Left 4 Dead 2

Left 4 Dead 2

City of the Dead Classic
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Update: 8 Jun, 2016 @ 12:50pm

City of the Dead Alpha: Version 0.8

Changes:

- Fixed various bugs
- Fixed doors breaking on map 2
- Fixed Easter Egg music on map 2
- Fixed infected getting stuck on map 1
- Added some detail to various areas
- Started adding cubemaps into map 1
- Made some NAV improvements for map 1

Map 1: Main Path Finished (Detailing)
Map 2: Main Path Finished (Detailing)
Map 3: Started (Unplayable)
Map 4: Not Started (Made Temporary Finale, holdout)

Modes:
Campaign: Full Support (2/4)
Versus: Basic Support (2/4)
Survival: Basic Support (1/4)
Scavenge: No Support (0/3) (Excludes: Map 2.)

Update: 20 May, 2016 @ 7:49am

City of the Dead Alpha: Version 0.7

Changes:

- Added to the path on map 3
- Added detail to some areas on map 1

Map 1: Main Path Finished (Detailing)
Map 2: Main Path Finished (Detailing)
Map 3: Started (Unplayable)
Map 4: Not started (Made Temporary Finale, holdout)

Modes:
Campaign: Full Support (2/4)
Versus: Basic Support (2/4)
Survival: Basic Support (1/4)
Scavenge: No Support (0/3) (Excludes: Map 2.)

Update: 12 May, 2016 @ 2:05pm

City of the Dead Alpha: Version 0.6

Update: 8 May, 2016 @ 6:53am

Alpha.

Changes:

- Updated chapter names
- Built map 2's main path

Map 1: In Progress (Playable)
Map 2: In Progress (Playable)
Map 3: Not Started
Map 4: Not started

Modes:
Campaign: Full Support (2/4)
Versus: Basic Support (2/4)
Survival: Basic Support (1/4)
Scavenge: No Support (0/4)

Update: 5 May, 2016 @ 8:23pm

Alpha.

Changes:

(This update is focused on map 1.)

- General gameplay improvements
- Added rain to some areas (still in progress)
- Added 3D skybox
- Added placeholder buildings to block off map
- Added more rooms to map
- Fixed some lighting issues
- Updated path for map 1
- Updated NAV for map 1

Map 1: In Progress (Playable)
Map 2: In Progress (Temporarily Playable)
Map 3: Not Started
Map 4: Not started

Modes:
Campaign: Full Support (2/4)
Versus: Basic Support (2/4)
Survival: Basic Support (1/4)
Scavenge: No Support (0/4)

Update: 3 May, 2016 @ 2:21am

Alpha.

Changes:

- Added a temporary saferoom to map 2
- Updated the NAV for map 1 and added a NAV for map 2
- Added basic Survival support for map 2
- Updated the path a bit on map 2

Map 1: In Progress (Playable)
Map 2: In Progress (Temporarily Playable)
Map 3: Not Started
Map 4: Not started

Modes:
Campaign: Full Support (2/4)
Versus: Basic Support (2/4)
Survival: Basic Support (1/4)
Scavenge: No Support (0/4)

Update: 2 May, 2016 @ 4:38pm

Alpha.

Changes:

- Added to the path for map 2
- Updated the chapter names to reflect map 2's change

Map 1: In Progress (Playable)
Map 2: In Progress
Map 3: Not Started
Map 4: Not started

Modes:
Campaign: Full Support
Versus: Basic Support
Survival: No support
Scavenge: No Support

Update: 28 Apr, 2016 @ 8:11pm

Alpha.

Changes:

- Path updated on map 1
- Added small bit to path on map 2

Map 1: In Progress
Map 2: In Progress
Map 3: Not Started
Map 4: Not started

Modes:
Campaign: Full Support
Versus: Basic Support
Survival: No support
Scavenge: No Support

Update: 27 Apr, 2016 @ 6:05pm

Alpha.

Changes:

- Saferoom added to map 1.
- Changed some textures
- Added placeholder buildings
- Started building map 2

Map 1: In Progress
Map 2: In Progress
Map 3: Not Started
Map 4: Not started

Modes:
Campaign: Full Support
Versus: No Support
Survival: No support
Scavenge: No Support

Update: 26 Apr, 2016 @ 5:45pm

Alpha.
Map 1: In Progress
Map 2: Not Started
Map 3: Not Started
Map 4: Not started

Modes:

Campaign: Full Support
Versus: No Support
Survival: No support
Scavenge: No Support