Arma 3
PromanA3
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Update: 12 Dec, 2018 @ 9:22am

-nothing realy changed only working on some pics
no need to update server !

Update: 26 Nov, 2018 @ 2:24am

-rolled back to separate mission files (thx for feedback)
-fixed jip bug of v1.09
-tweaked prices for launchers and ammo
-rearanged units and added some new soldiers
-tweaked some prices and buylists
-rearanged some defaults parameters
all done by ingame experience

Development of CUP & RHS missions has stopped until further updates/patches/fixes...

Update: 19 Nov, 2018 @ 12:42am

added terraincheck code for all missions / written by commy2
reworked the equiptment for all RHS missions
raised the prices for bradley´s for all RHS missions
reactivated AI pilots for jets for all missions/ planes spawn in air

Update: 8 Nov, 2018 @ 4:14am

Reworked the missions-structure.
All missions are included as an addon now and are available automatically.
The advantage is that you dont have to copy them seperate in your MPmissions folder anymore.

If you notice any problems please report.



Update: 7 Nov, 2018 @ 3:57am

-added mission for Rosche terrain for 2035;RHS;CUP

Update: 13 Oct, 2018 @ 8:43am

-smoothed some structure positions
-added new vehicles to the AI buylist (DLC)
-added a few more ingame info sounds
-brought CUP & RHS missions on newest state

Update: 2 Jun, 2018 @ 11:32pm

2035 Missions

added mission for Deniland
added mission for Zargabad
added real worker
added Prowler & Qilin to buylist
added Gorgon to resistance
added some little sound additions
added posibility for more startmoney (MoMoney)
tweeked price for radars buildings
tweeked buildpos for AFB & LF (AI Commander)
brought mortar back to arty after negative test result
brought back AT Pods to base (AI Commander)
brought back the pushboatscript (if boat stuck on land)
fixed cti walls for desert terrains
fixed path of killfeed sound
removed planes from buylist (AI Commander/AI pilots suck)
changed colour of groundradar to black and made it thicker

Update: 18 May, 2018 @ 6:36am

Missions 2035 v1_07
-switched PCML rockets with MAWWS rockets in ammoboxes at flags
-fixed prices for MAAWS missles (reported by kapkan)
-added radarbuilding from CUP Terrains
-rised up the price of mortar (+4k)
-added Trenches from CUP Terrains
-added Dragon Teeth from CUP Terrains
-added Ladder from CUP Terrains
-added Bocat as new MHQ vehicle (Eastversion icluded)
-therefore removed FakeMHQ
-tweeked some startparameters (time for more fun)
-added parameter for the JIP Blocker (default off now)
-added a few new sounds for more immersion and better gameflow
-tweeked the killfeed (shows longer now/script by Kastenbier)
-added TANK DLC camowear to all tracked vehicles by default
-added mission for Takistan terrain

Have fun ;)

Update: 21 Apr, 2018 @ 11:05pm

2035 Missions
-fixed no CTI Walls for Tanoa
-removed ENV-II for West ( OP )
-fixed Marid Classname ( broken Interior )

Info: Version stays the same v1.06 ...just replace it

Update: 20 Apr, 2018 @ 7:02am

Missions 2035
-included the Tank DLC
-reworked the defaul equipment
-recalculated some prices for equipment due to new armour changes
-activated Mortar independed from Arty on/off
-changed workers type
-added Huron as support chopper
-added civilian vehicles and driver from Laws of War DLC
-added Killfeed script by Raven (made for Proman)
-added chatsound by commy2 (made for Proman)
-added JIP script by commy2 (made for Proman) *
-reworked the default parameters
-fixed gunner disembark if no driver by Kastenbier
-put some work into ambient sound
-smal fixes and cleanups

*new players can only join the match in the first 30 min.
after this time only all players who were involved in the first 30min can join the match


-No updates for CUP & RHS missions yet, I wait for updates of both...