Left 4 Dead 2

Left 4 Dead 2

City of the Dead Classic
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Update: 19 Apr, 2017 @ 12:24am

City of the Dead Beta: Version 1.7

Map 1:
- Fixed nodraw being applied to a displacement
- Fixed bots not being able to climb a ladder
- Fixed bullets not going through some props
- Fixed some more infected ladders
- Added some misc props
- Added some clipping brushes to improve gameplay
- Added some new ways for infected to attack
- Added some new infected ladders

Map 2:
- Lots and lots of detailing for some areas
- Added some misc details around the map
- Added some clipping brushes to improve gameplay
- Added some infected ladders around the map
- Adjusted some of the rooms in the map
- Adjusted some of the props around the map
- Adjusted some clip brushes to be neater
- Adjusted some more infected ladders
- Fixed some double doors not opening together
- Improved optimisation

Map 3:
- Added some new areas to the map
- Added some small details to the map
- Added some searchable bodies to the map
- Fixed a decal not showing
- Detailed the main path

Map 4:
- Added some details around the map
- Added an outtro camera
- Added some more infected ladders
- Added overlays on breakwalls for infected
- Added searchable bodies to the map
- Added radio dialogue into finale
- Optimised the map in some areas
- Changed out all remaning dev textures
- Fixed issue with map not starting from lobby
- Fixed crash transitioning from Map 3 to Map 4

Misc:
- Changed some textures
- Changed Survivor set to L4D Survivors
- Updated loading poster
- Updated chapter images for all maps
- Updated NAV for all maps

Update: 23 Feb, 2017 @ 10:02pm

City of the Dead Alpha: Version 1.6

Note: The map currently has an issue with crashing and I'm not sure how to fix it, but am continuing to add to the maps.

Map 1:
- Added more cubemaps to the map
- Added some infected ladders
- Optimised the map some more
- Fixed bots not being able to get on ladder
- Fixed door not opening outwards
- Fixed sparks coming out of TV even after it's been broken
- Fixed some models being the wrong type
- Fixed some NAV issues
- Fixed crouch trigger not working properly
- Fixed SI getting stuck on some infected ladders
- Fixed lighting on some props
- Fixed some graffiti that was missing
- Fixed a misaligned brush
- Fixed some texture issues
- Started to adjust existing infected ladders
- Removed collision on Easter Egg buttons

Map 2:
- Finished off kitchen in diner
- Fixed some props being misaligned
- Finished detailing for a couple of areas
- Added some details to the map
- Added to the main path
- Added some weapon spawns
- Added a few miscellaneous details
- Adjusted some of the infected ladders
- Adjusted ladder in hallway
- Started some dynamic opening rooms
- Slightly updated NAV (Still buggy but will properly do it after)

Map 3:
- Added some small detail around the map
- Added a crouch trigger to improve gameplay
- Fixed a missing model
- Fixed missing collision on a model
- Fixed some draw distance issues
- Fixed a missing brush
- Fixed an overlay flickering
- Updated out of bounds to match most recent changes

Map 4:
- None

Misc:
- Changed some textures
- Adjusted some of the parts throughout the map
- Fixed warp_saferoom command on Admin System teleporting you above saferooms

Update: 31 Jan, 2017 @ 7:15pm

City of the Dead Alpha: Version 1.5

Map 1:
- Fixed lighting on hole in wall
- Fixed an issue where you could get stuck on the bed
- Fixed buttons on searchable bodies colliding with player
- Fixed an issue with a door
- Fixed collision on some windows
- Fixed bricks not having collision
- Fixed collision on a fence
- Fixed some areas missing textures
- Fixed some areas having incorrect textures
- Fixed an issue with rain coming through ceiling
- Lowered windows in garage so you can walk over them easily
- Changed some trigger entities
- Changed some props to help improve gameplay
- Changed saferoom door to be open by default
- Added some more cubemaps
- Added an auto crouch to help gameplay
- Added some infected ladders
- Added some clip brushes to improve gameplay
- Removed lightning from map
- Optimised more of the map
- Updated the NAV

Map 2:
- Fixed a broken clip brush
- Fixed a misaligned model
- Fixed some buggy doors
- Fixed lighting on some props
- Fixed a decal not showing fully (Check to see if fixed)
- Fixed a buggy brush
- Changed some textures
- Added alarm sound to panic event
- Added some clipping brushes to improve gameplay
- Added some decals to improve detail
- Added some details to some rooms
- Started detailing kitchen
- Started adding in randomised T2 weapons
- Updated the NAV
- Easter Egg music doesn't echo anymore, and also follows your music setting in game (If your music is set to 0 you won't hear the song, etc.)

Map 3:
- Textured some of map 3
- Fixed some missing textures
- Added some clipping brushes to improve gameplay
- Added some detail to the map
- Added a room to the map
- Started implementing some of the planned concepts

Map 4:
- Added some detail
- Added some basic rain
- Added hint to radio
- Added some clipping brushes to improve gameplay
- Added some props to map
- Fixed outtro stats
- Fixed an issue where you could hang on the helicopter
- Fixed an issue where you could jump over fence from one of the rooftops
- Adjusted a clipping brush

Misc:
- Added ammo to map 2/3 saferooms
- Added an addonimage to the VPK (For GameMaps)
- Cleaned up some of the files inside the VPK
- Updated loading poster
- Updated screenshots on GameMaps and Workshop

Update: 15 Jan, 2017 @ 4:45am

City of the Dead Alpha: Version 1.4

Map 1:
- Optimised some of the level
- Added Scavenge support (Needs Work)
- Added detail to garage
- Added some cubemaps
- Added proper rain
- Added all searchable bodies
- Fixed the bots not following on stairs
- Slightly altered main path
- Updated NAV completely

Map 2:
- Started on a store
- Started adding a resturant
- Started optimising this level

Map 3:
- Build some of the main path

Map 4:
- Added functional finale

Misc:
- None

Update: 11 Dec, 2016 @ 12:21am

City of the Dead Alpha: Version 1.3

Map 1:
- Fixed intro camera being buggy
- Added all the items for Survival and Scavenge (Scavenge not yet implemented)

Map 2:
- Added some misc details
- Added panic event
- Fixed broken transition
- Fixed Tank ragdoll causing issues
- Slightly altered main path
- Started adding Survivor support

Map 3:
- Started main path

Misc:
- Started adding survivor dialouge for both Survivor sets
- Changed all chapter names
- Updated the loading poster
- Updated Survival map thumbnail
- Added Map 2 and Map 3 to Survival list (Not Yet Playable)
- Added Map 1 to Scavenge list (Not Yet Playable)

Update: 6 Dec, 2016 @ 1:32pm

City of the Dead Alpha: Version 1.2

Map 1:
- Added intro camera, currently buggy
- Added some windows for detail
- Added some detail to the hallway
- Fixed an exploit where you could skip part of the level
- Fixed a buggy prop
- Fixed some odd shadows
- Fixed some buggy lighting
- Changed some windows
- Changed end of hallway

Map 2:
- Started adding some stores
- Started adding detail to mall
- Changed barricade in hallway
- Added skylights to mall
- Added some clipping brushes
- Added barricades to block out of bounds areas
- Added areas for infected to spawn
- Added crouch trigger when dropping down vent
- Fixed some double doors not opening properly

Map 3:
- Changed chapter name
- Removed old obsolete thumbnail

Misc:
- Fixed some missing textures
- Fixed lighting on some props
- Added some misc details
- Added lighting to help lead players
- Added some props in front of fake doors
- Started to add support for L4D1
- Changed some water textures
- Updated all vent textures
- Updated all map thumbnails
- Removed obsolete text when searching bodies

Update: 2 Dec, 2016 @ 10:33am

Fixed broken upload.

Update: 2 Dec, 2016 @ 10:14am

City of the Dead Alpha: Version 1.1

Map 1:
- Added randomised Tier 1 weapons
- Added Survival support
- Added detail to some buildings
- Added more clipping brushes
- Changed some textures

Misc:

- Nothing

Update: 26 Nov, 2016 @ 4:10am

City of the Dead Alpha: Version 1.0

Map 1:
- Added to the main path
- Started adding clip brushes
- Started to add dynamic pathing

Misc:
- Started optimisation on Map 1/2
- Added detail to Map 1/2
- Scrapped existing Map 3 and expanded Map 2
- Compiled maps with proper settings

Update: 7 Nov, 2016 @ 9:20am

City of the Dead Alpha: Version 0.9

The primary focus of this update is Map 1.

Main changes are to Map 1 and some changes were made to the other maps.