Prison Architect

Prison Architect

Prison Architect Plus
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Update: 16 Jul, 2017 @ 4:15pm

== Changelog 1.4 ==


Finally. The first big update in a really long time. The biggest update yet. Well, let's get into the changes, shall we?


Removed some of the prefabs that have been added to the game by Introversion

Added a 2x3 Dormitory prefab

Added Music need to female prisoners

Fixed some errors with reform_programs.txt

Fixed various errors with materials.txt

Added the Iron to the list of Contraband Items, better add metal detectors to your laundry rooms now

Changed the Librarian a bit

Revamped the Fishery

Fixed the grants (Working ALMOST as intended, I guess I can't set "Death Row" as a pre-requisite)

Made the changelog (changelog.txt) slightly more readable

Fixed all of the prefabs. Now none of them are useless when rotated, and now I'm a slightly better PA modder.

Updated manifest.txt after learning how to add breaks in the text. Maybe this will appease some of you who complained about it - and attract those of you who were disgusted by it

Added Shower Heads as a provider for the Thirst need. This should help you guys out a little.

Rebalanced the other custom needs, hopefully it won't be too out of control even in extreme cases

Removed the Enclosed requirement for the Fishery. It's still highly recommended that it be enclosed, because of the fishing poles. It's easier to cut down on that contraband that way

Made the FishingTraining reform program much easier for prisoners to pass (since fishing isn't really that difficult)

Created a grant related to Fishing

Managed to remove the RemoveWater Object. All that remains now of it is the Staff entity

Added Planning Objects. Yes, now not only can you keep track of what building will house what rooms, but you can keep track of exactly what objects will be housed in each room, and orient them exactly like you would the real object. Just make sure you don't get it confused for the real object. Each object is sellable for $0 so the planning objects are very easy to get rid of once you dismantle all of them

Added the custom rooms (Fishery, Water Closet, etc.) to the Planning Rooms feature. Somehow I forgot that when I added them

Added a custom prison to the Premade Prisons section. It's nothing compared to the other premade prisons but still has an interesting design to show off, at least with how prisoners are held.

Added 4 more clock speeds

Update: 13 Jul, 2017 @ 2:34pm

Changelog 1.3.4

Updated the mod to work with Update 12

Added Companionship need back into the game

Update: 3 Dec, 2016 @ 9:10am

Changelog 1.3.3

Removed Companionship Need from game (due to complaints that cats crash the game. I'll fix this if I ever return to this mod)

Update: 15 Aug, 2016 @ 5:05pm

Changelog 1.3.2 The Texture Update

Fixed the Temple Leader Sprite. Apparently there's a weird glitch with it, idk. For now there's only one sprite for the Temple Leader

Minor Texture Changes

Finished Remove Water entity. Finally deletes itself after removing water

Removed unneccessary RemoveWater NOT WORKING.txt file

Added a Military Convoy callout

Changed the sawn off shotgun to an aa12

Added World Settings entity. Unfinished but working

Update: 19 Jul, 2016 @ 2:09pm

Changelog 1.3

Fixed needs, again. seriously, how many times can needs be broken and thought to be fixed?

Added Visibility to staff who previously had none like the Janitor

Disabled the ability for cats to tire, for now.

Fixed the Fishing Pole sprite

Added the Librarian (Not Working)

Added Planning Rooms

Added Planning to Research

Added sprites to all rooms

Possibly fixed the exported fish sprite

Removed the Tab.png file

Changed the Prison Bus sprite

Fixed the Spiritual Guidance sprites. Finally.

Added a Canteen quick build.

Wish I had some Sprite now..

Update: 16 Jul, 2016 @ 1:49pm

Changelog 1.2

Fixed Changelog. Whoops.

Fixed needs - female file.

Added Water

Fixed the description in Manifest.txt

Fixed the Thirst need.

Changed Temple lingo because I realize that I might be incorrect about things (did no research)

Added Remove Water Entity

Added Fishery

Added Fishing Training Program

Added Fish to exports (not working)

Update: 13 Jul, 2016 @ 7:45pm

Update: 13 Jul, 2016 @ 7:08pm

Changelog 1.1

Better color coding on the room sprites for better organization

Added cats

Added companionship need

Added thirst need

Added drink machine requirements to canteens

Fixed the properties of certain objects

Added fishing poles

Fixed compatibility issues between Chad's Drink Mod and Prison Architect Plus

Fixed the laws added in the first version

General fixes that I otherwise missed

Update: 11 Jul, 2016 @ 10:47pm