Stellaris

Stellaris

Pubic Crab Empire
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Update: 4 Aug, 2019 @ 5:29am

Version 1.6.1
To the wonderful soul who submitted 2 planet names to the mod back in 2016, Thank you, and I totally don't blame you for specifically asking me *not* to credit you, lol.

Change Log:

  • Empire select description back in.
  • Added new planet names submitted via form.

Update: 4 Aug, 2019 @ 4:18am

Yes, I for real updated this for 2.3.3

I had to remove the custom traits temporarily since those will take extra work to figure out how to update, since many things they modified are changed or removed all together. Also I will put the custom intro back in their empire description.

Patch Notes (1.6):

  • Updated all mod files to 2.3.3
  • Fixed name pool for leaders. Gendered names should now work fully as intended.
  • Temporarily removed custom traits pending remake to fit new mechanics.
  • Temporarily removed description in empire select screen.
  • Old station names are gone for now since stations have changed significantly and I'm not sure the old tags still work. Will try to reintegrate these soon.
  • Added new custom troop names to fill out additional types added to base game since old version.

Update: 22 May, 2016 @ 9:58pm

Version 1.5 - The Pubic Crabs grow smarter.

Additions:

  • 3 New custom traits to replace vanilla ones.
  • Custom AI personaility type for coputer controlled crabs.
  • Empire generation rules for the pubic crabs to spawn as (somewhat) more randomized AI players.

Update: 19 May, 2016 @ 9:17am

Version 1.4 Update

Fixes:

  • Localisitation file now being read by game properly.
  • New game introduction message now works.

Updates:
  • Pubic Crab custom name list is now selectable in the empire creation screen.

Update: 18 May, 2016 @ 4:50pm

Version 1.3 Update (Fix one, Break one)

Fixes:

  • Leader name generation now working properly
  • Compatibility updated for 1.0.3

Additions:
  • Custom intro bits have been added but they don't work atm.

Update: 17 May, 2016 @ 12:21am

Version 1.2 Update (Mucho Names)
This patch brings a significant update to the custom names list.

Changes:

  • Colony ship custom names are now fleet names. Colony ships will use generic ship names for now.
  • All muluscoid placeholder names have been removed.

Additions:
  • All stations now have custom sequential names.
  • Fleets have a custom sequential name to be used in conjunction with random names.
  • 39 Custom generic names for planets (named after their old homes)
  • 46 Additional, unique custom names for specific planet types
  • 8 Gender specific full names for leaders (named for famous carriers)
  • Plethora of leader names, modeled after porn stars.
  • 44 Male first names
  • 55 Male last names
  • 53 Female first names
  • 71 Female last Names
  • 15 first and 21 last regnal names (non gender specific) *May change

Update: 16 May, 2016 @ 8:11pm

Version 1.1 Update

  • Added sequential custom names for all troop types.
  • Added 10 custom names for Colony ships. (influenced by means of crab transmission)
  • Added 36 custom generic names for ships (named after topical creams)

Update: 16 May, 2016 @ 11:15am

Attempt at uploading Thumbnail #2 - Success!

Update: 16 May, 2016 @ 10:56am

Attempt at uploading Thumbnail (try 1 - unsuccesful)

Update: 16 May, 2016 @ 10:00am

Initial Upload (V 1.0)