Arma 3
Game of Drones (SP/C08) (Apex)
Showing 1-5 of 5 entries
Update: 11 Jul, 2016 @ 7:25am

Basically remade the entire mission.

1. Changed time of day
2. Completely rebalanced NATO forces; removed useless snipers, tacticool support teams, separated the tanks into 2 different groups....
3. Added a 3rd Repear Greyhawk UAV
4. Added several more CSAT vehicles (Tanks, APCs, LSVs, even a VTOL!) with randomized spawn chances
5. Signiciantly reduced the number of CSAT soldiers in the scenario; now Syndikat has to stand up for itself
6. Made Syndikat a much larger threat, with more IEDs and RPGs
7. The number of Vipers in the scenario shouldn't make you feel like Indiana Jones anymore
8. Removed all the music. Might add it back if I find tracks I like in the new Tanoa content
9. Changed some of the objectives, drones no longer count towards "Seizing" an area
10. Added a blurb to warn players to avoid friendly fire

Update: 10 Jul, 2016 @ 5:27pm

Added playable slots to mechanized soldiers, APC crew, and tank crews. Do not have UAV modules.

Update: 10 Jul, 2016 @ 5:23pm

Removed random clutter, objects for better performance. Added several IEDs, tripwires, minefield, claymores, satchel charges, and traps of different sizes to Tanouka. Decreased chance of Viper spawns; made Syndikat more self-reliant. Removed annoying music. Increased number of Syndikats overall and decreased number of CSAT. Enemies have better vantage points. Objectives completing correctly is more likely.

Update: 10 Jul, 2016 @ 12:32am

Reduced trigger area to successfully save hostages. Reduced download size.

Update: 10 Jul, 2016 @ 12:30am