Stellaris

Stellaris

Ringworld Start
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Update: 31 Mar, 2018 @ 9:12am

Added "generate_home_system_resources" to populate a few starting mining/research stations. This was a 2.0 change that was missed initially.

Update: 22 Feb, 2018 @ 3:10pm

Updated for 2.0 compatibility.

Added file 00_game_start.txt; game_start.32 and game_start.34 altered to keep the ring segment from becoming a planet.

Update: 12 Dec, 2017 @ 7:53am

Updated for 1.9 compatibility. No file changes

Update: 26 Sep, 2017 @ 7:41pm

Updated for 1.8 compatibility.

Deleted references to deprecated "add_resource" effect. Planets now call "generate_start_buildings_and_blockers" to get their starting tiles.

Update: 24 May, 2017 @ 7:37pm

- Starting ringworlds now count as megastructures
- The remaining segments of the "Destroyed Ringworld" can be repaired
- Ringworld segments now use localization strings for names

Update: 24 May, 2017 @ 2:51pm

Updated for 1.6 compatibility. No file changes.

Update: 8 Apr, 2017 @ 5:03pm

Updated for 1.5 compatibility.

Changed starting tiles to be in line with current base game parameters:
-Capital Tile now generates 1 energy, instead of 1 food/minerals.
-Starting buildings are now 2 farms, 2 mining networks, 2 power plants, and one science lab.

Update: 11 Dec, 2016 @ 4:32pm

Update for 1.4 compatibility. No changes to functionality.

Update: 27 Oct, 2016 @ 5:54pm

Possibly fixed upload of bad file.

Update: 20 Oct, 2016 @ 5:48pm

Updated for 1.3 compatibility. No file changes.