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Also, jets and helicopters spawning on the ground is really goofy. Despite the flaws, this is still useful.
if i were going to use unsung, i would drop a few guys from their factions and find the object faction with the log option from 3den enhanced mod. i would also just leave the unit type on ["Man"]. as for how, just drop the module, apply the settings above, and sync the module to your player (so the spawning centers around the player). keep in mind, respawn will not follow the player because that causes a new object to be created and the original player remains as the center. a trick i use is the following in the init of the module: 0=this spawn {while{true}do{_this setpos getpos player;sleep 1;}};
the solution was so simple :-)
_this
:-) :-)
I have a question :-)
I use the following code in the init line for enemy units.
this addEventHandler ["HandleDamage",{damage (_this select 0)+((_this select 2)/20)}];
With this I achieve that the units do not die so quickly.
The last number "20" indicates how much energy this unit has.
This is very good for longer battles
How should I write it so that I could use it with the module?
I would be very happy about help.
Sorry for my English
Best regards
1.) Units seemingly despawning in mid air. I think it's related to them being replaced by newly spawned units. I would prefer new units not spawning until the old unit is destroyed or leaves the area. Perhaps a minimum despawn distance.
2.) Units appear to be spawning well-within the minimum spawn radius.
Units spawn in a circle around the spawning object (ACM or unit), unfortunately if I want to have ambient combat on a front line, this results in a cloud of units from both sides fighting against each other around the spawner. It would be ideal if units spawned on one side of the spawn radius and traveled to the other before despawning. That or maybe making it so units spawn at one module and move to another module to despawn. That would be great for both front-lines and convoys. Hell, it could even simulate civilian traffic.
okay... i wait your update, and a... thanks)