Arma 3
Tanoa: The Great Escape (Apex) (SP/CO6)
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Update: 4 Jul, 2016 @ 5:00pm

More music. Tweaked recent update content.

Update: 4 Jul, 2016 @ 4:27pm

1. Added a new (secret) escape method 2. Changed police truck patrol route 3. Added hunter helicopter, boat 4. Added new side-objective/danger area 5. Added auto saves throughout the mission

Update: 4 Jul, 2016 @ 3:26pm

Cut a lot of ADAM/PWNER extraneous content, unusued scripts, and media. Also removed random civ and vehicle spawn; it was a lot of FPS loss for very little benefit, especially in the current state Tanoa is in, and random vehicle placement could make the scenario too easy.

Update: 3 Jul, 2016 @ 8:20pm

1. Removed triggers introduced in the last update that introduced unwanted behavior

2. Significantly changed the "Final stand" escape option to be less tedious. Now instead of hunting down AI that want to hide in the jungle instead of chasing down the player, only a handful of the TPD need to be killed to teach them all a lesson!

3. Changed some of PWNER's parameters; caching and body deletion were not working as intended and risked breaking various things.

4. No longer recommended to use vcom ai; TPD radioing each other causes too many to leave trigger areas and tend to complete objectives without the players being anywhere near them.

Update: 3 Jul, 2016 @ 6:51pm

Further tweaked AI spawn chances. Now the player should be alone in SP, and in MP you will only have as many friendlies as there are real players. Also add 2, optional, experimental spawns outside of the main 4 to let more players join which will only exist if players are in their slots. Added cancel triggers when any of the escape methods are destroyed so no one wastes time going somewhere just to find the vehicle a smoking wreck. Update might have introduced new bugs (not sure yet), testing with VCOM AI active seems to actually have made the scenario worse, which is not the intended effect.

Update: 3 Jul, 2016 @ 6:02pm

Made things more random. All non-essential TPD have a chance to not spawn. Helicopter will chase players, updating their position every minute. Made one of the side-objectives not exist at mission start, and I added a small bonus to completing one of them. Also reduced fog and changed TPD to be more responsive and aggressive, rather than going prone and waiting to be shot.

Update: 2 Jul, 2016 @ 6:50pm

Added music to the final stand and all of the escape methods, as well as the opening battle. Y'know, to make things a little more exciting. Also changed the date, weather, time, and other polish things that I always forget to do.

Update: 2 Jul, 2016 @ 6:21pm