Europa Universalis IV

Europa Universalis IV

Code Geass
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Update: 12 May, 2024 @ 4:27pm

-Overhauled military tech tree modifier balance.
>Cavalry should now be more important post-tanks.
>Changed total Infantry Fire from 8 to 6.
>Changed total Cavalry Fire from 5.5 to 4.
>Changed total Artillery Fire from 15.4 to 12.
>Changed total Infantry Shock from 5.1 to 4.25.
>Changed total Cavalry Shock from 10.25 to 9.75.
>Changed total morale from 9 to 7. (Game Start from 6 to 4)
>Changed total Flanking from 2.5 to 2. (Game Start from 1.5 to 1)
-Changed maneuver for the Early Tank unit from 2 to 3. (Tech 36)
-Changed maneuver for the Modern Tank and Heavy Piston Tank units from 2 to 3. (Tech 41)
-Changed maneuver for the Railgun Tank and SEHP Tank units from 2 to 3. (Tech 43)
-Changed maneuver for the 3rd G Anti-Knightmare unit from 2 to 3. (Tech 46)
-Changed modifiers for the Electrification institution.
>Renewable Power and Sakuradite power buildings now count towards spread.
>Changed the dev 40 + tech modifier factor from 1 to 0.4.
>Changed the dev 30 + tech modifier factor from 1 to 0.4.
>Changed the dev 30 + tech modifier from adm tech 33 to 34.
>Changed the factory modifier from scaling to static.
>Changed the factory modifier factor from 0.7 to 3. (Equals a static 0.25%)
-Overhauled spawn conditions for the Automation institution.
>Requires a province with dev 40 and manufactory or dev 30 with factory, and a power producing building.
>Institution requirements unchanged.
-Changed modifiers for the Automation institution.
>Changed the the dev 20 and adm tech 38 modifier to dev 30 and adm 39.
>Changed the dev 40 + tech modifier factor from 1 to 0.4.
>Changed the dev 30 + tech modifier factor from 1 to 0.4.
>Renewable Power and Sakuradite power buildings now count towards spread.
>Changed the power building modifier factor from 2 to 0.1.
>Added modifier for having a factory.
>Changed the Advanced Factory modifier factor from 5 to 2.
-Changed modifiers for The Internet institution.
-Changed the tech requirement for The Internet institution from adm 40 to dip 41.
-Changed the development requirement for The Internet institution from 35 to 40.
-Changed modifiers for The Internet institution.
>Removed the is_capital modifier.
>Merged the has telecom building and dip tech 42 modifiers.
>>Changed dip requirement from 42 to 41.
>>Removed electrification requirement.
>>Added neighboring province has telecom building potential.
>>Changed factor to 1.
>Added a dip tech 41 + development based modifier of 40 or 30 with a university.
>Added a university + 50 innovativeness modifier. (Rule Britannia)
-Changed Knightmares institution mil tech requirement from 46 to 45.
-Changed modifiers for the Knightmares institution.
>Changed the is_capital + mil tech 46 modifier tech requirement to 45.
>Changed the mil tech 46 + has embraced automation requirement to tech 45 + has an advanced factory.
>>Changed factor from 2 to 1.
>Changed the has Sakuradite Refinery modifier from 4 to 3.
>Added a any neighboring province has a Sakuradite Power or Sakuradite Refinery building modifier.
-Fixed the Oxford University monument icon. (Leviathan)

Update: 11 May, 2024 @ 10:31pm

-Updated to 1.37.
-Updated the Britannian startup screen.
-Fixed some grammar and spelling in the Ottomans startup screen.
-Fixed the generic Age of Revolutions start up screen not being properly replaced.
-Added a unique French startup screen for the Age of Revolutions.
-Changed the EU startup screen.
-Fixed the Greenland event happening if starting past 1814 (Britannia already stole the territory).
-Added history to Britannia for parliament seat additions.
>Throughout 1812, but not at game start (1812 bookmark).
>Also some for Napoleon's Death bookmark date.
-Fix Edinburgh castle not recognizing the British culture group. (Leviathan)
-Changed Britannia calling the monarch Emperor and Empress to King and Queen before their government type upgrades.
-Changed Venetian Arsenal from tier 1 to 0. (Leviathan)
-Changed Amsterdam Bourse from tier 0 to 2. (Leviathan)
-Changed Schonbrunn Palace from tier 0 to 2. (Leviathan)
-Changed City of Sarai from tier 2 to 0. (Leviathan)
-Changed Afaq Khoja Mausoleum from tier 0 to 1. (Leviathan)
-Changed Citadel of Aleppo from tier 1 to 2. (Leviathan)

Update: 6 May, 2024 @ 4:52am

-Changed the EU to France at game start.
>Recently discovered the EU was formed after Napoleon dies.
>Also means starting idea groups change to the French ones.
-Changed Napoleon from a 6-3-6 to a 6-6-6 in France and Italy.
-Overhauled the Napoleons Declaration event.
>EU now forms if you behead Napoleon.
-Overhauled the E.U. Demands event(s) for Italy, Spain, and Naples.
-Removed event napoleons_coup.6 "The Bonapartes"
-Changed event napoleons_coup.5 effects and name from "Subjects Refuse" to "The Bonapartes"
-Changed event image for the "Napoleon's Declaration" event.
-Added the Napoleon's Death bookmark.
>Starts at Napoleons death/the formation of the EU.
-Added triggers and flags for several events.
-Added history to many provinces up to the new bookmark.
-Set the French mission tree to the appropriate completion level by game start. (Domination)
>Any country modifiers already obtained that are infinite have been made finite. Typically ending by 1850.
-Overhauled Europia United triggered modifiers.
>Changed reduced_liberty_desire to reduced_liberty_desire_on_same_continent.
>Changed the amount liberty desire is reduced for each modifier by 20.
>>Old: 100, 80, 60, 40, 20.
>>New: 80, 60, 40, 20.
>Removed the Europia United 1900 trigger modifier.
-Changed the ruler of Poland to Fryderyk August I von Wettin.
-Added the Second Serbian Revolution war into history.
-Changed the defined ruler in the Second Serbian Uprising event from 3-3-3 to 4-5-5.
-Added traits to the defined ruler in the Second Serbian Uprising event.
-Added history to Serbia.
-Added history for several provinces in Arabia.
-Added effects for setting up the Eyalet of Hejaz at game start. (Domination).
-Changed the Provincial Governments reform description.
-Changed the Union of States reform's name to Confederation.
-Added the Federation reform.
-Changed the name of the European Federal Republic reform to Europia United Republic.
-Added a unique icon for the Europia United Republic reform.
-Added the Tri-Presidential System reform.
-Added unique icons for all mod subject types.
-Changed Native American states east of Louisiana to start at tier three with the settle down reform.
-Changed many game start effects relating to the Native America states from on_action to province and country history.
>Some refuse to accept tier three via history, and therefor still require on_action effects.
-Fully converted all province changes to a partial overwrite-full overwrite hybrid system.
>Several provinces will have changed culture, religion, core, dev, or building changes.
-Fixed missing Australian Natives at game start.
-Changed province 746 to French at game start.
-Changed the effects of the Restructure Forts decision.
-Changed the Code Geass bookmark description.
-Removed alliance between Prussia and Sicily.
-Added Austrian guarantee to Sicily.
-Removed Austria's alliance with France.
-Changed the Anti-European Coalition's name to the Sixth Coalition. (Alternate version of the real one)
-Changed Austria from a French ally in the Sixth coalition to an enemy.
-Changed the Netherlands to fully annexed by France at game start.
-Recolonized all previously de-colonized provinces in Africa.
>Generally were all British provinces previously, but are now Republic of Britain provinces.
-Changed four provinces from EIC to France at game start.
-Changed provinces 745 and 2937 to Britannian at game start.
-Removed province 1248 from EIC.
-Added the Dutch East Indies to the EIC at game start.
>All uncored except for Singapore.
-Removed the Unite Germany mission for the Rhine Confederation.
-Added the Create the German Confederation decision.
-Added the The German Confederation event.
-Removed the Ready for War event.
-Changed ai weights and effects for the Italy's Request events.
-Changed estate production building agendas for the Burghers, Vaishyas, and Jains to include mod buildings.
-Changed event image for the "[Country] Nobility Refugees" events.
-Corrected the event title Spainish Nobility Refugees to Spanish Nobility Refugees.
-Fixed the Spanish Nobility Refugees event causing the target province to become Swedish instead of Castilian.
-Added the Royalty Descendants event.
-Added the Privileged Elite event.
-Fixed the Armed Forces of China reform icon not displaying properly.
-Added mod manufactories to the has_manufactory_trigger scripted trigger.
-Changed the Royal Palace of Caserta monument from tier 0 to tier 1 at game start. (Leviathan)
-Changed the Doge's Palace monument from tier 2 to tier 0 at game start. (Leviathan)
-Fixed the Establish the Militarized Zone of Liaodong decision applying a non-existent modifier.
-Changed the potential, trigger, and effects of the Militarized Zone province triggered modifier.
-Added a parliament seat to five provinces in the Republic of Britain.
-Added a parliament seat to a province in Ireland.

Update: 28 Jan, 2024 @ 9:20pm

-Added the Han/Chinese Federation mission tree.
-Added the Dzungar Unrest Mechanic.
-Fixed Toll Roads using the wrong idea group combination.
-Removed Integrate Jurchen Banners decision.
>Modifier now gained via mission tree.
-Fixed Tokyo Tower not recognizing you have tech 40 when you do.
-Changed the triggers and effects of the Form Chinese Federation decision.
-Removed all manufactory buildings in Han at game start.
-Redistributed roads in Ili.
-Removed roads, tax offices, and a marketplace from several provinces in the Jurchenia Region.
-Removed a tax office from province 707.
-Changed the flag for the Chinese Federation.
>Should be more accurate than the previous one.
-Added effects to the Unite the World decision.
-Fixed Pendragon Palace event causing a crash when the monument was already at tier three. (Leviathan)
-Changed CHF color from 215 0 0 to 222 31 13. (A Shade of Vermillion)
-Changed HBE color from 180 0 0 to 153 0 0. (Crimson/Dark Red)
-Changed EIC color from 160 0 0 to 200 0 0.
-Added the No State Sponsor trigger modifier.
-Changed the triggers for the Activate the Ragnarok Connection decision.
-Changed the triggers for the Use the Power of the King decision.
-Changed the triggers for the Destroy Geass Sites decision.
-Fixed the Infrastructure Projects Edict age ability tooltip in the Age of Industry. (Mandate of Heaven)
-Fixed the Telecommunication Edict age ability tooltip in the Age of Sakuradite. (Mandate of Heaven)
-Fixed EIC national ideas.
-Changed the Future Sight Geass trait Totemist variant modifier from land_morale = 0.05 to fire_damage_received = -0.05. (Rights of Man+Leviathan)
-Changed the Loved Geass trait Totemist variant modifier from improve_relation_modifier = 0.1 to diplomatic_reputation = 1. (Rights of Man+Leviathan)
-Changed the Future Sight Mastered Geass trait Totemist variant modifier from land_morale = 0.1 to fire_damage_received = -0.1. (Rights of Man+Leviathan)
-Changed the Loved Mastered Geass trait Totemist variant modifier from improve_relation_modifier = 0.2 to diplomatic_reputation = 2. (Rights of Man+Leviathan)
-Fixed the startup screens for Britannia, Han, EU, and Ottomans.
-Changed the generic startup screen.

Update: 12 Nov, 2023 @ 7:35pm

-Fixed missing restrictions on who gets a church estate.

Update: 12 Nov, 2023 @ 6:23pm

-Updated to 1.36.
>Added Sino-Zhuang to Chinese culture.
>Changed the Vilayet System province modifier to +33% local tax and -1 unrest from +40% local tax and -2 unrest.
-Changed trade company efficiency from institutions.
>Industrialization now gives 100% bonus instead of 200%
>Now the full 200% is gained once you embrace knightmare frames.
-Added the Telegraph price change event.
-Added the Modern Colonies trigger modifier.
-Added the Steady Growth event.
-Added the Booming event.
-Added the Golden Age event.
-Added the Downturn event.
-Added the Contraction event.
-Added the Market Collapse event.
-Added the Foreign Supremacist, Ray Cism event.
-Added +20% fort maintenance to the Steel Frame Buildings and New Kind of Warfare trigger modifiers.
-Increased Modern PPE trigger modifier effects.
-Added trigger to Reintroduction of PPE trigger modifier to disappear after gaining Modern PPE.
-Added a reinforce cost modifier to both PPE trigger modifiers.
-Changed remaining numbered id events to namespaces.
-Added religious conflicts to Age of Revolutions and Age of Industry.
-Added reformation centers for Social Darwinism and Secular Humanism.
-Paris now starts as a Center of Reformation for Secular Humanism at game start.
>Is referred to as a Movement Center.
-Removed Social Darwinist Movement Intensifies event.
-Added the Missile Defense System decision and modifier.
-Added the Dismantle Missile Defense System decision.
-Changed Secular province fix from an event to an on_action.
-Added the Reinstate Commercial Enterprise CB for HBE and RUB against EIC at game start for 40 years. (Domination)
-Added Gran Colombia. (GRC)
-Added the Form Gran Colombia decision.
-Changed the global_tax_income modifier for Space Program from -50 to -240.
-Changed the global_tax_income modifier for Military Satellite Network from -10 to -48.
-Changed the global_tax_income modifier for Research Satellites from -10 to -48.
-Changed the global_tax_income modifier for Special Offensive Rockets from -10 to -96.
-Fixed Allow Public Satellite Access being available without the Space Program modifier.
-Added effects to the Embrace Secular Humanism decision.
-Added effects to the Embrace Social Darwinism decision.
-Changed the Public Utilities idea name to Regulated Utility Companies
-Added the Public Utilities policy.
-Added the Toll Roads policy.
-Added the Chamber of Commerce policy.
-Added the Anti-Corruption Program policy.
-Added the PMC-State Joint Exercises policy.
-Added the PMC Discrimination Act policy.
-Added the PMC Wage Negotiations policy.
-Added the Government Indemnity policy.
-Added the Performance Enhancing Drugs decision.
-Added the End Performance Enhancing Drugs decision.
-Added the Neural Implants decision.
-Changed the Integrate Jurchen Banners decision to require Mandate of Heaven. (Mandate of Heaven)
-Re-enabled China flood and earthquake events.
-Added Sakuradite Refinery, Oil Refinery, and Mint buildings as affected by Smithian Economics.
-Changed the Unite the World decision effects.
-Fixed the rebel type spawned in several Fall of the Ottomans events to properly be nationalist/separatists.

Update: 4 Jun, 2023 @ 9:24am

-Updated to 1.35.3.
-Changed the British mission trees to be available for RUB.
>Most of it will already be completed.
>Most perminent modifiers are applied at game start, but for a limited time instead.
>Britannia also has some of the modifiers since they come from the same parent country.
-Changed Republic of Britain's starting reforms if Domination is enabled.
-Removed the Representation of the People Act decision.
-Removed the Representation of the People Act reform.
-Added the Britannian Monarchy decision.
-Changed Britannias starting reform from Britannian Monarchy to British Monarchy.
-Removed Britannian Monarchy 2 reform that "upgrades" the original.
-Changed description for the British Monarchy reform.
-Added effects to the Britannian Monarchy reform.
>Now has parliment. (Common Sense) (Domination)
>legitamacy increased from 0.3 to 0.5.
>Added Max Absolutism -10.
>Has English Parliment stuff if Domination is enabled.
-Added effects to the Stabilize the Government decision.
-Changed triggers for Britannian Culture event.
-Changed Move the Capital to Pendragon decision potential.
-Added revolutionary flags for ARG, BOL, CO1, INA, USJ, PHI, UFN, LOS, KEY, IL1, MEF, HDS, and CHF.
-Changed the revolutionary flag for RUB and PRT.
-Changed most startup effects from a hidden event at game start to an on_action.
>also optimized some effects.
-Added EUN starting reforms of Military Engineering and Presidential System.
-Added HDS starting reforms Defensive Stance.
>Has Wei-Suo System instead if Domination is enabled.
-Added EIC starting reform Naval Professionalism.
-Added TKG starting reform Sustained Discipline.
>Has Early Bushido Code instead if Domination is enabled.
-Changed Austria starting reform from Autocracy to Austrian Archduchy.
-Changed Napoleons Declaration to add the Organized Military Staff and Presidential System reforms.
-Changed starting manpower for EUN, HBE, HDS, TKG, EIC, RUS, PRU, RUB, CO1, TUR, PER, LOS, SPA, HAB, ITA, POL, SWI, IRE, DAN, SWE, POR, MEX, COL, VNZ, SER, EGY, IL1, TIB, and NAJ.
-Changed starting sailors for EUN, HBE, HDS, TKG, EIC, RUS, PRU, RUB, TUR, SPA, ITA, DAN, SWE, IRE, POR, and EGY.
-Fixed Prussian militarization at game start.
>If you just have Rights of Man, it's normal Prussian Militarization at 60%.
>Now starts at level 3 if you have Emporer or Domination at 60% Militarization.
-Added the Vilayet Government System reform.
-Changed the Vilayet Law decision.
-Changed the Vilayet System modifier from a global one to a province modifer.
-Changed color of Tanzimat decisions to red.
-Changed the Mansure Army reform to be locked.
-North African Ottoman Subjects, excluding Egypt, now start as Eyalets. (Domination)
>Egypt does change it's color to an Eyalet however.
-Added effects to the Janissary Decadence modifier.
-Added effects to the Second Serbian Uprising event.
-Restored Kiel Canal cost.
-Changed Ottoman estate crown land shares.
-Set most Ottoman Domination missions to completed at game start. (Domination)
>Applied relavent modifiers
>Fiqh Laws reform is applied at game start.
>Sekban Recruitment reform is available at game start.
>Perminate mission modifiers for Constantinople applied, but for a limited time instead.
>Added Imperial Muslim Center as a province trigger modifier to Constantinople.
>Added baseline invite scholor of the shafii school.
-Added an effect to the Nizamiye Courts event that removes The Magnificent Religious Legal Code modifier. (Domination)
-Added effect to Reassert Authority peace option to make Egypt an Eyalet if Domination is enabled. (Domination)
-Added (country) Refugees/Nobility Refugees events for Britannia.
-Added the Terracotta Army monument. (Leviathan)

Update: 18 Apr, 2023 @ 6:28pm

-Updated to 1.35.
-Changed the Transcontinental Railroad monument icon. (Leviathan)
-Added a Local Defender Dice Roll Bonus to the Transcontinental Railroad monument. (Leviathan)
-Added a Local Defender Dice Roll Bonus to the Channel Tunnel monument. (Leviathan)
-Removed local development cost from the Telecom Systems building.
-Changed the Railroad building modifiers.
>Reduced local development cost from -10% to -5%.
>Reduced institution spread from +30% to +15%.
-Changed the Maglev building modifiers.
>Reduced local development cost from -10% to -5%.
>Increased local trade power from +30% to +50%.
>Reduced institution spread from +40% to +30%.
-Changed the cost of the Tax Bureau building from 2000 to 1000.
-Changed Britannia starting Professionalism from 80 to 60.
-Changed Louisiana starting Professionalism from 80 to 40.
-Changed Chinese Treasure Fleet to Han culture. (Rule Britannia)
-Removed special Decadence mechanic from Ottoman reform for now. (Domination)
-Removed special River Flooding and earthquake events for China for now. (Domination)
-Overwrote Domination EIC to continue using the mod version.
-Changed Authoritarian Ideas bonus effect to Max Effective of Absolutism +10%.

Update: 8 Apr, 2023 @ 2:02pm

-Changed starting Development Cost Modifier from -30% to -10%.
>Removed Development Cost Modifier from tech 17.
>Changed Development Cost Modifier in techs 23 and 27 from -10% to -5%.
-Changed total Development Cost Modifier from tech from -50% to -30%.
-Changed Lloyd Asplund to always spawn as culture Britannian and religion Secular.
-Fixed Rakshata Chawla not spawning as culture Rajasthani and religion Hindu.
-Fixed India primary culture.
-Fixed Non-EU member Subject immediate effects being visible.
-Other minor bug fixes.

Update: 31 Mar, 2023 @ 6:08pm

-Changed the Electrification institution modifier from -20% dev cost to -5% dev cost and -10% state maintenance.
-Changed the Automation institution modifier from +20% production efficiency to +10%.
-Changed the Knightmares institution modifier from 10% morale of armies to -5% fire damage received and +5% morale damage.
-Updated some preview pictures.