Europa Universalis IV

Europa Universalis IV

Code Geass
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Update: 10 Jul, 2021 @ 8:07pm

-Updated to 1.31.5
>Updated mod heavy ship units to keep in line with new stats for base game units.
-Fixed missing stats for mod naval units.
-Replaced the mission tree for Persia.
-Added a mission tree for the Middle Eastern Federation.
-Changed the potential, requirements, and effects of the Form Middle Eastern Federation decision.
-Added the Kingdom of Zilkhstan mercenary company.
-Added The Pirate Republic country. (Golden Century)
>Doesn't require Golden Century to play, but you'll be a normal republic if you do.
>Requires Golden Century to actually use the pirate republic reform and missions.
-Updated mod unique monument images.
-Added the Saint Basil's Cathedral monument. (Leviathan)
-Added the Peterhof Palace monument. (Leviathan)
-Added the Brandenburg Gate monument. (Leviathan)
-Added the Eiffel Tower monument. (Leviathan)
-Added the Big Ben monument. (Leviathan)
-Added the Oxford University monument. (Leviathan)
-Changed tier zero monument descriptor to Insignificant, destroyed, or not built yet. (Leviathan)
-Fixed Japan Discovered! event from appearing at game start.
-Added a requirement to the Printing Press gives Benefits event to make it not appear if have the industrialized modifier.
-Fixed the War has Changed event from appearing post game start.
-Fixed the Bible Translated event from appearing at or post game start.
-Fixed the Heathens in High Places event from happening when you're Secular.
-Added a textile building to Lancashire.
-Overhauled the Industrialization institution to be similar to base game.
>Several countries now start with the institution.
>Changed icon.
>Changed effects.
>Changed starting location of provinces with the institution.
>Changed spread modifiers.
>Now appears before Imperialism in lineup.
-Changed history for Imperialism.
-Added a spread modifier for Imperialism.
-Removed tech cost decrease from the Industrialized and Telecommunication triggered modifiers.
-Changed Telecommunication triggered modifier envoy_travel_time effect from -20% to -40%.
-Added an effect to the New Kind of Warfare triggered modifier.
-Changed the effects of the Non-Western African Nation and Non-Western African Nation (Ethiopia) triggered modifiers.
-Removed the Chinese Imperialism event.
-Changed the potential, requirements, and effects of the Build Pendragon Palace decision.
-Changed the effects of the Pendragon event.
-Changed the potential, requirements, and effects of the Development Campaign decision.
>The Development Campaign modifier now lasts 40 years instead of indefinite.
>The adm, dip, and mil cost is now 100 instead of 300.
>The ducat cost is now double.
>If there aren't roads in the affected provinces, roads will be built.
>Provinces will now always be highlighted whether or not you own them.
>There is no longer a year requirement, but now all provinces must be cores.
-Overhauled the Develop (Region name) decisions.
>Primarily require ducats now.
>Required adm and dip use dramatically reduced.
>Military power required for some decisions.
>Now effect whole regions rather then areas, minus one deicison.
>Can now convert culture and religion if you're Social Darwinist.
>Added a new area that can be developed.
>Provinces with certain trade goods in certain regions get extra development.
>Roads are now built in provinces without roads. Each road added subtracts a flat ducat amount.
-Changed potential for Canal decisions to allow AI and the player to see them if they have the province.
-Reintroduced colonial regions.
>Added new colonial regions in South America.
>New Zealand is now it's own colonial region.
>Japan is now a Colonial region.
>Most of Africa is now Colonial regions.
>Had to remove many trade companies for new colonial regions.
>There is now special names for Non-African colonies if Britannia owns them and has the Numbers Policy active.
-The Standardized Uniforms decision is now activated by default for several countries at game start.
-Fixed Furs not being effected by the Fashion Industry event.
-Fixed Code personality description. (Rights of Man)
-Fixed Geass personalities being double then normal for Totemist countries. (Rights of Man+Leviathan)
-Fixed the Geass Trait events for Totemist countries that have the Leviathan DLC. (Rights of Man+Leviathan)
>Now they can progress through the event chain like normal.
>The Code personality doesn't actually make a Totemist ruler with the Leviathan DLC immortal. Having the ability to pass on this effect to other rulers would be game breaking.
>The Code personality instead gives -10% all power cost to address above issue.
-Corrected the location of the Thought Elevator on Japan for the decisions and events that use it.
-Corrected the location of the Thought Elevator on Britain for the decisions and events that use it.
-Fixed the flags of some Thought Elevator related events.
-Added seven Thought Elevators as monuments. (Leviathan)
-Added the Geass Main Base monument. (Leviathan)
-Changed the name of Derbyshire related events and decisions to Cambridge.
-Added the Military-Industrial Complex triggered modifier.
-Added the Dismantle the Military-Industrial Complex decision.
-Added the Decrypted Enemy Positions event.
-Updated loading screen 18.
-Changed Monument upgrade buttons positions. (Leviathan)
-Removed the Province Development events.
-Added the Russian Colonies and Russian Proposal events.
-Changed the effects of the Britannian Monarchy 2 reform.
-Changed the effects of the Representation of the People Act decision.
-Added the Representation of the People Act reform.
-Fixed Unite Europe and Left the E.U. CB's not being able to make targets EU members.
>Added new peace option to make target country an EU member.
-Changed the effects and options of the Unite Europe, Left the E.U., and Reclaim Homeland war goals.
-Fixed No Government event from happening when it isn't suppose to.
-Fixed Turkey forming early.
-Added the Secular Humanism in schools decision and modifier.
-Added the Non-EU member Subject event.
-Added the Potential Knight of the Round event.
-Changed Liberal Ideas category from Dip to Adm.
-Changed Protectionist Ideas category from Adm to Dip.
-Removed the Religious Freedom policy.
-Added new policies.
>>ADM
>Investment Programs
>Workers Rights Act
>Forced Labor Camps
>Research Grants
>Cultural Assimilation Act
>Religious Enforcement Act
>Debt-Trap Diplomacy
>Democracy Promotion
>Subject Rights Act
>Industry Oligarchs
>Cheap Religious Supplies
>Arms Industry
>>DIP
>Laissez-faire Attitude
>Anti-Dumping Act
>Special Economic Zones
>State Capitalism
>Buy Domestic Act
>Ethical Trade Standard
>Industrial Espionage
>Support Liberty Act
>Unified Infrastructure
>Empire Building
>Industrial Dry Docks
>Freedom of Navigation
>>MIL
>Penal Colonies
>Big Stick Diplomacy
>Secret Police
>Grey Zone Warfare
>Entrenched Defenses
>Mixed Munitions
>Blitzkrieg
>Quality Arms
>Mass Producible Arms
>Meritocratic Hierarchy
>Equal Conscription Act
-Added and updated some preview images.

Update: 27 May, 2021 @ 5:41pm

-Fixed the Refined Objective for Age of Sakuradite. (Mandate of Heaven)

Update: 27 May, 2021 @ 1:44pm

-Fixed the title of the Heir Completed Contract and Consort Completed Contract events. (Rights of Man)
-Fixed the Chinese Federation Reform not giving the Chinese factions like intended.
-Changed the trigger and MTTH for the Communism on the Rise event.
-Fixed the resource icons for provinces for real this time.
-Minor change to Chinese Federation Member subject type.
-Removed distance limiter on the Crush the Revolution CB.
-Added an effect to the Disaster Dampening Infrastructure building.
-Increased Sakuradite end game price.
-Added Oil as a resource.
-Added Oil to 120+ provinces as a latent resource.
-Added 20 new events that effect the prices of different resources.
-Fixed Increased availability of dyes modifier not being applied to Dyes at game start.
-Fixed Columbian Exchange modifier not being applied to Livestock pricing at game start.
-Fixed the effect of New Draperies effect on Cloths and Wool pricing.
-Fixed the effect of Selective Breeding effect on Livestock and Wool pricing.
-Fixed the effect of Veneered Cabinets effect on Tropical Wood pricing.
-Fixed the effect of Growth of the International Wine Trade effect on Glass pricing.
-Fixed the effect of Lead Crystal on Glass pricing.
-Fixed the effect of Hot Chocolate Drinking on Cocoa pricing.
-Fixed Geass Trait events not working for Totemist countries. (Rights of Man+Leviathan)
>An important function doesn't work at this time, so it isn't fully compatible with Totemist Leviathan mechanics. This is a base game issue I can not fix myself.
>Works normally for Totemist countries without the Leviathan DLC.
-Changed the Trade Company reform to no longer have the Clergy Estate.
-Changed starting buildings for EIC.
>Changed location of forts.
>Changed location of Manufactories.
>Added shipyards to several provinces.
-Added an effect to the Forcefully Annex Lesser Subjects decision.
-Changed potential for Form Persia and Mughal decisions that prevents MEF from using them.
-Fixed Form Middle Eastern Federation decision issue where all provinces would become no culture.
-Fixed issue where, if you did the Demand Recognition of Iran decision, your name wouldn't change to MEF upon taking the Form Middle Eastern Federation decision.
-Added the Religious Freedom policy.

Update: 12 May, 2021 @ 2:14pm

-Updated to 1.31.3.
-Removed the Pendragon Palace country modifier and province modifier from the Build Pendragon Palace decision.
-Added the Pendragon Palace country modifier and province modifier to the Pendragon Palace Event.
-Added the Pendragon Palace Monument. (Leviathan)
-Changed the effects and requirements for the Build Pendragon Palace decision.
-Fixed India's name not showing up correctly.
-Fixed issue causing the Research into Unusual Sites decision to not be visible to countries that should have it.
-Corrected the localization of 10+ events.
-Corrected the localization of 10+ decisions.
-Fixed "has_country_flag, Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()" error.
-Fixed "is_elector, Error: Trigger condition set on the wrong scope: Scope.GetCountryTag().IsValid()" error.
-Cleaned up the history of some provinces.
-Fixed freezing shortly after game start when the EU is an AI.
>Removed the EU and allies from the Mexican war for independence, minus Spain.
>Removed the EU and allies from Spain's other colonial independence wars for consistency.
-Changed the tier of several monuments that should be built by 1812. (Leviathan)
-Changed the tier of the Forbidden City from 1 to 2. (Leviathan)
-Changed the tier of the Great Wall of China from 1 to 2. (Leviathan)
-Fixed the Great Wall of China not recognizing the Chinese group as Chinese. (Leviathan)
-Added the Reparations of the Great Wall decision to Han at game start. (Only if you don't have Leviathan)
-Added the Forbidden City decision to Han at game start. (Only if you don't have Leviathan)
-Added the White Horse Temple monument. (Leviathan)
-Changed the requirements for the Forbidden City for upgrading and utilizing it. (Leviathan)

Update: 8 May, 2021 @ 7:48pm

-Fixed there being two Industrialization institutions.

Update: 4 May, 2021 @ 4:50pm

-Updated to 1.31.2.
-Fixed loading screen image 30.
-Fixed random provinces being undiscovered in North America to EUN in places like LOS or HBE.
-Added visibility of certain areas to certain countries.
>HDS now has full visibility of the Japan and Manchuria regions and Indian Ocean.
>Full visibility of North America for HBE, LOS, EIC, AUS, and MEX.
>Full visibility of South America for HBE, LOS, EIC, AUS, and MEX.
>Full visibility of Oceania for HBE, EIC, and AUS.
>Full visibility of the Indian Ocean for HBE, EIC, and AUS.
>Full visibility of the South West Pacific for HBE, EIC, and AUS.
>Improved visibility of the North East Pacific for HBE, EIC, and AUS.
>Improved visibility of the North West Pacific for HBE, EIC, and AUS.
-Fixed the trade good mapmode resource icons.
-Fixed Vietnamese not existing.
-Changed Vietnamese to be it's own culture group.
-Changed the primary culture of MEF to Persian.
-Reduced the Polynesian tech group start from tech 24 to 13.
-Reduced Notre Dame Cathedral's starting tier from 1 to 0. (Leviathan)

Update: 29 Apr, 2021 @ 4:42pm

-Reduced the trade power of the Daring, Destroyer, Missile Destroyer, and Railgun Destroyer.
-Rebalanced movement speeds of custom naval units to line up better with post 1.31 naval rebalance.

Update: 29 Apr, 2021 @ 3:04pm

-Fixed Secular Humanism, Secular, and Social Darwinism icons.
-Fixed Britannia's road connections.
-Added a shipyard in province 4891, Britannia.
-Fixed Native American land ownership in Eastern North America.

Update: 28 Apr, 2021 @ 2:45pm

-Updated to 1.31.1.
-Added three new loading screens
-Fixed minor UI issue.

Update: 27 Apr, 2021 @ 11:21pm

-Updated to 1.31.
-Changed India's tag from IND to INA. (new base game country uses the original tag now)
-Changed Australia's flag.
-Added 8 provinces to AUS.
-Added 13 provinces to LOS.
-Added 26 provinces to, and adjusted the province development of, HBE.