Stellaris

Stellaris

Undiverse Humanities
Showing 1-10 of 31 entries
< 1  2  3  4 >
Update: 13 Sep, 2024 @ 7:25pm

Update: 2 Dec, 2022 @ 5:44pm

Update: 1 Oct, 2022 @ 2:15pm

Version update to get the launcher to stop complaining, and changed one of the two portraits used by 'white' pops after paradox changed them.

Update: 11 Jan, 2021 @ 4:07pm

Fix for mono-gendered humans (or species under gender leadership restrictions) producing wrong-gender leaders, which has apparently been broken this whole time.

Update: 28 May, 2020 @ 2:37pm

Custom empires with undiverse portraits had stopped spawning; shifting the portraits definition to the normal block instead of custom_portraits seems to have fixed the problem.

Update: 14 May, 2020 @ 5:00pm

Change in official version number, no actual changes.

Update: 20 Jan, 2020 @ 9:38pm

Change in official version to match 2.5, no actual changes

Update: 25 Jun, 2019 @ 6:29pm

Altered the create_cybernetic_species_mod scripted effect, so that it applies to individual subspecies instead of merging all previously-extant subspecies into a single new cybernetic species; particularly relevant if your empire ends up with a mixture of different human species being treated as subspecies by the new mechanic for that purpose.

Update: 25 Jun, 2019 @ 6:05pm

Altered the species classes file again so it shouldn't conflict with other mods that don't change what humanoid species are available.

Made the human species unification a choice that pops up via event at the beginning of games where more than one human empire exists in the galaxy.

Update: 10 Jun, 2019 @ 10:23pm

Fairly substantial revision. The added species choices are now located with the other humanoids, and use proper designations so as to be allowable in force spawned empires without appearing randomly otherwise. Code also emplaced to make all humans subspecies of one another, if more than one type exists in same galaxy.