Stellaris

Stellaris

Ringworld Start
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Update: 12 Dec, 2018 @ 4:38pm

Fixed re-introduced bug where mining districts are visible on other ringworld segments before colonization.

Update: 10 Dec, 2018 @ 8:59pm

Starting blockers are now ringworld-compatible.

Update: 10 Dec, 2018 @ 7:08pm

Fixed bug with life-seeded getting set back to Size 25

Update: 10 Dec, 2018 @ 6:55pm

Reworked initialization logic to not overwrite any vanilla scripts. Specifically, game_start.12 and game_start.33 are no longer overwritten.

Reworked ringworld mining districts. Starting features provide a limited amount of mining on the homeworld only.

Update: 10 Dec, 2018 @ 5:05pm

Reverted back to version with Ringworld mining districts.

Update: 9 Dec, 2018 @ 3:26pm

Removed Ringworld Mining District (and associated deposit)

Added experimental mineral deposit (with blocker). I'd like to do more with blockers in the future.

Update: 9 Dec, 2018 @ 1:04am

Updated for 2.2 Compatibility, which means the following:
- Updated to use districts/jobs instead of the tile system
- Your starting ringworld can use a unique mining district (and has an associated unique feature). Anything else you colonize has to follow the normal rules.
- Localization for the above has been added in English.
- game_start.12 was overwritten to accomplish this, so this may conflict with other mods.

Fixed order of "Destroyed Ringworld" segments. This has probably been wrong since I made them repairable way back in 1.6.

Update: 30 May, 2018 @ 9:47pm

- Fixed asteroid belt placement
- Your starting ringworld now uses your empire's graphical culture.
- The "Destroyed Ringworld" system now spawns neighboring planets, since it is the only one without other colonization possibilities in the same system.

Update: 22 May, 2018 @ 8:28pm

Updated for 2.1 Compatibility. No file changes.

Update: 31 Mar, 2018 @ 9:22am

Fixed issue with determined exterminators still having a farm.