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With the latest 3.12 update, when I select one of the edicts and then switch to the government tab, the game crashes. :(
The modifiers themselves still work though (tested via console).
Sure, half the edicts are obsolete now - but I'm genuinely impressed by how long this remains a useful utility mod
if possible can you add a new option with the latest update to increase the leadership pool cap. which now imposes a penalty if you have more than 10 leaders.
thank you
Thanks for the note obione, I did actually not yet try to update.
everytime i changed the ugc_682336292.mod to be supported to version 2.8.0 it kept reverting back to 2.7.1.
so i tried changing ugc_682336292.mod and descriptor.mod in the steam mod directory to be supporting 2.8.0 and now it works.. the game now shows it as compatible
The Reset for envoys does not work, it seems they are saved differently to other modifiers. Not sure what a possible solution for this might be (nor if it's needed that badly)
Not sure if the game will show it as compatible or not, for some reason Stellaris just ignores my edits to the .mod file and reverst them ... -.-
Other than that it seems to be working as intended, the new edict system does not seem to affect it.
there might be a hard-coded limit on how many you can have
Keep up the great work! We appreciate you. :)
I have to wait for like 20 mins before I can even start them, because appearantly they can't start while the launche tries to update and the launcher tries to update for several minutes before failing anyway (without a way to stop it).
And when I get into the Mod tools sometimes it works, sometimes it succesfully uploaded, but nothing appears on the Steam Workshop.