Natural Selection 2

Natural Selection 2

ns2siege+
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Update: 15 Sep, 2016 @ 4:57pm

Update: 14 Sep, 2016 @ 3:20pm

Updated sg_trimsiege to have better cower for aliens from workshop to biodome & tweaked vents.

Update: 12 Jun, 2016 @ 12:36am

ns2siege+ Beta #06: (update for b302)
- fixed broken power nodes inside siege room area
- fixed door open state and outline during (unwanted feature) WarmingUp .. doors are now opened, but still outlined.

TODO: need investigated reported issue, when babblers used skulk model.

Update: 12 Jun, 2016 @ 12:35am

Update: 23 May, 2016 @ 4:12pm

ns2siege+ Beta #05: (siege room fix)
- the siege+ func_door now can emit message for triggers (like death_trigger or animation)
- the maid can listen on message (listen channell 0, custom message) and will kill everything in it's volume
- sg_trimsiege used these maid entited to clear everything from siege room right after siege doors are opened

Update: 23 May, 2016 @ 4:12pm

Update: 16 May, 2016 @ 1:35pm

Update: 15 May, 2016 @ 5:52am

Fixed timer visual on contamination. Was broken (reverted back to 5s) when runing together with Ns2+

Update: 14 May, 2016 @ 2:17pm

contamination is not blocked after front doors are opened!
.. quick fix after b297 patch.

Update: 14 May, 2016 @ 2:16pm