XCOM 2
[Not LW2 Compatible] Mercenary Plasma Weapons
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Update: 21 Sep, 2016 @ 12:33am

Removed the grimy loot mod compatibility.ini, or to be more accurate commented out all the lines so it doesn't do anything. As it turns out having that in the mod caused more problems.

Note you can still get my weapons from my mod if you use grimy's loot mod if you buy the merc weapons and not the vanilla ones.

Update: 7 Sep, 2016 @ 7:08am

Changed the Reticlemod.ini name.

Still doesn't work on my end so i dunno if it works, but i'm told it should.

Update: 6 Sep, 2016 @ 5:51am

Updated the mod with the finished German and Russian translations.
Also added compatibility with Robojumper's reticle mod, i actually couldn't get it to work on my end but i'm told it does work, so i just left the .ini in.

Update: 30 Aug, 2016 @ 8:20pm

Added Merc Plasma SMG, attachments and new fire animation.
Fixed a bug where Merc Plasma Weapons wouldn't shred as much armor as vanilla plasma weapons.
Added Grimy Loot Mod Compatibility.

Update: 30 Aug, 2016 @ 8:19pm

Update: 20 Aug, 2016 @ 2:15pm

Updated mod with the Spark Cannon.

The Spark Cannon has attachment functionality, you don't need another mod to add attachments to it.

However, by default the Spark Gun has 0 attachments possible, you can configure the number of possible attachments in the .ini file to whatever you please and it should work fine.

Update: 20 Aug, 2016 @ 2:15pm

Update: 20 Aug, 2016 @ 2:15pm

Update: 6 Aug, 2016 @ 4:18am

Update: 6 Aug, 2016 @ 4:18am

Added Mercenary Plasma Sword