Europa Universalis IV

Europa Universalis IV

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Update: 26 Mar, 2023 @ 5:57pm

-Fixed Adm Tech 32 having Production Efficiency.
-Reduced total Production Efficincy gained from Tech from +60% to +40%.
>Changed all Production Efficiency increases of +3% and +5% post-Adm Tech 30 to +2%.
>Removed Production Efficiency from Adm Tech 51.
-Moved Government capacity increase from Adm Tech 50 to 51.
-Changed total Development Cost Modifier from Adm Tech from -75% to -50%.
>Changed Adm Tech 40 Development Cost from -10% to -5%.
>Removed Development Cost from Adm Tech 39, 42, and 48.
-Changed total Trade Efficiency from Dip Tech from +56% to +50%.
>Changed most Trade Efficiency increases of +3% post-Dip Tech 32 to +2%.
>Changed Dip Tech 34, 40, 49 and 51 Trade Efficiency to +4%.
>Added Trade Efficiency to Dip Tech 36, and 42.
>Replaced Trade Efficiency from Dip Techs 48 and 50 with Naval Maintenance.
-Changed total Trade Range from Dip Tech from 900 to 800.
>Changed all Trade Range increases of post-Dip Tech 32 to 20.
>>Except Dip Tech 34 and 40.
>Added Trade Range to Dip Techs 48 and 50.
-Added Naval Maintenance to Dip Tech 39 (Battleships).
-Changed total Global Settlers from Dip Tech from 325 to 250.
>Changed Tech 32 settlers from 50 to 25.
>Changed Tech 35 settlers from 25 to 15.
>Changed Tech 38 settlers from 25 to 10.
>Removed global settlers from Tech 43.
-Changed the Green Energy objective to allow for a mix of Renewable Power and Sakuradite Power buildings. (Mandate of Heaven)
-Expanded MEF missions.
>Added the Build Factories mission.
>Added the Advanced Manufacturing mission.
>Added the Arab Radio mission.
>Added the Islamic Universities mission.
>Added the Heat to Energy mission.
>Added the Enlightened City mission.
>Added the The Holy Sanctuary mission.
>Added the Holiest of Cities mission.
>Added the Plastic Manufacturing mission.
>Added the Maglev Expansion mission.
>Added the Sharia Law mission.
>Changed the icon for Sakuradite Refinement.
-Added the Unite Germany mission for Rhine Confederation.
-Added the The Confederation's Request event.

Update: 19 Mar, 2023 @ 9:54am

-Changed Land Bridges to start maxed when constructed. (Leviathan)
-Fixed Pendragon Palace Area Tax modifier. (Leviathan)
-Removed the Pendragon Palace Province Local Tax modifier for Tier 2 and 3. (Leviathan)
-Changed Christ the Redeemer Tier 3 modifier of Prestige Decay -0.2% to -0.5%. (Leviathan)
-Changed Christ the Redeemer Tier 3 modifier of +10 Religious Unity to +1 tolerance to own. (Leviathan)
-Added to Christ the Redeemer Tier 2 a +0.5 tolerance to own modifier. (Leviathan)
-Changed the Loved Geass Trait modifier of Improved Relations +20% to Diplomatic Reputation +2. (Rights of Man)
-Changed the Loved Mastered Geass Trait modifier of Improved Relations +40% to Diplomatic Reputation +4. (Rights of Man)
-Added effects to the Brazilian Revolt event.

Update: 12 Mar, 2023 @ 10:11am

-Fixed requirement of the Transcontinental Railroad monument. (Leviathan)

Update: 12 Mar, 2023 @ 9:46am

-Added the Transcontinental Railroad land bridge. (Canal)
-Added the Channel Tunnel land bridge. (Canal)
-Added the Tokyo Tower monument. (Leviathan)
-Added the Christ the Redeemer monument. (Leviathan)

Update: 9 Mar, 2023 @ 6:29pm

-Fixed China in Name disaster start conditions.
-Removed Adopt Manchu Identity decision.

Update: 5 Mar, 2023 @ 6:59pm

-Updated to 1.34.5.
-Added a Sakuradite province to Greenland.
-Renamed Manchuria to Jurchenia.
-Renamed Manchurian Charter to Jurchenian Charter.
-Changed name of the Large Economy objective to Developed Economy. (Mandate of Heaven)
-Changed the Developed Economy objective's requirement from 200 to 250 or 5x your income from game start. (Mandate of Heaven)
-Changed name of the Enormous Empire objective to Imperialist Empire. (Mandate of Heaven)
-Minor localization changes.
-Serbia is now separate from the ottomans in a struggle for independence at game start.
-Added the Serbian Revolution modifier.
>Is applied to Serbia at game start.
-Changed Tunis and Tripoli now start as Marchs to the Ottomans.
-Added the Autonomous Vassal subject type.
-Added Egypt as an Autonomous Vassal to the Ottomans.
-Added Ottoman cores to the Jeddah-Hebesh region.
-Replaced the Unstable Rule modifier with five new modifiers.
>Added the Sick Man modifier.
>Added the Outmoded Bureaucracy modifier.
>Added the Cizye Tax modifier.
>Added the Serbian Revolution modifier. (Ottoman version)
>Added the Janissary Decadence modifier. (Cradle of Civilization)
>Changed the The Janissary modifier.
-Changed the monarch levels of Mahmud II from 2/1/1 to 5/3/3 and added set ruler traits. (Rights of Man)
-Changed Europia United's starting reform Frequent Elections to Formalize the Right of Re-election when the Emperor DLC isn't active.
-Added the Separate Clergy from State Affairs reform to Europia United at game start when the Emperor DLC isn't active.
-Added the Cult of Reason reform to Europia United at game start. (Emperor)
>Now also start with the Cult of Reason modifier, as that's required for the reform.
-Added the Reformed Cult of Reason reform. (Emperor)
-Added the Reformed Cult of Reason modifier. (Emperor)
-Changed the Napoleon's Declaration event effects to include new tier 4 religious reforms.
>Also added effect to replace the Cult of Reason modifier with Reformed Cult of Reason. (Emperor)
>Cult of Reason reform changes to Reformed Cult of Reason when shifting to the normal republic. (Emperor)
>Cult of Reason reform and modifier is not replaced when going the Emperor Napoleon route.
-Overhauled Chinese culture group.
>Chinese culture is now Han.
>Added Yue, Min, Wu, and Sino-Altaic/Korean/Tibetan/Vietnamese cultures.
-Overhauled Han building layout.
>Placed base game forts back in.
>Some Nine Garrison Forts start as tier two. Beijing, Luoyang, Nanjing start as tier three.
>Removed roads from many North Eastern China provinces.
>Moved around tax office distribution.
>Removed workshops from grain provinces. Added to manufactored goods.
>Added Counting House to three silk provinces.
>Removed half of the starting manufactories.
>Added two shipyards.
-Added roads to the Bhutan area.
-Added an AE modifier to the EU trigger modifier.
-Reduced economic and military related negaitve mandate modifiers. (Mandate of Heaven)
-Added the protectorate subject type.
-Added Tibet as a protectorate of Han at game start.
-Reduced EIC ai specific buffs at game start.
-Removed the The Dzunghars event.
-Added/Updated reforms for Han, Britannia, Tokugawa, Prussia, Russia, East India Company, Confederation of the Rhine, Ottomans, Persia, Italy, and Spain.
>HDS, HBE, TKG, PRU, RUS, EIC, CO1, TUR, PER, ITA, and SPA.
-Added effects to the Forcefully Annex Lesser Subjects decision.
-Reduced the monarch power of the Han ruler and Heir.
-Removed banners from Han at game start.
-Added the Integrate Jurchen Banners decision.
-Added the Integrated Jurchen Banners modifier.
-Fixed secular monument activation. (Leviathan)
-Added a new startup screen for the Ottomans.
-Overhauled the Fall of the Ottomans event chain.
>No longer an event chain the always leads to Turkey.
>Removed all previous events.
>Added the Second Serbian Uprising event.
>Added the [GetMonth] Uprising of $YEAR$ event.
>Added the Bulgarian Horrors event.
>Added the Bosnian Uprising event.
>Added the Greek Revolution event.
>Added the Help the Greeks? event. (RUB, RUS)
>Added the Ottomans Seek Aid event. (EGY)
>Added the Egypt Demands Compensation event.
>Added the Albanian/Armenian/Kurdish National Awakening events.
>Added the Syrians/Iraqis want Independence events.
>Added the Western Vassals Grow Distant event.
>Added the Ask [EGY.Monarch.GetName] for Assistance decision.
>Added the Demand Compensation decision. (EGY)
>Added all associated modifiers.
-Added the Deal with the Janissaries event.
-Added the Purge the Janissaries disaster.
-Added the Rename Ourselves to Kurdistan decision. (ARD)
-Added effects to the Democratic Reformation decision. (JAP)
-Added the Private Military Contractors trigger modifier.
-Other corrections to event and decision localizations.
-Removed the Standard Frequency reform.
>Changed all references to it to the Formalize the Right of Re-election reform.
-Added modifiers to the Reintroduction of PPE and Modern PPE trigger modifiers.
-Changed the effects of the Telecom System building from -20% Dev cost, +30% Tax modifier, +40% Institution spread to -10%, +33%, and +50%.
-Changed the effects of the Coal Power building from -10% Dev cost, +20% Production Efficiency, +0.20 Local Goods Produced +20% Tax modifier to -5%, +15%, +0.10, and +20%.
-Changed the effects of the Renewable Power building from -15% Dev cost, +40% Production Efficiency, +0.40 Local Goods Produced +40% Tax modifier to -7.5%, +30%, +0.20, and +40%.
-Changed the effects of the Sakuradite Power building from -20% Dev cost, +60% Production Efficiency, +0.60 Local Goods Produced +60% Tax modifier to -10%, +45%, +0.30, and +60%.
-Changed the requirements of the Encourage Britannian Culture decision.
-Changed the requirements of the Convert to Social Darwinism decision.
-Changed the requirements of the Create the OSI decision.
-Changed the requirements of the Create the DEFCON System decision.
-Changed the requirements of the Establish Camelot decision.
-Changed the requirements and effects of the Representation of the People Act decision.
-Changed the requirements and effects of the Numbers Policy decision.
-Changed the requirements and effects of the Honorary Britannian Program decision.
-Added effects to the Britannian Development decisions.
-Added an event that makes colonies abolish slavery if overlord does.
-Added an event and decision to Abolition of the Dhimmi.
-Added the Tanzimat Era with 12 events, 11 decisions, and 17 modifiers. (Ottomans)
-Added the Constitutional Era with five events, one decision, and two modifiers. (Ottomans)
-Added an event and two decisions if the Ottomans become revolutionary.
-Thought Elevator monuments are no longer upgradeable. (Leviathan)
-Changed the effects of the E.U. Demands and Napoleon's Death event. (Italy)
-Changed the effects of the E.U. Demands events. (Spain and Naples)
-Added state edict Relief Assistance. (Regional Council)
-Added state edict Amusement and Leisure. (Regional Council)
-Changed state edict Infrastructure Projects from -33% local development cost to -20%. (Mandate of Heaven)
-Changed state edict Telecommunication Effort from -20% local build cost to +15% local production efficiency. (Mandate of Heaven)
-Fixed Native government types having access to Industrial, Liberal, and Authoritarian idea groups.
-Changed the Loyal Tributaries national idea to Celestial Guardian. (HDS)
>Changed effect from +20% vassal income to +30%.
-Changed UFN's ambition from improved relations +25% to +2 diplomatic reputation.
-Added the Revoke Membership diplomatic action for EUN and CHF. (Mandate of Heaven)
-Changed effects of Secular.
>Religious Unity modifier removed.
>Tolerance to heretics and heathens changed to tolerance cap for both +1.
>Added no religious penalties for negative tolerance.
-Secular is now considered a misguided heretic.
-Plus more: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/724660435/3787002719313810929/

Update: 1 Oct, 2022 @ 8:29pm

-Fixed Age objective localisations and icons. (Mandate of Heaven)

Update: 30 Sep, 2022 @ 10:09pm

-Fixed secular not unlocking Dharma monuments. (Leviathan)
-Fixed duplicate Industrialization institution.

Update: 26 Sep, 2022 @ 3:22pm

-Fixed Monuments not appearing, again. (Leviathan)

Update: 23 Sep, 2022 @ 7:15pm

-Fixed scripted triggers.