Space Engineers

Space Engineers

Industrial Cockpits and More!
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Update: 2 Apr, 2017 @ 10:50am

Glass, when playing on Low/Medium Texture Quality, will no longer be Uber-Pink.
Issue was my texture wasn't even (256x256) - fixed now.

Update: 30 Mar, 2017 @ 2:09pm

Fixed block icons (Special thanks to XOCLIW! for getting the missing .bat from the SDK)

Update: 18 Mar, 2017 @ 1:24pm

Glass is no longer invertaglass, it is no longer a glowing uber light, Sektan was kind enough to help me sort it out, and now, glass, is glass once again!

Update: 7 Feb, 2017 @ 8:23am

Fixed the pink textures on the "Flight Seat" LODs, thank you to those who pointed this out- should have fixed this ages ago.

Update: 31 Jan, 2017 @ 10:38am

Fixed pink texture on Connector's LOD

Update: 3 Jan, 2017 @ 1:28pm

NO MORE CTD!
Special thanks to Rexxar & one of the KSH devs for finding the issue causing it!
(It had to do with LOD models, calling an LOD model, of itself... loop)

Update: 29 Dec, 2016 @ 10:39am

"Fixed" pink glass, it's still there, but for some reason compltely invisable now.
ALERT! CTD is still present with 'mini' conveyors.

Update: 2 Dec, 2016 @ 7:23am

Finally added the connector, that, took, too, long.
-.-

Update: 1 Nov, 2016 @ 2:32pm

Added Cockpit Connector Converter.
A block to better allow Industiral Cockpit 2 to flow into the 'medium' conveyor blocks, and stay in form with the rest of this mods blocks.
This was a requested block on my Patreon, & I believe YouTube. Thank you for your suggestion.

Update: 22 Sep, 2016 @ 6:37pm

Industrial Cockpit 2 has been tweaked, and it's back end now has a specific port for Large & Small conveyors. The 'interact' prompt to get into the front of it, is also larger.