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Step 2. Turn down music volume
I apologize for what inconvenience it caused for you and your friends, but *you* control the volume of the music, not me. :)
And no one is forcing you to rescue anybody. I mean all they did for you was stash the boat and the fuel truck for your escape...
Do you mean the one under the table at the south-west end of town? Only medics (the unit type) can use the full on medkit to heal anyone, and even then they still require a FAK. It's kind of just there for cosmetic reasons, as the only way you can even pick one up is with a backpack, of which there are none in the scenario at this time.
But there is a FAK downstairs where you start in SP and several in various TPD trucks.
2. Having multiple, unexplored ("in vain") options means there's more to the scenario, so you can play it twice (or three times, or more) or you and your friends can split up and all try to escape in different ways. I don't mind if people only pursue one ending and never touch it again
3. I just added a 5th escape route (it's a secret) and another side-objective to where getting the boat shouldn't be so easy
Maybe make something like this mission, but so that there isnt 70% of the mission in vain. I mean having different options is great, but its kinda wasted work if you take only one.
And on bigger missions you should consider making multiple auto save points. So that if the player doesnt save manually he doesnt have to start from the beginning.
I'm glad I struck that perfect difficulty cord for you. Everyone has a different difficulty tolerance, and I know I tend to make my scenarios with way more AI than anything in BI's missions (I mean like half the campaign missions end with ~5 kills). The fact that you didn't see it as a cake walk or Halo-on-Mythic-difficulty means I'm going in the right direction, I guess.
Do you have any ideas on other escape methods? Or changing the escapes? I was thinking of having TPD on rhibs try to chase to the boat escape, and you have to kill a radio operator or destroy radio equipment to prevent a jet from hunting you down on the plane/helicopter escape.
Actually the difficulty of this mission is just right. Especially the patrolling hummingbird is really threatening and I had to keep an eye on it the whole time.
I just expected it to be more difficult after playing one of your other mission where I died 10 times.
And landing a plane isnt a big deal for an average arma player I think ^^
2. "Randomly found the refuel truck" It isn't really supposed to be a puzzle to find it; its location is intentional to reward players who don't cheese the scenario by going around the city to get to the boat without any shooting.
3. So are you calling the plane escape easy? My first play tester couldn't figure out how to take off, let alone land it at the second air strip. Did you use the landing auto pilot or are you actually good at flying (unlike me)?
(Un)fortunately I randomly found the refuel truck, which made it pretty easy. Maybe I should play it again and take another way.
Nevertheless nice work.