Arma 3
[CO16+10] Escape From Tanoa
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Update: 29 Jul, 2016 @ 2:29pm

- CHANGED: Jail uses Syndikat flag
- CHANGED: Readjusted Z-values of aircraft/boats as preventative measure to avoid instant destruction via world clipping. (Note: Aircraft will have a randomized pre-defined damage applied to them ... sometimes high enough to render them destroyed. This is separate from destruction by world clipping, which was unintended.)
- CHANGED: "Search Chopper Type" is an unarmed Orca on "Easy", armed Orca on "Hard", either one on "Normal"
- CHANGED: Default "grass" parameter is now "normal"
- CHANGED: Transfer of tasks to ArmA 3 tasks framework. Players are now notified of objective completion!
- CHANGED: Task "Find a Map" can now be completed by having any faction's UAV Terminal in its assigned slot (because this also grants the player use of their map)
- CHANGED: All players now use British English protocol
- CHANGED: Amount of non-CSAT weaponry in weapon boxes were decreased to more a more appropriate one
- CHANGED: Fortifications/bases using Tanoan-colored Hesco barriers
- CHANGED: Moved two helicopter extraction positions which were deemed "too tight" to more open areas
- CHANGED: Huron and Blackfoot pilots underwent extensive training in flight formation -- they will now fly with greater dispersion en route to the extraction LZ to reduce the chances of a midair collision
- CHANGED: Updated mission credits
- CHANGED: Number of player slots (reduced from 20 to 16)
- ADDED: Ten (10) virtual spectator slots
- ADDED: UAV Hacking feature for UAV Operators. Upon exiting inventory, if the UAV Operator has a CSAT UAV Terminal/Bag, they may hack it into a NATO UAV Terminal/Bag via the Action Menu. (Note: In the SP version of this mission, the player is considered a UAV Operator.)
- REMOVED: Items "Radio" and "Watch" from all players. These items must also be scavenged from enemies.
- REMOVED: UAV Operators no longer spawn with a "free" UAV terminal in light of the implemented UAV hacking functionality.

Update: 4 Jul, 2016 @ 4:11pm

- FIXED: A certain pistol which can spawn in the starting backpack came with the incorrect magazines; now comes with correct magazines to pew pew those bad guys.

Update: 4 Jul, 2016 @ 10:05am

- REMOVED: My psuedo way of "caching" aircraft/vehicles which are available about Tanoa.
- REMOVED: Parameter (Save & Load) setting "Use Below Settings, Don't Save". This causes an infinite loading blackscreen when selected.
- FIXED: Aircraft detonate upon spawning (as result of above change). This is due to part of the airplane sticking into the ground on creation. All aircraft are now properly positioned to prevent this.
- ADDED: ZBE_Cache. AI and vehicles will cache automatically and efficiently on a specified distance away from the player. This should net an improvement in FPS, noticably in more densely populated areas.
- TWEAKED: spawn rate of boats from 34% to 50%. This is not expected to negatively impact FPS for ZBE_Cache will cache unused vehicles. Ports are now worth investigating!

- TWEAKED: some text.

Update: 29 Jun, 2016 @ 7:14pm

- FIXED: Players getting stuck in boat/plane. Changed caching of boats and aircraft. Now when the player is within range, the boat/aircraft will spawn and stay spawned regardless of player distance from the vehicle. The performance hit should not be significant because not all boats/aircraft will spawn (all have a certain % probability to spawn).

Update: 25 Jun, 2016 @ 12:16pm

- Another attempted JIP fix: variable A3E_StartPos now updates every 20 seconds and is positioned on the "Team Leader" as opposed to being positioned at the prison for the whole mission (i.e.: join-in-progress players will [hopefully] spawn on this person, so pick a good person to fulfill this slot!).
- English fixes: pilots now use correctly-spelled words, "Task Complete" prompt now uses correct spelling for "rendezvous".
- description.ext now reflects the maximum of 20 players.

Update: 22 Jun, 2016 @ 7:26pm

- Experimental fix: JIP players may spawn in the middle of nowhere, away from allies, and subsequently get rekt by enemies. The aim of this fix is to have the "Respawn_west" marker follow Player #1, in hopes that JIP players will spawn on him
- Changed default "Parameter Load & Save (Save Parameters Between Sessions)" parameter option to "Use Parameters Below & Save (Restore Next Mission)" to mitigate player confusion
- Caesar BTT spawn locations added, with 40% probably of spawning. PLEASE NOTE: flying off with one of this **WILL NOT** count as mission complete!
- All planes/boats the player might find will have a random fuel/damage level
- UAV Operators are now given BLUFOR UAV terminals on spawn. This is in light of a bug in the "hack drone" script, in which the player cannot hack a CSAT UAV terminal into a usable one.

Update: 21 Jun, 2016 @ 11:33am

- Increased player count from 10 to 20. As with any other mission, please note that it may start to lag when the number of players is high.
- SPAR rifles now have a small chance of spawning at a weapons cache

Update: 19 Jun, 2016 @ 12:37pm

- Further mission optimization: reduced number of triggers from 42 to 12, increased radius of boat "spawning" from 1 km to 2 km.
- Reminder: there are 142 possible spawn locations for boats, however, the probability is adjusted so that only approximately 30 will spawn per mission. The optimization allows for these 30 boats to "appear" and "disappear" depending on how far away the player is from one.

Update: 19 Jun, 2016 @ 10:50am

- Modified all extraction points by moving them to a different location and/or increasing the spacing between helicopters. The number of possible extraction points remains the same.
- Mission optimization: boats, if present, will only "appear" if the player is within 1 km of it. Otherwise, the boat will remain "hidden" and utilize less resources.
- Reduced number of ammo caches from 8 to 6 in interest of mission performance; reduced number of mortar sites from 2-4 to 1-3 in interest of mission performance.

Update: 17 Jun, 2016 @ 4:19pm

- Made garbage cleanup a bit more aggressive
- Cleaned up parameters list (War Torn mode incorrectly stated AAF)
- Changed the extraction chopper to one of higher capacity: in the event one crashes, all players will still be able to get off the island using the other.
- Added magazine repacking (default keybind: CTRL + R)