Arma 3
PromanA3
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Update: 5 May, 2019 @ 12:30am

Missions: v1_17
-lowered price for Missile Specialist AT (Titan)
-raised price for Vorona rocket
-changed textures for Nato vehicles
-lowered score for killing MHQ
-lowered default setting for AI Skill
-set 3rd Person Restriction as default on (if 3rd person is enabled)
-added mission for Weferlingen (terrain only / GM DLC)
-added 9 missions for CUP Mod

Mod:
-added new Light Vehicle Factory (LF) made by Deox for Proman

Update: 8 Mar, 2019 @ 2:05am

Mod
-added new MHQ bunker small (by Deox for proman)
-added new CTI Watchtower (by Deox for proman)
-increased size of the CTI Tower (better for placing statics on top of it)
-updated background audios
-updated all CTI Walls Roof with visual pillars (better looking and easier to place)

Missions
-tweaked all statics placement a little bit
-added new Soldier named Saboteur for both sides (customized by Brenner)
-rised price for Rhino
-reworked all prices for all drones and attack choppers
-switched Zamak with Tempest Trucks for Opfor
-added greenhex texture for most vehicles for Opfor
-tweaked default parameters based on expierence
-smaller fixes here and there
-fixed support vehicles dont work on hilltops
-changed intro/start effects
-changed extensiontimes to 30&15min
-added blacklist for objects for enhanced movement modification
-added new mission for Malden (CUP CWA)
-added new mission for Porto (Cup Maps)

Update: 13 Feb, 2019 @ 6:59am

Missions version 1_15
-raised price for uav terminal
-tweaked building statics a bit
-ai commander builds big mhq bunker at start
-fixed wrong static at east towngroup
-fixed wrong drones uav both sides had only laser
-added correct drones uav AT + GBU
-changed default parameter groupsize & town income & termal imaging
-raised distance to towns for transportduty if town not captured
-added 7 RHS missions

Mod
-reworked all object configs
-added previewpics
-united all textures for cti buildings
-added final version of the big mhq bunker

Update: 7 Feb, 2019 @ 8:04am

Missions v1_14

added preview picture to build menu
corrected base marker for AirfactoryBig
added Bagbunker with tower
added Rampart
raised armour of critical cti buildings

Mod
added big MHQ Bunker betaversion as placeholder

Note:dont forget to put the added bikey (Bunker) on your server

Update: 2 Feb, 2019 @ 9:40am

Mod
reworked textures on big Airfactory (thx kapkan)

Missions
fixed missing backpacks
added MK14 to opfor side
reduced price on binocular
rearranged the optics
added missing uniform for opfor
rised price for special tropic helmet for opfor
rised building distance for statics
rised number of low and med walls
flipped back to the old live feed display
added missing Ifrit to the transport for ground
lowered price for SatCam
added mission for Nogova (Cup)
added mission for Chernarus Summer (Cup)

Update: 24 Jan, 2019 @ 7:27am

@Mod
-added a few missing audios

Update: 24 Jan, 2019 @ 4:43am

Info :Sorry for the inconvenient but due to a packingproblem the MHQ Bunker is taken out of the mod for now.
Problem : Server with signature check will kick players which using are that addon.

-mod updated with no MHQ Bunker inside
-all missions got updated

all other changes with no connection to the MHQ Bunker are still iplemented.


Update: 24 Jan, 2019 @ 2:11am

-reworked the MHQ Bunker
The ruin wont spawn after the bunker is destroyed anymore. The MHQ should stay untouched now.
The bunker has 20% more armor now ( 5 to 8 x 120mm tank hits to destroy).
Made the camonet on bluefor darker.
Also it should be easier to use the doors now (increased the radius).

-AI Commander will use the MQH Bunker as fortification
-AI Commander will wall in the Barracks
-fixed the unlimited ammo inside bases for all statics weapons
-disabled the statics weapons on top of the CTI Towers (bug with unlimited ammo)
-support vehicles can only build med and low walls now (to much abuse on battlefield)
-fixed a typo in the rules @ briefing

Info: I left the previous version of the missions in case for unexpected errors

Update: 10 Jan, 2019 @ 1:23am

-sorted the equipmentlists
-fixed double optics bug
-sorted the structurelists
-added concrete towers (original OFP from @crCTI DVD)
-added 3 sets of bushwalls
-fixed cheetah & tigris wrong sidespawn
-complete update of all menus
-added look of both MHQ´s
-tweaked the default parameters
-tweaked the unflip function
-added 3rdView restriction script if you like 3rd person (default off)

Update: 9 Jan, 2019 @ 6:36am

-preparing for next update

comming soon