Space Engineers

Space Engineers

Control Module - basically key binding for ships
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Update: 1 Jul, 2016 @ 8:34am

No changes, accidental update, ignore.

Update: 30 Jun, 2016 @ 1:11pm

- Compatible with 01.142.
- Added "c.cubesizemode" input.

Update: 16 Jun, 2016 @ 4:34pm

- Some minor fixes, which includes fixed LCD blinking while PB was updating its text every tick (run by this mod).

Update: 16 Jun, 2016 @ 4:26pm

(see next update)

Update: 14 Jun, 2016 @ 8:00am

- Added "c.view" for getting the view analog control from mouse, keyboard and gamepad combined.
- Added properties to allow PBs to use the mod's UI stuff, like: adding inputs, removing inputs, getting slider values, etc.
- Fixed having control for half a second before filtered cockpit was rechecked.
- Fixed key 'plus' being labeled as "Key: ," instead of "Key: +".

Update: 24 May, 2016 @ 6:05pm

- Replaced tag system with terminal UI, you can make way easier now.
- Replaced the argument passing of inputs with a property which means PBs can read inputs with just one line (see guide for more info).
- Added 'hold' option, requires the user to hold the input for a specified amount of time before it's triggered.
- Inputs check "any" is now the default instead of "all".
- Fixed being able to control timer/PB from cryo chambers.
- Various code tweaks and improvements.

Update: 31 Mar, 2016 @ 7:32am

- Removed +seats tag and seats are no longer excluded from controllers
- Fixed +input:all not working and not working on absolutely all inputs
- Fixed ownership checking, if the block is red in control panel then
you can't control it via +input
- Added connected grids checking, it checks all as soon as you get into
a cockpit and then at seemingly random intervals between 0.5 and 1
second to avoid overloading a single update with all the checks.
- Added bad input detailed info message as well as HUD message if debug
tag is present
- Fixed gamepad buttons not appearing properly in detailed info because
of the missing font features
- Fixed primarybuildaction and secondarybuildaction buttons being
assigned to slot1 instead of their respective actual controls

Update: 30 Mar, 2016 @ 9:43am

First public version.

Update: 30 Mar, 2016 @ 6:44am