Stellaris

Stellaris

Yet Another Traits Mod
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Update: 10 May, 2016 @ 9:36pm

Minor update: Resolved conflict with Extra Traits mod.

Update: 10 May, 2016 @ 8:58pm

Minor update: Fixed 1 cost -> -1 cost for Inept Leaders

Update: 10 May, 2016 @ 8:29pm

So here is yet another mod that provides species traits. I will likely add leader traits later. This is my first mod so feel free to give any feedback.

I've tried to work with the limited resources available to species traits in order to make some interesting traits, while maintaining a balance between positive and negative traits, and even introducing some -3 and 0 value traits. There are 10 so far.

Initial Launch:

- Fussy - Your people are less happy but better at research and mining minerals.
- Careless - Your people are more happy but worse at research and mining minerals.
- Natural Leaders - Cheaper leaders.
- Dynamic Leaders - FREE leaders!
- Inept Leaders - More expensive leaders.
- Sloth - Huge boost to growth and food, huge penalty to mining and credits (too much physical labor).
- Minor Teleportation - Instant migrations at further reduced costs.
- Young Death - Shorter leader lives, less research as well.
- Slave Traders - Significant penalty without slaves, slight energy cred boost.
- Unethical Tactics - Better armies, but your people really think about your actions.

Hope you enjoy!