Total War: WARHAMMER

Total War: WARHAMMER

Better Aggresive AI Warhammer
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Update: 15 Jun, 2016 @ 11:36am

Change log V 0.5 :
- Finally able to locate and remove the value that create unwated bug that able to prevent AI into attack any capital, so with this problem finaly fix, prepare to defend your walled city, this perhaps the most crucial bug that totally blocked AI into take any of real action.

Update: 13 Jun, 2016 @ 10:02am

Change log :
- change AI personality into more military minded, including building and stuff, the good things is more army, lots of high tier unit, the downsize the economy may have little problem, but that stuff will have any less usefullness on hard or very hard mod difficulty
- AI will less to sack, but more to raze, however they colonize its faster as well, so no big problem , but need more testing
- fix wrong value that cause ai became less prone to attack
- added experimental value (originally come from C.A, what the purpouse is still big ? )
- fix couple stuff related AI behaviour

Update: 7 Jun, 2016 @ 7:47am

Change log V.0.3 :
- Fix AI idle bug while try cross from sea to land, due incorrect value i use

Update: 5 Jun, 2016 @ 10:17am

Change log V 0.2
- AI will be more willing to kill each other, especially Human player, watch out, dont appear to be weaks
- Fix AI problem that avoid to siege capital city, now its work like normal
- Added difficulty part, similiar with BACAI Attilla
- Easy access for more siege equipment , benefit both player and AI less waiting , similiar with BACAI Attila

Update: 3 Jun, 2016 @ 8:35am

Change log V.0.1
- Barely half finish port Attila Version feature
- Already replace some of Important Core AI logic