Natural Selection 2

Natural Selection 2

ns2siege+
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Update: 14 May, 2016 @ 10:08am

siege+ have it's own mod screen and loading screen! ... big thanks Dopy!!!

Update: 14 May, 2016 @ 8:39am

Update: 13 May, 2016 @ 12:09pm

fixed nav_mesh code as UWE implement it into vanilla already.

Update: 12 May, 2016 @ 2:34pm

ns2siege+ Beta #03: (new stuff)
- finalized minimap_blibs (replace unused fade's vortex) .. now func_doors are visible on minimaps.
- full support of sudden death .. added sound effect, message to GUI
Sudden death mode disable repair of CommandStation and heal Hive

... that is it, we are done with coding for now!! lets make some more maps, documents, advertisement!

Update: 10 May, 2016 @ 2:51pm

ns2siege+ Beta #02: (bug & exploit hunting)
- sg_trimsiege have now inpenetrable siege doors .. A set of fences behind actual siege doors.
This should block accidental unstuck and MAC exploit.
- fixed holes in secter mazze
- contamination spawn cooldown increased from 5sec to 1minute and single bilebomb. As it was f*** OP for siege type of game.
- added experimental version of minimap blips for func_doors

Update: 8 May, 2016 @ 4:00pm

ns2siege+ Beta #01: (map finalizing patch)
- scale mini-map for sg_trimsiege
- shift ready room not to be visible by commander
- double-check commander_invisible group on sg_trimsiege

Update: 8 May, 2016 @ 4:59am

ns2siege+ Aplha #10: (last-alpha!!! next will be beta ... finally)

- big change: doors are opened when game is not started
- func_doors script were rewritten to properly handle states and obstacles (and support methods to namually open & close then any time by admin !)
- doors are opening in all 6 directions (Up, Down, Left, Right, Front, Back ... directions are calculated from coordinates of doors, not from world coordinates)
... this allows mappers to rotate doors at will and let them open in crazy angles!

Update: 6 May, 2016 @ 4:03pm

ns2siege+ Aplha #09: (last-alpha?)

- func_maid entity implemented and works as expected. Now doors are not killing cysts around, but we have separate entity to do this job. Maids are volume entities (locations) and mappers can place multiple instances for same door. This gives mappers full control over area which need's to be cleaned from cysts!

When maid kills placed cyst, the message in console apprears: "Maid's cleaning duty for cyst .. <cyst_id>".

Update: 4 May, 2016 @ 11:38am

Update: 3 May, 2016 @ 3:33pm

ns2siege+ Aplha #08: (exploit-fixes)
* The "contamination" tech for aliens is disabled untill first fdoors are opened.
* Babblers are killable in truce time (when all doors are closed), because they are carelessly passing closed doors and cause problems for marines.