Arma 3
Ambient Combat Manager
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Update: 16 Jun @ 9:41pm

fixed timing that caused an instant spawn as soon as the last unit is despawned (now the delay is apparent after last despawn)
added variable end_now that is used to stop the module once the variable is true on the module object by using a trigger that has the module assigned as the owner and the command:
(triggerattachedvehicle thistrigger) setvariable ["end_now",true];

Update: 12 Jun @ 7:27pm

Replaced range system to use minimum and added maximum distance to spawn units; this can allow one to narrow the spawn radius or drastically expand the area.
Fixed waypoint destination placement to utilize the direction that the unit is in relation to the center such that the unit is less likely to cross paths with but rather graze the radius of the center

Update: 6 Jul, 2023 @ 8:53am

Added option for squad size to allow for more than one unit per group (randomized from this number)
Fixed lag from use of checkvisibility and just uses distance instead

Update: 7 Aug, 2020 @ 1:34pm

fixed: despawn by maximum time even when despawn value is zero

Update: 29 Mar, 2020 @ 8:52pm

replaced unit accountability again but this time it doesn't wait until after unit is deleted

Update: 3 Jan, 2020 @ 6:40pm

replaced completely the way units are counted (avoid stoppage after unlimited time)
changed method for deleting after lifetime reached (random up to maxlifetime (prevented by spotting with player) and force deletes after that ie. disappear right before your eyes)
changed how DISMISSED units are timed out so as not to stagnate with same wandering units forever
changed placement code so vehicles don't explode as much (unavoidable for areas/maps with dense buildings or trees)

Update: 1 Jan, 2018 @ 3:37pm

tweaked default factions for ACM module when used in Zeus to use only civilian units

Update: 19 Sep, 2017 @ 6:32pm

tweaked center of mass from default of player to module logic
changed default factions sample for module to include a few more from latest updates
fixed default side error if none provided to module as a function
changed default properties of function in prep for zeus compatibility
moved module under effects section on modules tab in order for visibility by zues
basic drop in module for zeus that provides simple civilian population without interface to customize properties yet

Update: 29 Mar, 2017 @ 7:02pm

Rewrote spawning mechanism to utilize roads/cities&villages when nearby
added zero ('0') despawn value as option to make bodies persistent

Update: 25 Sep, 2016 @ 8:49pm

Added maxLifetime variable to control how long a unit is allowed to roam at most
Added minDespawn variable to determine how long a dead body persists before garbage collection