RUNNING WITH RIFLES

RUNNING WITH RIFLES

Mass Effect Overhaul
Showing 1-5 of 5 entries
Update: 31 May, 2017 @ 8:40pm

v1.6a

  • Fixed to work with RWR 1.51.
  • ZT7 no longer spawns when airdopping a Grizzly.
  • Cargo truck has correct texture.

Update: 21 May, 2016 @ 9:25pm

v1.6

  • New decorative vehicles with colour variants, replaces vanilla vehicles.
    • X3M
    • ZT7
    • 3TE
  • Replaced Comms Truck with ZT7.
  • TOW replaced with Heavy Turret.
  • Deployable Minigun replaced with Reaper Turret.
  • Higher res textures for Geth M-080 APC and M-44 Hammerhead.
    • Texture variants for M-44 Hammerhead depending on faction.
  • Fuel Tank replaced with Mass Effect style variant.
  • New models for highest rank; Cerberus Ajax Armour, Standard N7 Armour and ME2 Geth Prime.
  • New hud icons for map, vehicles, items, etc.
  • Few new sounds; reloading, explosions, shots.
  • Few new particle effects; bullet trails, explosions.
  • Few tweaks to vehicles and weapons.

Update: 13 May, 2016 @ 6:33pm

v1.5.1a

  • Linux users should no longer crash from the Cain explosion.
  • Alliance and Geth are no longer swapped in custom campaign selection.

Update: 7 May, 2016 @ 8:35pm

v1.5.1

  • Hammerheads and Geth Land Vehicles are no longer amphibious as their behaviour was awkward.
  • M-080 APCs collision boundaries decreased in height, so that the turret shouldn't hit itself when shooting at close enemies.
  • Other minor tweaks and changes.

Update: 4 May, 2016 @ 1:14am

v1.5

  • Vehicles added.
    • M-080 APC and Cab; Variants for each faction. Replaces transport trucks and APCs.
    • Geth Land Vehicle replaces Geth transport truck.
    • M29 Grizzly replaces tanks.
    • M-44 Hammerhead replaces jeeps.
    • M-44 Hammerhead w/ weaponry replaces buggy.
    • Tomkah replaces spawn and armoury trucks.
    • M35 Mako replaces humvee.
  • New deployable MG.
  • Sounds for each vehicle.
  • Act slightly differently from their vanilla counterparts, specifically, they are more durable and dangerous.
  • Most sounds shortened to stop them from cutting out when the sound channel limit is reached.
  • Small tweaks.
v1.4.5
  • Custom campaign support added, courtesy of Bredf
  • Added campaign specific medal icons.
  • New ambient sound for winter maps.
  • Changed what faction commanders say during the campaign, doesn't support final missions yet.
v1.4
  • Bunch of new weapons.
  • Bunch of new sounds; ambience, footsteps, bullet impacts, etc.
  • Soldier models for the highest rank.
  • New XP system for soldiers.
  • Soldiers will have better armour and ai the higher their ranks; 5 .ai files for soldiers.
  • Some loading screen hints, only a few for the moment.
  • New explosion effects.
  • Optimised all weapons.
  • Redesigned most weapons where necessary.
  • Tweaks to soldier models; small to SA and Cerb, but Geth have new antennas on their backs.
  • New call for all factions to call in veteran soldiers.
  • Crate models added to armour that has been dropped on the ground.
  • New HUD.
  • Other small tweaks to weapons; xp requirements, price, weight, etc.
  • Other minor things I can't remember.
v1.3
  • i did something, now all the maps don't crash (as much) ;D
  • Anti-aliased armour icons.
  • Made miniboss armour available for purchase at armouries.
  • Updated to include changes from recent updates.
  • other small tweaks i can't remember
v1.2
  • Overhauled all Geth models (click here[i.imgur.com] for an example comparison).
  • N7 Piranha is now exclusive to SA.
  • Achievement icons added.
  • Grenade icons added.
  • Armour icons added.
  • Buffed M-76 Revenant.
  • Omni-Shields are exclusive to the Geth and SA.
  • Cerberus now have their own shield (same stats as Omni-Shield).
v1.1
  • Female and Male versions made for Systems Alliance.
  • M-7 Lancer is now exclusive to SA.
  • Cerberus Harrier is now exclusive to Cerberus.
  • Binoculars removed as they crashed the game.
v1.0
  • Initial release.