Space Engineers

Space Engineers

Control Module - basically key binding for ships
Showing 21-30 of 39 entries
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Update: 17 Nov, 2017 @ 2:42pm

- Workaround the PB gamelogic component issues in SE v1.185.

Update: 1 Jun, 2017 @ 1:23pm

- Changed to non-entity update (to prevent issues in v1.181).

Update: 18 Dec, 2016 @ 8:45am

- Removed stable condition as it is no longer needed.

Update: 21 Nov, 2016 @ 12:41pm

- PB names are now stripped of newline characters to avoid some PB compilation issues that the game has.

Update: 11 Nov, 2016 @ 8:09pm

- Fixed not working in v01.161.

Update: 4 Nov, 2016 @ 2:02pm

- Removed some forgotten debug messages in the code.

Update: 4 Nov, 2016 @ 2:53am

- Added "c.movement" control input which is an analog value of movement controls (gamepad included).
- Fixed "c.view" having X and Y swapped (game has it swapped to fit the rotation axis logic in their code).
- Fixed game control inputs not reacting to gamepad (by hardcoding the gamepad controls internally as there's no other way).
- Fixed all mod related inputs reacting in terminal menus and some other menus (they still work in some menus due to API limitations).
- Fixed some existing PBs throwing a dictionary key exception when loading the world due to the mod's inputs not being added to the list as soon as it's loaded.
- Improved tooltips for controls by showing the assigned input per device (including gamepad which are the hardcoded controls). Also "c.view" and "c.movement" have assigned control tooltip now too.
- Removed legacy name tag support (the ones with +input, etc) as it's been long enough.
- Removed /cm updatetype as the test is concluded and didn't yeild any useful information.

Update: 21 Aug, 2016 @ 5:03am

Update: 29 Jul, 2016 @ 2:13pm

- Fixed compatibility with v01.146.
- New issue due to game API restrictions: inputs will be read even when you're in menus.
- Fixed input being read when you're typing in chat.

Update: 1 Jul, 2016 @ 8:37am

Fixed the accidental update from below, just ignore this.