Space Engineers

Space Engineers

Control Module - basically key binding for ships
Showing 11-20 of 39 entries
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Update: 3 Apr, 2019 @ 4:50am

- Fixed PB being ran with the argument from terminal (which is not synchronized and therefore misleading).
- Set propertyIds to terminal controls (ones that shouldn't really be used by PB anyway), they were previously empty which caused some confusion.

Update: 3 Apr, 2019 @ 4:46am

Update: 16 Mar, 2019 @ 10:01pm

- Fixed passenger seats not working for input monitoring.

Update: 10 Feb, 2019 @ 12:57am

- Fixed compile errors for public test/next game version (unaffects older versions).

Update: 2 Jun, 2018 @ 3:01am

- Fixed a rare case where cutting/pasting a grid and some specific code in a PB would cause an error with terminal controls refreshing.

Update: 7 Mar, 2018 @ 10:13pm

- Added analog variants for joystick's rotZ, slider1 and slider2.
- Set consistent visual names for the rotZ, slider1 and slider2 as well as their analog variants.
- Fixed show inputs printing 2 lines.

Update: 7 Mar, 2018 @ 10:01pm

(see next one)

Update: 17 Feb, 2018 @ 10:20pm

- Added a checkbox to allow reading inputs from menus.
- Slightly improved performance of same-grid check.

Update: 19 Nov, 2017 @ 3:05pm

- Fixed a crash caused by logic components remaining in memory due to PBs not signaling their removal.

Update: 17 Nov, 2017 @ 5:31pm

- Workaround another issue with PB gamelogic where Entity is null if there's just one gamelogic component on the PB.