Europa Universalis IV

Europa Universalis IV

Code Geass
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Update: 28 Jan, 2021 @ 3:13pm

-Fixed the look of the banner for Manufactories in the building menus.
-Fixed the look of the icons for every category in the building menus.

Update: 27 Jan, 2021 @ 12:44pm

-Fixed the placement of the title Coastal and it's associated icon in the province build menu.

Update: 15 Dec, 2020 @ 7:18pm

-Changed flag for France, Portugal, Ethiopia, Persia, Syria, Iraq, Poland, England, Hungry, Bulgaria, Serbia, Sweden, Norway, Finland, Iceland, the Netherlands, Bosnia, Paraguay, and Afghanistan.
>Tags - FRA, POR, ETH, PER, SYR, IRQ, POL, ENG, HUN, BUL, SER, SWE, NOR, FIN, ICE, NED, BOS, PRG, AFG.
-Removed Lenient Religious Law decision.
-Changed the starting idea groups for EIC.
-Changed the starting idea groups for Confederation of Rhine. (CO1)
-Added militarization of society for Prussia at game start. (Rights of Man)
-Changed Game Settings Rule Britannia event to convert all Australian provinces to Anglican if accepted. (Rule Britannia)
-Overhauled Send CF Invitation and Send EU Invitation diplomatic actions.
-Tweaked Request to Join CF and Request to Join EU diplomatic actions.
-Added Telugu and Bihari cultures as accepted cultures for EIC.
-Reduced Annexed Subjects effects from -20% core cost to -10%.
-Changed effects and requirements for Forcefully Annex Lesser Subjects decision.
-Changed Secularism effect heathen tolerance +2 to +4.
-Added effects to Secularism giving +3 heretic tolerance and decreasing stability cost by 20%.
-Changed Secular Humanism effect of idea cost -6% to -5%.
-Changed requirements and effects for Embrace Secularism decision.
-Changed SH effect of -2 global unrest to +2 tolerance to own.
-Increased SH secondary effect from -3% idea cost to -10%.
-Added effect for SH provinces to have -2% local missionary strength.
-Changed Social Darwinism effect of +15% manpower to +10 Infantry Power.
-Increased SD secondary effect from +5% land moral to +10%.
-Added to SD the secondary effect of +5% Infantry Power.
-Added effect for SD provinces to have -1% local missionary strength.
-Offically removed SD ability to pick a secondary religion.
-Increased Conversion Campaign modifier effect from +2% missionary strength to +10%.
-Changed length the Conversion Campaign modifier for Convert to Social Darwinism decision is available for from 20 years to 10.
-Changed the total coverage of Britannian culture to be better in line with lore.
-Changed religion and culture in Britannian provinces to be more accurate.
-Changed requirements to see Free Trade ideas, Protectionist ideas, Authoritarian ideas, and Liberal ideas.
-Added absolutism/zeal to certain countries at game start.
-Added innovativeness to certain countries at game start. (Rule Britannia)
-Set flags from Industrialization events for certain countries at game start. (Rule Britannia)
-Corrected Sakuradite location in Mexico and the British Isles.
-Increased effect of price changes to Sakuradite.
-Coal price change now in affect at game start.
-Added two furnaces to the British Isles. (Rule Britannia)
-Added Mt Fuji Sakuradite Deposit province modifier to provinces in Japan that have Sakuradite.
-Overhauled many Infrustructure buildings.
-Changed requirements for Means of Production objective from five factories to 10. (Mandate of Heaven)
-Changed requirements for Riding the Rails objective from 20 railroads to 30. (Mandate of Heaven)
-Corrected requirements and description for Green Energy objective. (Mandate of Heaven)
-Changed requirements and description for Transit Network objective from 10 maglev buildings to 30. (Mandate of Heaven)
-Removed Middle Eastern culture and group.
-Removed effect changing primary culture to Middle Eastern when forming MEF.
-Corrected boarders for Poland, Austria, Rhine Confederation, EU, Prussia, Italy, Serbia/Ottomans, Sweden, Denmark, and Switzerland.
>Tags - POL, HAB, CO1, EUN, PRU, ITA, SER, TUR, SWE, DAN, SWI.
-Changed Army Professionalism level for EUN from 80% to 100%. (Cradle of Civilization)
-Changed EU diplomatic relations
>Changed Austria from being an EU Memeber to an Ally.
>Added Poland and Danzig as EU members.
>Corrected war relations based on above changes.
-Changed Absolute Command Mastered trait effect from +7% discipline to +10%. (Rights of Man)
-Changed Consumed by Geass trait effect from +25% stability cost to +10% all powers cost. (Rights of Man)
-Added revolution center and revolution in provinces at game start. (Emperor)
-Reduced land ownership of the Church and Nobility in HBE and LOS.
-Increased land ownership of the Burghers in LOS.
-Changed LOS borders.
>Changed provinces to be within French claims of Louisiana. Number of provinces owned unchanged.
>Changed the culture and religion of nearly all provinces to their original state.
>Changed previously owned provinces east of the Mississippi to be owned by Native American tribes or HBE.
-Minor change to HBE province development spread.
-Changed effects of the Non-Western African Nation and Non-Western African Nation (Ethiopia) modifiers.
-Added extra starting reforms for Holy Britannian Empire, Europia United, Han, Louisiana, Prussia, East India Company, Republic of Britain, Confederation of Rhine, Russia, and Chile.
>Tags - HBE, EUN, HDS, LOS, PRU, EIC, RUB, CO1, RUS and CHL.
>EUN and CHL start with different reforms if the Emperor DLC is active.
-Added seats to some provinces in CO1 to reach the minimum 12 needed.
-Added governing capacity modifier to the European Federal Republic, Chinese Federal Monarchy, and Federation reforms.
-Added the Political Elite reform.
-Changed Federal Republic reform to be unique to the USJ.
-Changed Federal Republic effect of build cost -10% to diplomatic reputation +1.
-Changed the icon for the Federal Republic reform.
-Added decision Demand Recognition of Iran.
-Refreshed CO1 provinces.
-Changed the Confederation reform to no longer allow the Church, Burghers, or Nobility estates.
-Changed CO1's primary culture.
-Added six accepted cultures for CO1 at game start.
-Changed placement of manufactories within CO1 provinces.
-Fixed grammar and spelling issues with certain loading tips.
-Refreshed EUN provinces.
>Reset to base game development levels
>Changed what provinces have manufactories.
>Minor change to which provinces have Secular Humanism.
>Removed most other buildings from game start.
-Refreshed HDS provinces.
>Reset to base game development levels. Except for four provinces.
>Changed what provinces have manufactories, workshops, and forts.
>Minor change to which provinces have roads, tax offices, and shipyards.
>Minor changes to religion and culture placement.
-Changed the Industrialization spread modifier that involves maufactories to require adm tech 30 as well. (Mandate of Heaven)
-Increased starting Manpower for EUN, HBE, HDS, TKG, EIC, RUS, PRU, RUB, CO1, PER, SPA, HAB, ITA, IRE, DAN, SWE, TUR, and MEX.
-Increased starting Sailors for EUN, HBE, HDS, TKG, EIC, RUS, PRU, RUB, SPA, ITA, DAN, SWE, TUR, and IRE.
-Changed the amount of Mandate Han starts with from 0.19 to 60.19. (Mandate of Heaven)
-Fixed and added effects to the Napoleon's Declaration event.
>Changed the provinces that gain seats in the option Apprehend and behead Napoleon!
>Other changes/additions to work with Revolution mechanic. (Emporer)
-Removed EUN cores from the British Isles.
-Changed the Trade Company reform effect of +40% caravan trade power to +5% global goods produced.
-Changed triggers for The Birthplace of the Revolution and The Revolutionary Torch is Rekindled to work as intended with the mod. (Emporer)
-Updated the effects of the Restructure Forts decision to work as intended.
-Decolonized five HBE provinces on the West coast.
-Recolonized ten HBE provinces in Western Canada.
-Changed modifiers for the Confederacy reform
-Added effects to the Chinese Imperialism event.
-Added Form Ukraine deicison.
-Plus more: https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/724660435/3001051217278942096/

Update: 28 Jun, 2020 @ 4:09pm

-Fixed endgame menu.
-Fixed HBE not starting with Exploration ideas.
-Fixed spelling for dip tech 44 and 46.
-Fixed Modern Firearm Techniques Policy effects. Was 5%, now 10%.
-Fixed an issue related to triggers for province development events.
-Fixed Chinese Invitation event so it works as intended.

Update: 25 Jun, 2020 @ 6:29pm

-Fixed railroads being impossible to construct.
-Fixed the spelling of tyranny in the Rule of Law idea.

Update: 20 Jun, 2020 @ 10:29am

-Fixed number of starting idea groups.

Update: 14 Jun, 2020 @ 8:00pm

-Fixed Motorized Rifle unit type not being available in mil tech 30.
-Fixed Han province appearing occupied in country select menu.
-Fixed the Second Black Rebellion event.
-Fixed the age of the Han Heir.
-Other minor fixes.

Update: 13 Jun, 2020 @ 9:51pm

-Updated to 1.30

Update: 14 May, 2020 @ 12:05am

-Fixed Revoke our Cores decision not removing cores as intended.

Update: 11 May, 2020 @ 6:48pm

-Fixed Development Campaign decision having the wrong province required. Mixed up 4639 with 4679.