XCOM 2
Hostile Territory
Showing 1-5 of 5 entries
Update: 21 Apr, 2016 @ 10:22pm

* Added "elite bodyguard" enemy class. One elite bodyguard will appear in each mission where "sweep" is not required, so you do not need to kill him. You may want to, because they drop nice loot.

* Added code for Instant Avenger Menus, to avoid mod conflict

* Fixed bug where research option would stop appearing. The Firaxis hook which is called upon a savegame being loaded does not work correctly, so now I am using a more reliable method (a screenlistener on UIAvengerHUD).

* In some cases a mission would be generated with no enemies. This should no longer happen; I moved the step of adjusting forcelevels slightly sooner.

Update: 21 Apr, 2016 @ 10:14pm

(move along, nothing to see here)

Update: 16 Apr, 2016 @ 10:25am

Fixed bug where human soldiers were appearing on vanilla missions

Update: 15 Apr, 2016 @ 9:15pm

Fixes/changes:

* Added rookie enemy with basic assault rifle and 4 HP
* Decreased forcelevels so that early game missions should be more survivable
* All enemies except rookies have a 50% chance of dropping timed loot
* Increased will for high level enemies so that psi operatives will have a little more trouble

Status updates:

* Not yet able to find a way to keep human leaders from showing up in vanilla missions
* Not yet able to find a way to avoid the mod conflict with Instant Avenger Menus, but I requested the mod authors to let me include a copy of it in my mod.

Update: 14 Apr, 2016 @ 2:30pm