Space Engineers

Space Engineers

Isy's Solar Alignment Script
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Update: 23 May, 2017 @ 7:23am

Version 3.1.0:

- reworked the base light management. Sunrise and sunset are now detected based on the maximal detected output with a greater threshold than before. This still doesn't work very well in space where it is practically eternal day
- different information is now shown while the location time is calculated
- an option was added to only show the time without toggling the lights on the station
- all options like battery and oxygen stats are now activated by default as well as base light management only showing the time
- the implementation for regular and corner lcds was modified. Now an unlimited amount of groups or single lcds or a mix of both is supported
- corner lcds now support different information based on their custom data keyword. Just write one of the following keywords into a corner LCD's custom data field: battery, oxygen, time

Update: 17 May, 2017 @ 2:45pm

Version 3.0.3:

- fixed a bug where rotors kept spinning the panels when no output was measured

Update: 17 May, 2017 @ 1:14pm

Version 3.0.2:

- tweaked the rotation behavior of the vertical rotors to be better balanced between overly dedicated and stubborn lazy

Update: 17 May, 2017 @ 7:07am

Version 3.0.1:

- fixed a bug that caused the script to crash when reading some modded batteries' information
- fixed a bug that caused the battery input to be displayed with a ton of decimals
- added a ten second delay after a rotor has moved before it can move again in order to prevent overly aggressive readjusting. this should now allow t-shaped towers to be more balanced between moving the horizontal and vertical rotors for an overall better efficiency
- added a ten second delay for all rotors after the night mode in order to prevent rotating too early while the sun isn't completely there yet
- the rotation direction now gets synchronised during the night so that every rotor starts in the same direction when the sun comes up and they don't look so crooked. during the day however, they are still allowed to rotate in independent directions

Update: 30 Apr, 2017 @ 9:11am

Version 3.0.0:

This update brings a complete rewrite of the script for an even easier setup and better solar tracking. The key features of this update are:

- automatic assigning and sorting of horizontal and vertical rotors with just one group of rotors
- no differentiating between main and other rotors is needed any more
- no main solar panel is needed any more
- every rotor now knows, which solar panels it has and what their output is
- if a rotor has no solar panel on top of it but other rotors with solar panels, it is considered a vertical rotor so T-shape arrays are now figured out automatically
- as a result, the overall rotation behavior has changed so that every rotor now searches its own sweet spot based on the current light level. the downside of this is, that you can't build towers without a solar panel anymore that gets its rotation from another tower - at least one solar panel has to be built on top of every horizontal rotor
- the information shown on the LCD panels has been updated. now information about all panels, batteries and oxygen farms / tanks is shown (this was suggested by Any =*= - thx buddy!)
- it is also possible to use limited rotor angles now if your tower would otherwise collide with your base or the environment. just set the upper and lower limits on the relevant rotor in the terminal (this was suggested by Mygira - thx buddy!)
- lastly if your towers are facing in the wrong direction in night mode or the command line rotation because you built them differrently from the others, you can now correct their rotation with the built in rotation correction. just add [90], [180] or [270] to you rotor names to shift the rotation for the respective degrees (this was also suggested by Any =*= - thanks again)

Update: 25 Apr, 2017 @ 3:07pm

Updated thumbnail

Update: 29 Mar, 2017 @ 5:07am

Version 2.5.2:

- added accidentally removed lines again in the config section
- changed the LCD output while calculating the time in the base light management
- rearranged some things internally

Update: 27 Mar, 2017 @ 2:38am

Version 2.5.1:

- added a safety timer to the day night calculation to prevent accidental sunrise detection after sunset

Update: 26 Mar, 2017 @ 12:36pm

Version 2.5.0:

- decreased the amount of text in the config section of the script and labeled essential and optional parts of the configuration for a better readability and overview
- added support for spotlights to the base light management
- added support for several control groups to the base light management
- rewrote the whole base light management behavior. now an artificial location time is calculated based on the sunrise and sunset and you can now choose specific ingame hours to turn your lights on or off. the time calculation takes one full day/night cycle to gather it's information. during this time, base light management is turned off. this is only needed once. the values are stored in the programmable block and automatically loaded on world load.
- modified the lcd output when base light management is turned on
- added a new command line parameter for button panels: "reset" resets the calculated ingame time to create a new one

Update: 15 Mar, 2017 @ 4:21am

Version 2.4.0:

- added support for multiple regular LCD panels including terminal group support
- added base light management wich was suggested by Mygira (Thanks, buddy!)
- all base lights are turned off during the day and on during the night
- optionally you can define a group of lights that sould be toggled in the script's config section
- by default, base light management is turned off and has to be enabled in the script's config section