Total War: WARHAMMER

Total War: WARHAMMER

Better Aggresive AI Warhammer
Showing 1-10 of 15 entries
< 1  2 >
Update: 26 Dec, 2017 @ 1:44am

Update: 25 Dec, 2017 @ 6:05am

Update: 21 Oct, 2016 @ 8:35am

Update: 2 Sep, 2016 @ 5:45pm

Update: 29 Jul, 2016 @ 4:32am

Changelog V 0.6 C :

- Updated the db parts so its can be compatible with the latest dlc Beastman
- Decrease siege equipment , you can still acess it in one turn but the number is not to high like before anymore
- Solve the AI lack of unit quality simply by allowing them to access the building faster then usual, so yes guys, the AI will capable to build some of finest professional army composition, and its mean you will face much deadlier opponent then usual.
- Skill point increased (this require new game or newly fresh recruit lord), rather then goes bonus for certain lvl, you get almost 20 skill when you reach lvl 4 , enough for you to maximize your current lord into more usefull, however the rest of the other level like 5,6,7 and so on, will back to normal. The goals itself to help AI as well Human to get fully benefit of skill tree.
- Tech point time get decreased, meaning when you face Archeon you nation already on top state. Its also affect the AI as well, so dont get happy first, since your opponent also became tougher as hell.

Actually i want to update more stuff, but recent life drama like work, stuff, etc etc, realy taking heavy toll on my free time, if you ask me honestly i just updated this mod like today (probably couple hours works from morning), so forgive me for lack of content.

Update: 5 Jul, 2016 @ 8:46pm

Changelog V 0.6 B :
- Upgrade the Campaign AI logic into more risk taker and highly efficient invader then previous version 0.6 A
- Delay the Chaos script invasion as seem there lots of demand for this part
- Added some adjustment balance

The good and the bad news :
- the bad news its will provide harder Ai to beat, and very difficult early game, for example i use empire and found myself beating to death in my own capital, due unexpected orc invasion on early turn, my emperor karl franz has been hunted down by rebel army , and yes that fucking rebel slain it, on v.0.6 A the AI is already cruel but not as vicious as 0.6 B, probably because they now have "risk taker" attitude which will use the window of oppurtunity with greater effect

- the good news : its was dramatically increase the player chance to "actually lose" highest that previous version.
Why ? See for example lets say turn 9, the player have 2 city, one is capital with stack guarding it, another is minor city undefended, if AI see its have enough army and chance close enough to destroy player , they will siege that capital city instead minor city like usual, effectivly give player no chance to rebuild its army.

See, the logic behind it ? If the Ai goes to minor settlement, sure its was easy fight, but by doing that is will waste another turn and probably couple turn and letting player recruit another new unit , and the AI will lose the edge and potential chance to beat player "once and for all"

You can say the AI now capable to adopt "Blitz krieg" tactic, only now with more strategic city to conquer like capital city for example.

Enjoy the game, rate and subscribe if you like ^^


Update: 1 Jul, 2016 @ 12:52pm

Update: 1 Jul, 2016 @ 11:00am

Changelog V 0.6 A :
- Alter focus on CAI Logic, try to put some sense on defense and offense to be bit more balance, the AI will try to play defense and counter foce, ambush.
- Rework CAI focus, its will be more focus to human player settlement, rather scatter brain like usual torn between AI settlement or human settlement.
- Fix the Crash problem on very hard and legendary campaign setting

Theorically its CAI logic structure already close similiar with BACAI Attila version. Try play couple turn on hard (recommend for faster result) and see it yourself how the new AI react , hope you like it ^^

Update: 30 Jun, 2016 @ 11:14am

Update: 30 Jun, 2016 @ 11:14am

Change log V 0.6 :
- readjust diplomacy part regarding peace issue
- added extra stuff and some balance