Europa Universalis IV

Europa Universalis IV

Organic Culture Transmission
Showing 1-10 of 20 entries
< 1  2 >
Update: 30 Jun, 2016 @ 5:17pm

Minor update to fix a typo in the event file

Update: 30 Jun, 2016 @ 12:12pm

Updated to reflect 4 new cultures

Update: 7 Jun, 2016 @ 11:21am

Reupload

Update: 7 Jun, 2016 @ 11:16am

-Updated to reflect 8 new cultures and 1 culture added in Reworked Cultures

Update: 27 May, 2016 @ 4:54pm

-Reupload, hopefully this will take?

Update: 27 May, 2016 @ 12:42pm

-Additional update to fix issue with old province modifiers not clearing when you have culture shifted. Seems to be working now.

Update: 24 May, 2016 @ 5:22pm

Updated cultures to reflect new cultures added in Reworked Cultures
Fixed some minor issues with events not handling all cultures correctly

Update: 18 May, 2016 @ 9:54am

Updated for 1.17.x.x

Update: 10 May, 2016 @ 4:59am

- Updated modifiers to ensure that all ideas, national ideas and policies that affect culture conversion speed and accepted culture threshold have corresponding modifiers in OCT.
- Expanded modifier compatability to ideas, national ideas and policies from The Idea Variation and Extended Timeline mods
- Expanded and rebalanced modifiers that affect conversion speed, details of changes below and also found in explanation thread linked on main page:
• Has owner accepted culture (.8)
• Is part of owner culture group (.8)
• Is part of owner super culture (.9) (Super cultures are mod identified groupings: western european, eastern european, middle eastern, altaic, african, east asian, SE asian, indian, etc)
• Is part of a neighbooring super culture (.95) (for example states that are part of the east European super culture will get bonus to convert provinces with cultures from West European, Middle Eastern and Alatic super cultures)
• All neighboring provinces have primary culture or hybridized culture (.75)
• Religion in province is not state religion but is part of state religion group (.9) (Orthodox province when owner is Catholic)
• Local culture from a different culture group then primary (1.2)
• Does not follow state religion (1.2)
• Terrain (scaled - hills, highlands, savannah, steppe (1.05), jungle, marsh (1.2), glacier, mountain, desert, coastal desert (1.3) )
• Government Type (tribal, siberian council, native (1.4), despotic monarch, feudal monarchy, iqta, daimyo, shogun, steppe horde (1.2))
• Government Type (administrative monarchy, absolute monarchy, theocracy, english monarchy, elective monarchy (0.95))

Update: 7 May, 2016 @ 5:36am

- Reworked events related to application of 'Accepted Culture Balancer' to properly deal with cultural unions. This handles all culture groups that are supported in vanilla and recommended mods.