Space Engineers

Space Engineers

Isy's Solar Alignment Script
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Update: 29 Aug, 2017 @ 11:59am

Version 3.4.3:

- added several new warning messages if blocks, that should be used by the script, are turned off or have another owner than the programmable block (this was suggested by Silverwing - thanks buddy!)
- adjusted some old warning messages
- added a recalculation for the output shown on the LCD if all solar panels together exceed 1000 MW of power generation. The value is now recalculated to GW.

Update: 28 Aug, 2017 @ 3:39pm

Version 3.4.2:

- minor fixes

Update: 16 Aug, 2017 @ 9:24am

Version 3.4.1:

- added an additional save routine to save the calculated location time. This was necessary in order to prevent the script from detecting night when loading the world
- fixed a missing condition in the time calculation

Update: 15 Aug, 2017 @ 11:12am

Version 3.4.0:

- added the ability to trigger different timer blocks at specific events so that you can now specify different actions at (for example) sunrise and sunset. Now you basically have two lists: one list of events and one list of timers. Every event needs one timer block name in the timers list, so both lists have to have the exact same amount of items - otherwise a warning message is shown.
- added a small note on how to set up the timer block properly in the config section of the script
- added a delay at the beginning and the end of scrolling lcd text so that the text stands still from time to time - makes reading it less painful ;)
- polished the error and warning messages

Update: 30 Jul, 2017 @ 5:44am

Version 3.3.2:

- fixed a bug that caused oxygen farms to not show up on the lcd when solar panels are on the same rotor arm

Update: 29 Jul, 2017 @ 5:47am

Version 3.3.1:

- fixed an issue that caused the time calculation to stop if the script was in pause mode or in rotation via command line argument
- fixed an issue that caused the max battery input/output to not show up correctly if the game was set to any other language than english
- set the night detection level for the time calculation to 50% of the max detected ouput. This should help to get a proper time calculation on planets, where the sun shines through the ground
- added a warning message if no events were set when using the external timer block feature
- added scrolling lcd text if the text exceeds the space of the lcd panel

Update: 7 Jul, 2017 @ 8:41am

Version 3.3.0:

- added support for U-Shaped (or O-Shaped) panel constructions: if several rotors are connected to the same grid with solar panels or oxygen farms, only one will move the grid and the others are set to rotate freely
- readded the manual night mode angles as an optional feature (this was suggested by the youtube user GRYPHUS-01 - thanks buddy!)
- added the option to trigger an external timer at specific events (this was suggested by Neraph - thanks buddy!) you can trigger the external timer block at the events: "sunrise", "sunset", a time like "15:00" or every X seconds

Update: 14 Jun, 2017 @ 1:08pm

Version 3.2.0:

- changed the way rotation to the base angle works based on a idea of Gariot (thanks again!) now the script figures out by itself, where the sun rises and stores and applies this rotor angle every day during the night. the first morning will be not very accurate because the script has to collect it's data first but it will be getting better every day
- removed the base angle options as it is now calculated automatically and the rotateToBase option is now named rotateToSunrise and active by default
- night mode is now applied if the current output is less than 10% of the max detected output (before it was if output was exactly 0)
- fixed a bug that made the script stop working if only oxygen farms were used. oxygen farms are now internally calculated as solar panels with a max output of 0.01 kW in order to work like solar panels without messing up the output values
- changed some warning messages if neither solar panels nor oxygen farms are present in your setup

Update: 11 Jun, 2017 @ 3:30am

Version 3.1.2:

- it is now possible to build oxygen farm towers without solar panels. The efficiency is directly read from the oxygen farms and only used if no solar panel exists on a horizontal rotor (this was suggested by Gariot - thanks, buddy!)
- the warning message when neither a solar panel nor an oxygen farm is present on a horizontal rotor was updated with the suggestion to add either of these

Update: 3 Jun, 2017 @ 10:56am

Version 3.1.1:

- rearranged some confusing entries in the config section: showTimeOnly was moved from baseLightManagement to the LCD section and is now named "showLocationTime" and active by default
- baseLightManagement is now deactivated by default