Tales of Maj'Eyal

Tales of Maj'Eyal

Odyssey of The Summoner
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Update: 28 Oct, 2017 @ 2:56pm

[CHANGES]
- Reduced the damage reduction percentage of "Beckon The Gods" to half its amount.
*** This honestly gets to be too much once you've hit 4000 or so life...
- Shortened the duration of "Beckon The Gods" by 1 turn.
*** To mitigate the upscaling effects of category mastery.
- The cooldown effect of "Disenchant" will no longer function if cooldowns are locked (Stuns, Brainlock, etc...)
- The entire "Wild-Heart/Garden" talent tree now has an aiming circle.
- "Slaaaaather..." now has an aiming circle.
- Reduced the damage of "Cloud of Spores".

[FIXES]
- Fixed a bug with Rungof's Claw when used... Oops.
- The guards in Zigur can no longer be fooled by "Belie/Wereform".
- Fixed an issue with "Tyrannic Aura" being usable outside of your own radius... Whoops!
- Fixed an issue with "Cloud of Spores" friendlyfiring.
- Fixed a bug with "Slaaaaather..." manaburning for 100% damage (despite the description).
- Various little tweaks...

Update: 21 Oct, 2017 @ 6:19pm

[FIXES]
- Fixed a bug that reversed the conditions for summoning pack members. (Ugggggh...)
*** Go to the world map to apply this fix.

[CHANGES]
- "Tyrannic Aura" silence can no longer be resisted, but the duration is reduced by the amount of silence immunity you have.
- "Tyrannic Aura" now has a targetting radius to make aiming a little easier.
*** Whoops! Missed one!

Update: 16 Oct, 2017 @ 9:56am

[FEATURES]
- Avatars will now witness the appearance of "Myths", strange natural aberrations that have suddenly begun appearing all over Eyal! For the time being, only War Hound can experience sightings of the "dangerous" myths (whom are necessary for its Reflections quest), whilst the other avatars will only see the "safe" ones.
*** In the future, I will release "Myths of Maj'Eyal"-- An add-on that will allow ANY character to experience the FULL range of possible Myths-- Even more than War Hound can currently see!
- War Hound's hidden prodigy is now available.
- Included the Minotaur's reflections unlock reward. Whoops... Forgot to add this!
- Added new donator tiles: Meluetto (Serpent's Ego), Alterix (Dragon's Ego), Solul (Mantis's Ego), Calicule (Wolf's Ego), and Mabu (Bull's Ego)
*** Still haven't given these proper graphics, so as a mild placeholder, I've added these for your convenience. Of course, you'll have to support the game to use them though!

[NEW]
- War Hound now has 2 "Decoration" slots, as well as access to the "Sapient Ones" talent tree. It also starts with a point in "Ambidexterity".
*** Late game for "Natural" War Hounds seemed near impossible. This will help out A LOT.
- Added the "Wolf's Clothing" talent to blighted War Hounds.
- Reworked "Slyness" (again). In summary, it now grants a natural attack that functions to the same effect as the original talent.
- "Blazing Body" now grants a gesturing natural attack that Flameshocks the next melee attacker.
- "Guillotine" now grants a clawing natural attack that finishes off weakened targets.
- "Standoff/Impasse" now grants a gesturing natural attack that scares the next melee attacker back.
- "Provocation" now grants a bashing natural attack that gets stronger if you have a Frenzy effect.

[CHANGES]
- Removed "Sapient Ones" from non-minotaur classes, since it is now a Worldly Knowledge tree. This was only meant to be a test! Sorry guys!
- The shield produced by "Uuuuuundulate..." no longer depletes unless the damage received is intentional.
- "Thrashing" is now capped at your physical power.
- Reduced the reflection from "Gore" to half, but it now reduces damage you receive from other targets as well!
- Significantly increased the overall turn gain of "Annihilation"
- Added the "Lore" for "Raging Beast". Whoops... Forgot about it!
- "Curry Favor" is now instant-use.
- Just for fun, "Still Giant" now also provides petrification immunity (when used).
- For Treasure Hoarder's Will, reduced the amount of stats gained from "Unknown Forces" objects (from 3.0 to 1.8)
- "Snarling Roar" now reduces damage from things SUMMONED by the target as well.
- "Beneath The Wake" now remains permanently active while you are in "flooded" zones (Lake Nur, Underwater Cave, etc...)
- Reduced Minotaur's base Wildness (down to 20)
- Reduced Minotaur's talent tree proficiency for both Natural Combat and Inner Animal (NC to 0.9, IA to 0.8)
- "Helmbreaker" now deals less damage based on the target's rank. Also, if the target is a high rank, it will only deal damage based on their CURRENT life.
- The "rules" of "Bloodhounding" have changed slightly. Scenting will be far more difficult now, but now has many rewards involved.
- SIGNIFICANTLY buffed the damage of War Hound's starting natural attacks; they now scale on Ferocity and Luck. This will allow War Hound to bump MUCH more effectively now!
- "Infuriated Roar" now has a targetting radius to make aiming a little easier.
- "Terrorizing Roar" now has a targetting radius to make aiming a little easier.
- "Cry Resonance" now has a targetting radius to make aiming a little easier.
- "Cry Resonance" now scales on Mind power as well and has a shortened cooldown.
- Reduced the Hate drain of "Wereform" at TL1 from 11 to 6 (nearly twice the duration now)
- TL10 of "Wereform" now fools your own typing as well (allowing you to "Belie" without going into "Pilfering Beast")
*** See details on "Wolf's Clothing"
- Improved the experience bonus of Wolf (War Hound) and Mantis (Ritch) by 5%.
- The Critical Power gained from "Hungry Eyes" has been reduced.
- Reduced the damage amplification of "Pin Down" and extended the effect to 2 turns instead. It now also requires that you are larger than the target.
*** It feels as though this talent is carrying War Hound. I don't want that to be the case.
- "Tolerance" now reduces ANY unintentional damage you would receive during your own turn (while you are "intentional").
*** This means it will protect you from MANY more things, such as "Burning Hex" or various counterattacks.
*** ALSO, because it is now a SEPARATE damage reduction effect, it will experience LESS diminishing returns when used with Torques and such.
- Modified the "Hunting" talent tree so that they (mostly) apply for the entire party. As such, it is now thusly named "Hunting Pack"!
- Toned down the "Willpower" bonus from "Humble Spirit" slightly.
- Certain quest-related talent lores are no longer there if you are not on the quest.
- Rose the "Knowledge" cap for Drakelings to 200. This simply means they can acquire more Cunning, and thus will use talents even more frequently.

[FIXES]
- (sorta) Fixed a timing issue when retiring via "Legacy". This caused it to sometimes kill to no effect (because the game thinks there are no more playable characters!)
- Fixed a VERY particular circumstance where The Summoner will think that you are betraying him and will not offer to remove ailments.
- Fixed a bug tht prevented "Headlong Charge" from being used through walls.
- "Hammer Down" now actually PINS targets you hit.
- Somewhat improved the logic for "Thrash About's" displacement.
- "Sacrifice" now checks physical save. Whoops...
- Corrected the wording for learning avatar orb talent trees.
- Fixed a bug where speaking to The Summoner (while NOT an avatar) would give avatar dialogue.
- Fixed a bug which caused "Inner Animal" and "Noble Animal" to NOT function retroactively (sorry!)
- Corrected the text in "Treasure Hoarder's Will" that mentioned received +5 to stats (it was actually +3, and now its +1.8-- See below)
- Fixed a bug where having no secondary heritage would allow you to absorb physical attacks.
- Fixed an error that appears sometimes with AI targetting (this happened OUTSIDE of OoTS...)
- Fixed an issue with "Spectral Blade"... Also made it a little cooler!
- Corrected some wording for "Iron Heart".
- "Solitarity" is no longer a beneficial effect (and thus, can't be manually cancelled)
- "Belie" is now correctly affected by "Increased Stealth Power".
- "Wereform" is now correctly affected by "Increased Stealth Power".
- Fixed a bug with the Ritch reflections quest
- Fixed a bug with "Scent of Blood" not triggering on things that are scented via "Pick Up Scent" after death.
- Fixed an issue with The Summoner not giving you your "Reflections" dialogue if you were betraying him. (SORRY!!!)
- Fixed a bug with Belie/Wereform.... Uhhh, the "saving" events were NEVER triggering, meaning you would ALWAYS successfully save... (._.;;)
- Fixed a bug with performing natural attacks you do not have any of.
- Fixed a bug with how NPCs gained "Wildness" from Natural Combat talents. They will now gain SIGNIFICANTLY more wildness (and thus, have MUCH higher life, regeneration, etc...)
- Replaced some missing code that caused the Reflections unlock to not occur... (This was a really bad one)
- Tweaked the "Intention" logic a bit. Hope this makes things work better, not worse...
- Fixed a bug that caused Fire Drake's heritage to NOT resolve when starting a new character.
- Fixed a TERRIBLE bug that would cause "Blighted" avatars to immediately lose ALL of their life if they damaged an Antimagic Shield while having Damage Reflection. (if you wondered how you suddenly died, this might be why)

Update: 8 Sep, 2017 @ 10:52am

[FEATURES]
- Added "Wild-Heart/Cytokinesis" to the Worldly Knowledge list.
*** This is a talent tree intended to "replace" the original usefulness of learning "Providence" via Worldly Knowledge. It features talents that remove any kind of detrimental effect-- Something that has perhaps been long awaited by OoTS players-- And even contains a one-time death block to boot!
*** This tree is not really "field" tested, so it could end up being strong or weak. Who knows? We'll see how this goes!

[CHANGES]
- Reduced the duration of the seam created by Fissure.
- For Minotaur: Switched "Mystical Beast" and "Brute Force" as unlocked/locked talent trees.
- For Minotaur: "Wealth" is now an unlocked talent tree.
- Minotaur now learns "Weapon Grip", a talent that reverts you back to the "normal" style of fighting.
- "Mystical Beast" talents can now be learned with Constitution.
*** It seems we can ALL agree these changes were necessary!
- Changed the icon for "Crush Gems" because people are immature.

[FIXES]
- Fixed a bug with "Devourer of Men" when absorbing certain resources.
- Fixed a bug that caused the wrong damage values to be displayed for weapons in the "Natural Attacks" section of the Character Sheet.

Update: 7 Sep, 2017 @ 7:51am

[FIXES]
- Fixed some unreplaced dialogue in the Minotaur reflections
- Whoops. I broke the reflections quests!

Update: 7 Sep, 2017 @ 6:28am

[FEATURES]
- "Minotaur"! It's finally here after a long wait! This class is adept at everything the words "Brute Force" means!
- "Improved" the Hydra's reflections reward. It should be a little more viable now!
- Added SEVERAL new hidden effects for various Artifacts. As a hint: Most respond to possessing certain talents or knowing certain talent trees, so try experimenting a bit with everything!
*** Example: Wear "Imp Claw" with the "Wild-Heart/Strewn" talent tree unlocked!
- Added SEVERAL new "headhunts"!

[CHANGES]
- "Dragon Scales" will no longer provide increased resistance cap or affinity at talent level 5 if it is NOT your primary/secondary heritage (this is mainly targetted at NERFING "Multihued Drake Scales")
- Changed the conditions for one of Enghryza's (important) dialogue options. (hint: don't eat the book right away!)
- Modified the reflections quest text to clarify your status in terms of conditions. (Unfortunately, this fix is NOT retroactive, and it cannot be made so.)

[FIXES]
- Fixed a bug with learning "Endless Desire" when you do not have a reflections quest.
- Fixed a bug with the "distraction" effect of "Bound Off".
- Fixed a bug with the "hostility" effect of "Cry Havoc".
- Fixed a bug with "Sound Sight"... I think.
- Fixed a bug with the deception caused by "Belie".
- Fixed a bug with "howls" and how they interact with newly-spawned things.
- Fixed a bug with NOT receiving increased ferocity when using "so-and-so".
- Fixed a bug with "Wereform" not negating a portion of reduced healing.
- Fixed a bug with "Great Caller" granting too many talent points.
- You are no longer life burned if you are not an avatar.
- Fixed a bug that prevented you from receiving the bonus Blight/Nature resistance from Blighted/Superior Form.
- Fixed a bug with arcane objects in your stomach when you become antimagic.
- Fixed a TERRIBLE bug that caused blighted avatars with damage reflection to be killed INSTANTLY by Antimagic Shield! YIKES!!
- Perhaps fixed a bug with Temporal Explorers and reflections quests.
- Fixed some bugginess with "Shieldbreaker"... Whoops.
- Fixed Multihued Drake Scales... No, really. I finally discovered what causes it and fixed it. It's absolutely gone for good, no doubts about it.
- Fixed an exploit with learning another secondary heritage WHILST learning Multihued Drake Scales.
- Fixed a bug with The Summoner mentioning Dreadfell AFTER beating it...
- (Hopefully) fixed a duplication bug with Inner Demons and such. Thank you for NOT abusing this! (:D)

Update: 24 Aug, 2017 @ 2:53pm

*** {0.5.7}
[NOTICES]
- A loophole with "Antimagic Form": You can still BUY arcane objects... Oh well, I'm going to allow this!
- Avatars will automatically receive the "Sapient Ones" talent tree if they enter the world map... Except Ritch. Ritch doesn't get it.

[FEATURES]
- A temporary addition of the "Wild-Heart/Sapient Ones" talent tree to all the avatars (except Ritch, whom already gets an extra tool slot-- And doesn't have a tail).

[CHANGES]
- "Renewing Flames" now targets yourself by default.
- In accord to the above, all avatars (except Ritch) has received a new "Tail" equipment slot.

[FIXES]
- Applied a possible fix to an add-on conflict between Odyssey of The Summoner and "Infinite Dungeon 500"
- Fixed a problem with being "Life Burned", even though you have "removed" your corruption.
- Fixed a bug with "Violence". As they say: "Violence begets Violence"...
- Some tweaks to "Soul Transfusion" and "Soul Tether". Hoping to make them work a little better.
- Fixed an issue with the "Nimisil" headhunt.
- (Hopefully) fixed a bug with "Swallow Whole" when used by NPCs.



*** {0.5.6}
[CHANGES]
- Oops! I forgot! Now that War Hound's here, I can give Ritch the "Perseverance" talent tree! Enjoy!

[FIXES]
- Some issues with how "attachment" spots were working. Particles and such should now appear in the right locations.

Update: 12 Aug, 2017 @ 12:36pm

[CHANGES]
- You will now receive "Antimatter" UNLOCKED.
*** If you already have "Antimatter", go to the World Map to get a free category point.

[FIXES]
- If an enemy is overkilled, they will no longer "clone" when struck
- Fixed a bug with the "War Hound opponent" (forgot to carry the 1)
- Fixed a bug with "Antimagic Form": No, you CANNOT pick up arcane objects or artifacts!

Update: 11 Aug, 2017 @ 5:29pm

[FEATURES]
- Two new aesthetic birth options!
- New playable Avatar: "War Hound"-- A highly-mobile, close-combat savage of nature!
*** ... However, it's going to be a little bare bones: The "Reflections" quest will come later because it has some VERY complex mechanics I'm going to need more time to implement.

[CHANGES]
- There is now an "interesting" interaction when one is both blighted AND antimattered...
*** Instead of treating it like a bug, I'm going to treat it like a feature!
- "Sovereign's Domain" now checks Confusion immunity.
- "Overshadow" now scales a little less on Size Category.
- "Natural Combat" is now "usable" by NPCs. This basically means "duplicates" (particularly, projections in Dreamscape) will STILL have Natural Combat talents (and be less awful).
- The birth option to become Blighted must now be unlocked for each individual class! The old unlock now allows you to APPEAR like a blighted avatar, no matter what you are.
- The maximum potential damage of "Bloody Breath" is lowered. Also fixed a bug with it being able to achieve spell criticals if used with Breath Control.
- The difficulty discrepancy for clasping on Hydra heads are now MUCH higher! It is now also more difficult for Hydras to clasp objects. Be aware of the individual likes and dislikes of your heads!
- Significantly extended the duration of "discomforted" clasps.
- "Batter" no longer causes bleeding if the target has been overkilled (as from "Macabre End").
- Avatars now require TL10 of "Dragon Heritage" to learn "Draconic Body". (Sorry guys! This prodigy's just a bit too OP on certain Avatars. Consider using "Wild Resolve" as a (superior) alternative!)
- BIG nerf to Hydra: Life Rating reduced by 2. Starting Wildness reduced by 5. "Hydragon" talent tree gives less saves and little-to-no defense.
*** Let's juxtapose the Lv50, max-stat, fully-talented Hydras...
*** Before: 1431 Maximum Life, 56 Defense, 71 Physical Save, 69 Spell Save, 71 Mental Save
*** After: 1251 Maximum Life, 33 Defense, 55 Physical Save, 54 Spell Save, 56 Mental Save

[FIXES]
- Fixed a *peculiar* case where "Renewing Flames" used on a multiplying enemy would cause an error-- Due to it NOT having an X or Y coordinate...
*** ... There are probably a TON more situations like this-- But let's stay optimistic! Replicating characters tends to be... "Messy", to say the least. (COUGH-FORGERY-OF-HAZE-COUGH)
- Fixed a GRIEVOUS error with the "Dragoneering" plotline for Fire Drake that prevented an unlock. If you have already done it before, you will know what this error was...
- Applied a... Shall we say, "brutish" solution to the "Dragon Heritage" problem. I am CERTAIN we will NEVER see or hear from this bug ever again. EVER.
- Fixed a bug with "Mist Shroud" if the game is reloaded after it is used.
- Corrected the explanation text for how "Blood Shock" occurs.
- Fixed the Shadow Crypt duplication glitch. (Sheesh...!)
- Fixed a bug with "Oozing Heart".
- Fixed a bug with the "Blood Master" headhunt.
- "Avatars" will no longer accrue "Blighting" if they are NOT in the Maj'Eyal campaign (this is just for convenience!)

Update: 6 Aug, 2017 @ 2:40pm

[CHANGES]
- You can no longer clasp "Impermanent" objects.
- "Treasure Hoarder's Will" now has a cap of 250 Encumbrance for bonus effects.
- Lowered the threshold for Drakelings to receive their "Ultimate" trait (it's "easier" now)
- "Nurturing" (as from "Dragon Heritage") can no longer exceed the target's missing life. (IE: if you have 300/400 life, you can only be nourished by 100)
*** This change is to counteract the "frontloading" of healing on Drakelings as a (somewhat mindless) defensive tactic. The "minigame" of healing Drakelings should be a little more interactive, as only long-term sustained effects will be able to "responsively" heal them now.
- Increased the "Life Steal" of "Hookclaw" natural attacks to 25% (from 20%)
- "Batter" now causes "Flesh Wounds", NOT "Bleeding". (much safer, less obtrusive bleeding)
- "Lick Wounds" can now cure "Flesh Wounds" and is guaranteed to do so.
- "Keen Awareness" now grants 2 more Infravision (the overall gain is increased by 2). It also "rounds up", meaning you will see gains sooner.
- The "Corruption" threshold is MUCH higher now (it is now MODIFIED by Constitution plus a base value, rather than being DETERMINED by it)

[FIXES]
- Some missing code to allow Drakelings to learn "Scale Temperance" and "Scale Potential".
- "Heart of Gloom" no longer modifies your "Wildness" (This was exploitable!). It now modifies a "soft" value called "Wild Power".
- Fixed an error that occurs when Drakelings are wearing "a certain thing".
- Corrected a rounding issue with "Hamper" (removed more sustains than it said it would)
- Fixed a bug with "Nature's Bane" if one received 200% or more build-up in a single turn. (Sorry Ritch!!)
- Fixed a bug concerning Darklings when they are instantly-killed.
- Fixed a bug with Drakelings not receiving your "no-breathing" property if you started blighted.
*** The following are NOT retroactive to "old" characters
- Sludgenest is now GUARANTEED to appear for Avatars. (Whoops.)