Stellaris

Stellaris

Gameplay Improvements
Showing 21-30 of 30 entries
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Update: 15 Jun, 2016 @ 9:37am

Fixed an issue with the Psi-Jump research

Update: 14 Jun, 2016 @ 3:07pm

Psi-Jump disable fixed

Update: 12 Jun, 2016 @ 10:37am

Vassalization costs now scale with the attackers size as well

Update: 11 Jun, 2016 @ 10:08am

Fixed a "can't divide by zero" error in the Lower Warscore part of the mod

Update: 10 Jun, 2016 @ 4:02am

  • Admiral generation when winning fights slightly reduced. Chances to get good traits for the current commanding admiral increased
  • Added some galaxy types with less clustered starts (not as extreme as other mods)
  • Reduced the costs for the popfaction action "Bribe Leaders" to 200/100 from 200/200

Update: 8 Jun, 2016 @ 2:54pm

Increased the warscore you get from spacebattle

Update: 5 Jun, 2016 @ 1:44pm

Implemented the "Only hyperlane setting shouldn't allow psi jump drives to be researched" feature.

Update: 5 Jun, 2016 @ 5:05am

Fixed a bug so our change to the blockade multiplier(more warscore from blockades) didn´t do anything cause Paradox ♥♥♥♥ed up some numbers

Update: 4 Jun, 2016 @ 3:46pm

Initial Upload

Update: 4 Jun, 2016 @ 3:25pm

Initial Upload