Left 4 Dead 2

Left 4 Dead 2

City of the Dead Classic
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Update: 3 Oct, 2018 @ 12:23pm

City of the Dead Beta: Version 2.6

Map 1:
- No Changes

Map 2:
- Added a new area to the mall
- Added the pool area back
- Fixed some miscoloured props
- Changed colour of some props
- Updated NAV

Map 3:
- Detailed some of the areas
- Updated NAV

Map 4:
- No Changes

Misc:
- No Changes

Update: 29 Jun, 2018 @ 3:33pm

City of the Dead Beta: Version 2.5 (Bug Fix Update)

Map 1:
- Fixed buggy areaportal on door
- Fixed a buggy door

Map 2:
- Fixed buggy areaportal on starting saferoom door
- Fixed a light not turning off
- Fixed some models being set incorrectly
- Changed the panic event to function slightly differently
- Started adding details to the gun store
- Added a new angle for infected to attack from in gun store

Map 3:
- Fixed some miscoloured doors
- Fixed some misaligned props
- Changed a light around
- Added a way for infected to get around barriers before they're opened

Map 4:
- No Changes

Misc:
- Improved the NAV on all maps except Map 3 (Had some issues with updating Map 3's NAV will be sorting out soon)
- Fixed Easter Egg music not playing

Update: 31 May, 2018 @ 4:47am

City of the Dead Beta: Version 2.4

Map 1:
- Fixed a prop you could get stuck on
- Changed a door to open both ways

Map 2:
- Added a slight light to a prop
- Added new vent
- Added and detailed a new room
- Changed a prop to an actual door
- Fixed alarm sound playing when starting map from menu
- Fixed a trigger texture being visible in game
- Fixed bullets not passing through a prop
- Fixed alarm on gun store being able to be set off more than once
- Fixed weapon spawns spawning T1 weapons
- Fixed a couple of misaligned decals
- Removed the pool area
- Moved an infected ladder over

Map 3:
- Added an ammo pile and a weapon spawn along the main path
- Added sound to generator
- Detailed some rooms throughout the map
- Fixed a brush that was causing issues
- Fixed a missing prop

Map 4:
- Fixed a prop showing through a wall
- Fixed a decal being misaligned
- Fixed broken chopper sound
- Fixed a decal not showing up in game

Misc:
- Added a basic challenge system, it is NOT final, just a test
- Various improvements to Versus Gameplay (In progress, more to do)
- Updated NAV on Map 2 and Map 3 due to changes (The NAV on these maps is very buggy and NOT final)

Update: 12 Feb, 2018 @ 4:34pm

City of the Dead Beta: Version 2.3

Map 1:
- Fixed some doors being coloured incorrectly

Map 2:
- Added some small details around the map
- Added some placeholder storefronts
- Added a few items
- Added randomised ammo piles throughout the map
- Added autocrouch triggers to some areas to improve gameplay
- Started adding a new store
- Fixed a prop from clipping through the floor
- Fixed fire not doing any damage
- Fixed a buggy areaportal on starting saferoom
- Fixed gnomes being able to be clicked more than once
- Fixed bots not being able to jump down vent

Map 3:
- Added last Portal Easter Egg song
- Added some more details
- Added some clipping brushes throughout the map
- Fixed a missing texture on a wall
- Fixed some textures being set wrong
- Fixed some props being miscoloured
- Fixed some doors being coloured incorrectly

Map 4:
- Added Survival gamemode
- Added cubemaps around finale

Misc:
- Various NAV improvements across all maps

Update: 8 Jan, 2018 @ 11:23am

Bug Fix: Attempted to fix maps crashing to menu

Update: 4 Jan, 2018 @ 7:42pm

City of the Dead Beta: Version 2.2

Map 1:
- Fixed bots not jumping down stairwell
- Fixed a missing texture

Map 2:
- Detailed a few more areas
- Added some Survivor dialogue
- Added a couple of new rooms to the map

Map 3:
- Added a new area

Map 4:
- None

Misc:
- Changed snow back to rain

Update: 17 Nov, 2017 @ 10:47am

City of the Dead Beta: Version 2.1

Map 1:
- Fixed bots not jumping down elevator shaft

Map 2:
- Fixed a broken prop
- Fixed two Witches spawning when going to a certain area different ways

Map 3:
- Fixed gate closing after panic event


Map 4:
- Added sound to chopper
- Fixed bots not running to chopper when rescue arrives

Misc:
- Fixed colouring on doors

Update: 16 Nov, 2017 @ 4:37pm

City of the Dead Beta: Version 2.0

Map 1:
- Added new areas for infected to attack from
- Added missing item on Survival Map

Map 2:
- Added a couple of new stores, needs detail and polish still
- Added and removed some lights
- Added some detail to the outside of the map
- Added some detail to existing areas of the map
- Added some new ways for infected to attack
- Added Survival Map
- Added some clipping brushes to improve gameplay
- Fixed some props missing collision
- Fixed some weird brushes
- Fixed some overlays being cut off
- Fixed some odd lighting on props

Map 3:
- Detailed a couple of areas
- Panic event no longer optional


Map 4:
- None

Misc:
- Fixed Survivors trying to climb infected ladders
- Implemented another Portal Easter Egg song
- Changed rain to snow for Christmas (Would've done more to make it feel more Christmas-ey but busy with other stuff)

Update: 28 Sep, 2017 @ 5:23pm

City of the Dead Beta: Version 1.9

Map 1:
- Adjusted some small things
- Adjusted all windows so you can walk out of them easily
- Added lots of clipping brushes to stop players getting stuck on items
- Added some props into the map
- Added some more small details
- Fixed a misaligned overlay
- Removed a model causing issues
- Finished optimised the map
- Fixed areaportals breaking

Map 2:
- Added a new area
- Added proper broken wall
- Added prop to prevent damage if jumping down other exit to vent
- Added dynamic T2 weapon spawns
- Adjusted some brushes
- Added some clip brushes to improve gameplay
- Added some supplies to the map
- Added some decals for detail
- Added some small details throughout the map
- Made some vents break when crouching into them
- Optimised the map more
- Changed some vents from brushes to models
- Detailed a couple of areas
- Detailed some of the main path
- Fixed some overlays being buggy

Map 3:
- Added some details throughout the map
- Added some placeholder textures to some areas
- Fixed a misaligned overlay
- Started detailing some areas
- Slightly altered the main path
- Removed the one way drop
- Added some new areas to improve infected navigation


Map 4:
- Added some small details
- Fixed an overlay bugging out
- Started adding dynamic finale types

Misc:
- Updated NAV to reflect new changes

Update: 3 May, 2017 @ 12:59pm

City of the Dead Beta: Version 1.8

Map 1:
- Adjusted some windows to improve gameplay
- Adjusted some more infected ladders to be the correct size
- Fixed some missing decals
- Optimised the map a bit more (Almost fully done)

Map 2:
- Detailed a few of the stores
- Disabled collision on a body
- Fixed a melee weapon not being one use
- Fixed a vent bugging out
- Fixed some doors not opening properly
- Added a very basic Survival map
- Updated Map 3 out of bounds area

Map 3:
- Detailed some of the main path
- Added auto-crouch triggers to improve gameplay
- Added clip brushes to help improve gameplay
- Added some temporary lighting to unfinished areas
- Started optimising map
- Properly set up the panic event


Map 4:
- Fixed searchable body not spawning item
- Fixed ammo not glowing in finale
- Fixed some brushes not being textured
- Fixed some brushes having the incorrect texture
- Made proper skybox for finale
- Added a 3D Skybox
- Rain now covers entire map

Misc:
- Made a finalised NAV for Map 1 and Map 4 (Compatible with both games)
- Added all items needed for L4D version
- Started adjusting Map 1 and Map 2 for Survival
- Started making some custom soundscapes for the campaign
- Fixed some lights having the wrong skin (Map 2 and Map 3)