GameMaker: Studio

GameMaker: Studio

Easy to Use Level Editor: 8th update
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Update: 16 Jun, 2016 @ 10:29am

*** UPDATE 8.1 *** FIXES

-Modified doors and ladders to use the W key as well as the up.
-Fixed quite an awesome glitch that let you slide through anything.
-Added 2 more help statements when the game starts.

Update: 15 Jun, 2016 @ 5:37pm

*** UPDATE 8 *** THE 1-1 UPDATE

-Game now has 5 levels, some are quicker than others.
-Added screenshot with each map saved.
-Added ability for the game to load default.map on start. This is a big time saver for testing purposes.
-Added a grand effect to the exit that looks better and sucks the player in.
-Added ability for some blocks to be bopped upward from underneath. This can make collectables jump and enemies die.
-Modified wood blocks to be bopped from beneath.
-Added ability to kill enemies from bopping a block underneath them.
-Added ability for collectables to be collected when you bop a block into them.
-Added new brick to be bopped from underneath while old block destroys from underneath.
-Added new bounce blocks that will bounce you up or down accordingly.
-Modified collectables to float up when collected instead of float up and fall like a death.
-Added coins inside question blocks by default.
-Added more grass textures that will appear at random on the dirt.
-Added new mushroom collectable, that can rise from a block and get bopped from underneath where it jumps.
-Added new flower collectable that sits still.
-Added new star collectable that jumps. Collecting it makes you invincible for 10 seconds.
-Added invincibility which allows the player to stand on otherwise deadly non-living things such as death blocks and spikes.
-Modified invisible block to contain a coin and get bopped upward from below.
-Modified dirt tiles to be 4 tiles high so they show depth. Beyond 4 it goes forever.
-Modified resolution to be slightly larger to fit more into the screen.
-Added 7 new player sprites, but nothing is animated.
-Added new block sprites.
-Added pipe boxes to make pipes. Pipes will then generate and tile accordingly. You can have double wide or single wide pipes.
-Added pole boxes to make poles. Poles will tile themselves accordingly.
-Added a flag that you can grab onto and ride down to the end of the pole or a solid object. When a flag is used, a peace flag goes up in its place.
-Fixed enemy projectiles being fired backward when they face left.
-Added pipe and doorway exits. Pipe exit can be rotated indicating the direction the player has to press.
-Modified level save and load systems to be more universal to prevent data corruption between versions.
-Added the ability to put collectables inside anything destructible! Even enemies!
-Added the ability to select what map an exit will go to next.
-Modified level maps into their own levels/ directory.

Update: 12 Jun, 2016 @ 7:57am

Update: 12 Jun, 2016 @ 7:40am

*** UPDATE 7 *** ONE WAY UPDATE

-Fixed issue where pacing enemies would fall down heights of 1 block rather than not falling at all.
-Added a level one_way_level.map to showcase the one way platforms and some other things from update 6.
-Added one way platforms.
-Modified mini platforms to be one way platforms.
-Two new sprites for mini platforms.
-Fixed missing stone slant sprite.
-Fixed crash when 2 TNT blocks were cloned on top of one another.
-Fixed enemies getting stuck and dying when they turn against a wall.
-Added automatic backup to autosave... just incase!
-Modified editor to show a room_height, because maps can go forever width wise.

Update: 10 Jun, 2016 @ 11:19am

*** UPDATE 6 *** THE FIRST EXPANSION

-Added freedom to make your own room widths. You can have your map extend below 0 on the X axis and still play it. The room_width also adjusts accordingly.
-Added a level you can load to test "explosive_level.map"
-Modified ladders where you now snap to them and need to jump or drop off rather than using right or left.
-Modified ladders so you stop when you're climbing down and you are no longer on them.
-Modified stone secret blocks and stone secret block boxes now appear translucent in the editor.
-Modified the level saver to save the sprite name rather than index. This should prevent future data loss.
-Modified boxes and dirt to no longer flip X and Y.
-Modified chunks so they look like little fragments of what they were.
-Modified explosions so they grow and destroy objects that it encompass rather than just blow up everything without encompassing.
-Modified chunks to have a limited number active at once. Think of the frame rate!
-Modified barrels so they fall, which makes them special.
-Added POW block will drop when it falls and explode on impact.
-Added TNT that explodes when shot and is more explosive than POW and barrels
-Fixed text for stone secret box.
-Collectables now do something when you collect them rather than disappear.
-Added ability to load a level.map from the game by holding Ctrl + L. Previously, you had to be in the editor.
-Added ability to restart the game with the T key, because R will restart the level.
-Added a glorious text box with controls.
-Added ability for objects to contain objects that appear when the instance is destroyed.
-Added ability for editor to remember what you last placed so you don't have to place a brick every time!
-Added an acorn block that contains acorns.
-Added player death from hitting enemies.
-Added player death from projectiles.
-Added player death sprays blood like enemies.
-Added 3 stomp states for enemies" hurt player, kill enemy or player bounces.
-Added super bounce off enemies if you hold the jump.
-Added text popup for anything that needs it.
-Added blood on enemy stomp death.
-Added screenshot functionality with the F12 key.
-Added new collectable.
-Added a Background Box with 20+ things to put in the background such as trees, walls and stuff.
-Replaced Stone Box with Block Box and a variety of different blocks with the same attributes
-Added solid cloud blocks that tile together. In the future these can be changed to let the player jump up through them.
-Added floor spikes, because death blocks weren't enough.
-Added enemy: the spike topper that will not fall off platforms.
-Added enemy: the spike top hopper.
-Added falling spike that triggers when you walk under it and if a player is within 160 pixels of it.
-Added enemy: Masher that goes down fast to the ground and up slow again.
-Added enemy: Spike bouncer with X axis.
-Added enemy: Spike bouncer with Y axis.
-Added enemy: Flies, bounces back and forth between solid objects and can get stomped..
-Added enemy: Flies, hits a solid object and dies.
-Added enemy: Shooting cloud that fires directly at the nearest player.
-Added blue balloon to jump on and it pops. Added green balloon that respawns after 3 seconds.
-Added functionality to look further left or right. Lshift, Rshift, LB or RB to look left or right when you hold it for a second.
-Added functionality to look further up or down by holding up or down for two seconds.
-Added a block that starts to crumble when the player is on top of it.
-Added 5 more blocks that are visual only.
-Added mini dirt block for platforms.
-Fixed collision issue if the player would run into a wall, then travel away from the wall.
-Fixed glitch that showed the map too early.

Update: 7 Jun, 2016 @ 4:16pm

*** UPDATE 5 ****

-Added secret passageways. You make a box and that box appears like stone tiles. When a player touches the box the stone tiles turn translucent revealing a passage.
-Fixed issues caused with slope movement.
-Optimized barrel explosions to not drop the frame rate as bad with slower processors. Now you can string barrels together!

Update: 6 Jun, 2016 @ 7:18pm

*** UPDATE 4 ***

-Fixed an issue where paste would not work.
-Added slopes and walking up slopes. Might be glitchy like 5% glitchy.

Update: 6 Jun, 2016 @ 9:25am

*** UPDATE 3 ***

-Added ability to load and save files. Now you can save as many maps as you want and load them!
-Added death blocks...

Update: 6 Jun, 2016 @ 6:48am

*** UPDATE 2 ***

-Added orange hopping enemies.
-Loading a saved level now puts the player in the correct spawn position.
-Fixed when you paste without copying.
-Ctrl + N in edit mode will give you a new level from the default level.
-Editor auto saves map so you can return to it.
-Game will continue to load the auto saved map when you die rather than returning you to the default map.
-Fixed when you load a level without having a level.
-The start of multiplayer where the camera will center between all players and zoom out or in accordingly. It needs work.
-Players can push other players.
-Fixed direction of the trail.

Update: 5 Jun, 2016 @ 7:07pm

*** UPDATE 1 ***

- There are now boxes that will generate tiles in game. So you can make a long ladder, a giant wooden block, a huge base of dirt, glass or stone rather than placing them one by one! The editor shows a box, while the game turns those boxes into the appropriate tiles.
- To adjust the size of the box, hold Ctrl + arrow keys or use + or - or Ctrl + or Ctr - to adjust the width and height.
- Dirt generates grass on the top layers.
- Glass windows are more of a background along with stone walls. There are stone blocks as well.
- Window border has been added.