Stellaris

Stellaris

Flexible Core Planet Cap & Resettlement Cost (2.8)
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Update: 11 Nov, 2020 @ 11:36am

Updated to 2.8, fixed an issue where trying to reset envoys reset ship cap.

Update: 20 May, 2020 @ 12:53am

Mod updated, removed the +50 Envoy mission to prevent people ctding their game with it, it seems the game doesn't want that many envoys, adding up all the available options puts you on +38 which at least in my test did not crash.

The Reset for envoys does not work, it seems they are saved differently to other modifiers. Not sure what a possible solution for this might be (nor if it's needed that badly)

Not sure if the game will show it as compatible or not, for some reason Stellaris just ignores my edits to the .mod file and reverst them ... -.-

Other than that it seems to be working as intended, the new edict system does not seem to affect it.

Update: 10 Apr, 2020 @ 11:01pm

(Hopefully) fixed crash issues for 50 envoy option.

Update: 25 Mar, 2020 @ 2:22pm

Update: 25 Mar, 2020 @ 1:35pm

Update: 22 Mar, 2020 @ 12:22am

Update: 6 Jun, 2019 @ 7:52am

Initial Upload

Update: 26 Dec, 2018 @ 3:11am

Initial Upload

Update: 26 Dec, 2018 @ 2:32am

Initial Upload

Update: 11 Dec, 2018 @ 8:58am

Initial Upload