Tabletop Simulator

Tabletop Simulator

Havenfall - Scripted
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Update: 9 Nov, 2016 @ 3:21pm

Added Rules to the Notebook!

The rules are tabletop simulator version. This includes where cards are located in TTS.

For some reason the notebook tabs do not save in the correct order. So I had to write notes off to the side of the screen for players to follow.

Update: 6 Nov, 2016 @ 4:26pm

Updated the wording on the Diamond Card. This ability was only intended to be played during buying action.

Update: 3 Nov, 2016 @ 3:30pm

Update: 1 Nov, 2016 @ 8:56pm

Updated phrasing on the Shadow and Mordell Ring cards.

I reverted the spells back to the original way without the star icon. I updated phrasing on any cards I felt players were confused on to let them know if they keep the effect or if it's just a temporary effect.

Update: 1 Nov, 2016 @ 3:19pm

Update: 30 Oct, 2016 @ 1:12pm

This update was to make the game more presentable and easier to play on TTS.

Here is a list of the following changes:
- Reduced the size of everything in the game for players to have more room.
- Added a side table so that setup is easier to see all of the options for players and for the cards to be mapped out.
- Added baggies for players to randomize the hero setup and to randomize which colors players will play.
- When spells are placed into hidden zones face up, they will have a ? face for opponents instead of behing a black blank card.
- Updated the additional info card, they are now placed along the sides of the table for each player.

New rule added to the game!
People were occasionally getting confused on spells if they were a permanent affect or only applied that turn. I added a star icon to spell cards that have a permanent affect, otherwise the spell will only count for that turn or instant they are played.

A few spells were reworded for better clarification, only 1 spell was adjusted.
Swift (spell)
Can now be played during any players turn to allow the holder to draw cards until they reveal a hero and add that card to their hand or in play. Previously this could only be done during the players turn.

I will be doing another update later this week to add the rules to the rule section, this will be reworded for the TTS so that players will know how to set up the game from this digital point of view as cards are laid out differently.

Update: 22 Oct, 2016 @ 11:43am

Added a link to the Kickstarter page!

Update the phrasing on all of the Artifacts.
Rephrased the Trident of the Lost Seas and the Axe of Kyrent Caverns.
Removing the term "you may" from the information section on cards. As information is always optional.

Update: 16 Oct, 2016 @ 7:30pm

Updated the Arcane Card "Ghost of Sen"
Old: 4 Damage 3 Health
New: 4 Damage 4 Health

Since it is a rare card to aquire I didnt want the card to have weaker stats comapred to other standard Rank 3 heroes.

Update: 21 Aug, 2016 @ 6:43pm

Added in "Deck" and "Discard Pile" sections for each player to make it easier to keep track of their own cards and for learning the mechanics of deckbuilding.

Also moved a few of the cards around.

Update: 9 Aug, 2016 @ 4:38pm

Changed the Lute Card's Action and Ability. The Lute card is gained by activating the Bard's ability.

Previous:
Reveal the next monster. Activate an ability in play with at least 1 pixel matching the monster's color. Return monster and this card to their original decks if played.
Ability: Add the revealed monster's Minion damage or health to a hero.

New:
Select a Minion. Activate an ability in play with at least one pixel matching the monster's color. Return this card to the Lute deck if played.
Ability: The above Minion will help you fight one of the other monsters. Gain either the Minion's damage or health.

This change removes the random chance factor of not knowing what monster would help you. Now you will know if you want to use the Lute card instead of wasting it. This also allows the player to choose between both minions.