Space Engineers

Space Engineers

Isy's Solar Alignment Script
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Update: 20 Nov, 2017 @ 6:12pm

Version 3.5.2:

- Rotors are now turned off when they are not moving. This should improve the stability a bit until we get a proper fix for the wobbly rotors.
- Made the fast rotor movement less agressive when searching for the decending sun.
- Added a new warning that pops up, if inertia tensor is activated. You should turn it off in order to get proper rotor movement. With it turned on, the rotors are sometimes barely able to move the panels and therefore, the alignment to the sun gets very bad.

Update: 19 Nov, 2017 @ 11:55am

- corrected one comparison, no increase of the version number

Update: 19 Nov, 2017 @ 5:34am

Version 3.5.1:

- Deactivated the automatic activation of "Inertia Tensor". While being more stable, it slowed down rotors a lot on larger solar towers. You have to manually deactivate it in your "Solar Rotors" group in order to get faster rotors again. If everything works fine, you can leave it as it is.

Update: 18 Nov, 2017 @ 12:22pm

Version 3.5.0:

- Adapted the newest patch changes
- From now on, no timer is required to run my script anymore. Please deactivate or grind down all your old timers, that ran the program block. The script is now able to run itself in the proper interval.
- Fast rotor movement is back! Now that rotors are even more stable, I decided to bring the fast rotor movement back. The rotors will now search for the sun in three speed steps based on the maximal ever measured output. Aligning should be even quicker now.
- Implemented a proper recalculation of the output of the solar panels and the batteries up to PW (Peta Watt = 1.000.000.000.000.000 W). Mods get crazy, but I'm prepared :P
- General code optimizations in order to follow the new mod API.

Update: 14 Nov, 2017 @ 7:38am

Version 3.4.7:

- Tweaked the rotation logic so that it can better handle single sided panels or partly obstructed panels
- Added more options to hide specific stats on the LCD
- Added a new command line argument: 'realign'. This argument forces the rotors to search for the sun by rotating the panels without locking them in place. After a while, the angle of the best found output gets applied to the rotors.
- Adressed some rounding issues in the script that could lead to breaking some operations (e.g.: rotate to sunrise position)
- Internal polishment

Update: 14 Nov, 2017 @ 7:29am

Version 3.4.7-alpha

Update: 25 Sep, 2017 @ 10:38am

Version 3.4.6:

- fixed a possible 'Script too complex' error when using several rotor or piston interconnected grids

Update: 25 Sep, 2017 @ 6:01am

-- Reupload of v3.4.5 --

- forgot to change the date in the script :-/

Update: 25 Sep, 2017 @ 5:51am

Version 3.4.5:

- made the script capable of seeing and reading solar panels or oxygen farms that are several subgrids away from your controlled rotors (connected via other rotors or pistons) (this issue was brought to me by Andrew King - thanks for your report buddy)
- the main controlling rotors however should still be connected via the same subgrid (e.g.: Vertical Rotor -> 1 or 2 Horizontal Rotors)
- also, additional, decorative or elsewhere controlled rotors mustn't belong to the group "Solar Rotors" (default rotor group of my script)

Update: 14 Sep, 2017 @ 4:14am

Version 3.4.4:

- adressed an issue that could lead to bad simspeed if the script is running for a long time after your tower broke (due to crashing into it for example)
- time calculation is now completely stopped, if some serious errors occour (like no available rotors, solar panels or oxygen farms)
- removed the owner check of lights and spotlights because they have none