Arma 3
Ambient Combat Manager
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Update: 5 Sep, 2016 @ 4:56pm

moved init code to end of function to prevent code from affecting the user's code
changed the compile down to the actual call function so it actually gets run (cannot pass compiled code as parameters)
added icon for the module

Update: 18 Aug, 2016 @ 4:00pm

bug fixes
added option for maxLifetime (function side only)
overhauled vehicle accountability/garbage collection
fixed "car" type units spawn on roads

Update: 13 Jul, 2016 @ 2:08pm