Europa Universalis IV

Europa Universalis IV

Organic Culture Transmission
116 Comments
cossackwarrior 26 Oct, 2020 @ 5:03pm 
to be honest if you saw the events file in this mod you would abandon updating it too
003skar98 15 Mar, 2020 @ 5:42am 
yes
Kuro 21 Apr, 2019 @ 2:34pm 
Is this abandoned?
macluk 3 Jan, 2019 @ 12:11pm 
It rather doesn't work. Or at least is not compatible with some mods.
NoPosar 24 Sep, 2018 @ 5:36am 
Does this work? And it is savegame compatible?
Xanthe 30 Dec, 2017 @ 1:51am 
UPDATE PLSSSS
say nizzy innit 5 Nov, 2017 @ 4:16am 
does this miod still work
Lunar Catgirl 4 Jun, 2017 @ 7:58am 
Hello, can you tell us when will you be updating?
Ω Nacho 12 May, 2017 @ 5:18pm 
pls update
hsenna 10 Apr, 2017 @ 11:51am 
Update, please.
Husky 18 Feb, 2017 @ 4:02pm 
plesae updatee
Padupadu 31 Jan, 2017 @ 1:50pm 
Please update
Pergle 20 Dec, 2016 @ 11:46am 
When you can, please update this mod and the ET patch for it. Thanks for your work on making this game better :)
003skar98 1 Dec, 2016 @ 4:04pm 
UPDATE THIS SHIT! IT'S TOO MUCH GOOD!
user12343  [author] 20 Nov, 2016 @ 5:15pm 
@Chewy33
I've almost done with updating Reworked Cultures. After that it's Contest Europa. Then OCT
DaChewy 19 Nov, 2016 @ 8:54pm 
Were you still planning to update this mod?
user12343  [author] 12 Oct, 2016 @ 8:49am 
The 1.18 update for OCT will transition the mod into a framework the deals with cultural and religious minorities. It's a large project, so we'll see how it comes along.

As of right now this mod is compatible with 1.17.
user12343  [author] 18 Sep, 2016 @ 1:53pm 
Latest update to Contest Europa has a great OCT feature.
When you take decisions that change your culture (like forming the Gurkhani Empire/Mughals) the mod will now save your culture conversion efforts and apply them to the new culture.
user12343  [author] 9 Sep, 2016 @ 6:29pm 
@Imperialist
Sorry, it says in the top but it's easy to miss.
You follow the same instructions just replace one mod name with the other.
It's the same process.
That folder is where steam will save the mod as a .zip file. You just need to find the .zip file and then follow the directions to set up the mod.
Imperialist 8 Sep, 2016 @ 9:35am 
you sent me a link for "Contest Europa" instead of this. I am just looking to download this mod.
user12343  [author] 3 Sep, 2016 @ 6:10am 
@Imperialist
You are having trouble installing the mod?

Try doing a manual install, see my instructions posted in the description or here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/665510767/364039785158163415/

Unsubscribe from the mod to start and then follow the directions.

The windows search might not be seeing the file because it is within the steam .zip right now.
Imperialist 2 Sep, 2016 @ 8:23am 
nothing by that name is on my computer. any other ideas?
user12343  [author] 1 Sep, 2016 @ 2:24pm 
@Imperialist
The file is called "organic culture"
Imperialist 1 Sep, 2016 @ 11:02am 
What is the name of this in the mod folder of the EUIV client?
user12343  [author] 31 Aug, 2016 @ 5:47pm 
@ste693
culture will spread through a strait, but it takes a lot longer
Imperialist 27 Aug, 2016 @ 9:44pm 
What is the graphic of this in the mod folder of the EUIV client?
ste693 22 Aug, 2016 @ 6:26am 
Can it work through straits or the English Channel?
Torimato 5 Jul, 2016 @ 12:00pm 
ET compatible as well? Definitely getting this.
user12343  [author] 30 Jun, 2016 @ 5:21pm 
Update live, please see change notes for details
minor
user12343  [author] 30 Jun, 2016 @ 12:16pm 
@Fresk
Well it can certainly work that way too. It's an interesting concept. In 'modern' times we tend to think of culture as more or less fixed. It was once thought of as a lot more fluid. That's what I'm getting at with this mod.
user12343  [author] 30 Jun, 2016 @ 12:14pm 
Update live, please see change notes for details
Fresk 29 Jun, 2016 @ 11:33pm 
You know, for some reason, I just assumed this whole time that the "culture conversion" was just a euphemism for ethnic cleansing of an area and colonization with your own people.
user12343  [author] 7 Jun, 2016 @ 11:18am 
Update live, please see change notes for details
alexdermanis 3 Jun, 2016 @ 12:03pm 
@user12343 no problem - thank you very much! I do agree, if I find any more information on this I will let you know.
user12343  [author] 3 Jun, 2016 @ 10:47am 
@alexdermanis
Glad you enjoy the mod, thanks for the note.
I'd love to be able to do this, but I do not think it's possible. The map modes are hard coded and not available for modding. I'd love to be proven wrong here, so please let me know.
alexdermanis 3 Jun, 2016 @ 10:34am 
This is a fantastic mod - really well done! I was wondering whether you could add the hybridised cultures to the culture minimap or is that not possible? Kind regards.
Shu Nice 1 Jun, 2016 @ 10:03am 
Thank you
user12343  [author] 1 Jun, 2016 @ 5:41am 
@The Mcwhoopertacosandwichsalad
You can change this manually, but not really a config. Open up the mod, find the file organicculture_events. In the file change all instances of 'months = 960' to a value of your choice. Save the file and you are set. (I would use Find and Replace functions for this)

The 80 years figure is the base, modified by everything else, so it can be shorter or longer depending on circumstances I describe in the linked thread.
Shu Nice 31 May, 2016 @ 7:28pm 
Excuse me, but is there a config or something to adjust the time for each stage to occur? 80+ years is just a bit long in my opinion.
user12343  [author] 31 May, 2016 @ 3:37pm 
@Arkon Warlock
Ok thanks, I'm trying to replicate your error and see what's going on
Arkon Warlock 29 May, 2016 @ 5:43pm 
Dynamized development 2.1
Extended timeline
Idea variation
idea variation extended timeline addon
organic cultural transmission
Historical events extended (maybe this one?)
aa oct- et compatibility patch
complete colonial control extended timeline edition
unlimited buildings (not up to date now)

and i think unify england and france (which i can no longer use)
user12343  [author] 29 May, 2016 @ 8:44am 
@Arkon Warlock
First off, you are not wasting my time and you never need to appologize. I appreciate you taking the time to let me know about a potential issue. So thank you for taking the time.

This mod will only convert a province to your nation's primary culture, never another culture.

Your primary culture is not Scottish but the provinces are being converted to Scottish? I'm not sure what is happening there. OCT and ET won't do that (on their own). What other mods do you have active? I am not really sure but I would guess there is a larger compatibility issue.

This mod should add a province modifier to the Welsh provinces that makes then 'Anglicized' and then after a time converts them to your primary culture (which I would guess is English).
Arkon Warlock 28 May, 2016 @ 7:53pm 
So im England in this game and when the event occurs it switches over the population from wlesh/irish to scottish

i will admit this was likely a misreading on my end but i assumed that it would either add a modifier to a province that would counter the effects of non-accepted culture as the events pop-up (which is the non-culture swatch option you do) or would by some mod magic make provinces into an accepted culture by like increasing culture acceptance to like 0.1 percent pop.

now forgive me for wasting your time if this is something already covered but i want my welsh barbarians to become english speaking welsh barbarians not scottsman
user12343  [author] 27 May, 2016 @ 4:55pm 
Reuploaded
user12343  [author] 27 May, 2016 @ 12:47pm 
@Arkon Warlock
Not entirely sure I understand the question.
If you are using this mod with ET and with the patch and you have selected a culture conversion option and your primary culture is scottish THEN yes, this is the intended effect.
If you do not want culture conversion then choose the no culture conversion option.
Tell me more about what you find the problem if I am not understanding.
user12343  [author] 27 May, 2016 @ 12:44pm 
Update live, please see changenotes for details
Arkon Warlock 26 May, 2016 @ 3:18pm 
sorry but using this and extended timeline it is converting irish and welsh people into scottish people is this the intended concept?
user12343  [author] 24 May, 2016 @ 5:23pm 
Update live, please see change notes for details
minor
michaelhefler1 22 May, 2016 @ 12:30pm 
Ok, Thanks for telling me.
user12343  [author] 20 May, 2016 @ 7:19am 
@michaelhefler1
Yes it does convert, if you choose to play with the conversion option. If not then it will just be hybridized. But if it is the province 'converts' to hybridized AND it is an accepted culture or part of a culture union then you will not recive any special bonus (because there will be a counter bonus modifier).
If you don't like the culture conversion then just choose 2) No Culture Conversion and you are all set. There will be a modifier on the province and a counter modifier resulting in no net change in province bonuses. But that hybridized province still acts as a point from which you can convert further provinces.