Tales of Maj'Eyal

Tales of Maj'Eyal

Odyssey of The Summoner
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Update: 20 Jul, 2016 @ 5:19am

"Apologies! It seems the last update didn't go through on Steam. Sorry about that!"

*** Version: 0.2.2 ~ "Now with less early game...?? Awww!!"
*** This update was VERY delayed due to the "glitchiness" of the new constraints for hydra heads. Although I think I may have fixed it, I have a feeling it can be broken VERY easily, so I will immediately fix this as soon as I hear about any problems (:D)

[General]
(Buffs)
- There was once an earlier glitch which caused Bear Strength to provide twice as much physical power. Let's try this out and see what it breaks. :D
(BUGS)
- The Wilderness starting point has been moved over slightly (to make your next destination a little more obvious)
- Adjusted the level difficulty descriptors for "Summoner" locations. ("Summoner's Grove" IS NOT a Level 20 zone (D:) )

[Hydra]
(Nerfs)
- Each head in "Hydragon" now requires you to know an amount of talents from its respective talent tree (for example: Talent Level 3 of "Three Bites" now requires you to know 2 Feral Hydra talents)
- Additionally, "Breath Hydra", "Glare Hydra", and "Feral Hydra" now each require a certain number of each respective head to be learned (for example: "Incite Death" now requires you to have 4 Glare Heads before it can be learned)
- Hydragon talents now have no level requirement-- With exception to "Three Triads", which has now been doubled.
*** Upon entering the Wilderness, you will be refunded back to 1 point in each head. To be nice, I won't unequip any clasped items or reset your heads (:D)
- It seems I overbuffed the early game of many Feral Hydra talents. Their early, low level damage is slightly decreased now, but their late-game, scaled damage remains very powerful.
- "Drag In" will now only perform the secondary attack if the target was not already next to you.
- A slight nerf to "Recuperate"-- You will now need x1.5 mastery to achieve 40% regeneration
- "Misty" tiles now inherit the breathing properties of whatever tile they replace, meaning you can no longer breathe underwater on top of one.
(Buffs)
- "Thrash About" is slightly buffed for earlier points (:D)
(BUGS)
- Somewhat fixed a bug where "Mist Shroud" illusions would replicate "sensitive" effects/talents. There are plenty more bugs to be found with Hallucinations, however...
- ATTEMPTING to make mist clones behave themselves (>=O)

[Ritch]
(Buffs)
- "Bladed Mail" now has "Bleeding" retaliation instead of "Physical" retaliation. This means the damage is slower and works in less circumstances, but now synergizes with VARIOUS Ritch talents.
(BUGS)
- Corrected stat requirements for "Strewn" and "Agonize" talent trees

Update: 17 Jul, 2016 @ 9:52am

*** Version: 0.2.1 ~ "Now with more-- WHOA! You changed WAY too many things!! D: "
[General]
- Modified the "Eagle Eyes" talent. The accuracy curve now starts at 8 and ends at 34, effectively increasing early gains and reducing late gains.
- Modified the "Sturdy Heart" talent. The "Die At" effect is now a flat percentage of your maximum life (15~45% from 0 to 100 Wild Power)
*** You all wanted a "healing" activated effect, right? (:D)
- Modified the "Natural Cycle" talent. The activated effect is now SIGNIFICANTLY more potent and lasts longer at lower wild power.
- A quick fix to a chat issue with The Summoner in the grove.

[Hydra]
- Fixed an incorrect value that marked "Lurking Beast", "Mist Beast", and "Glob" as Lv10-only Talent Trees (although, it really should not have been possible to unlock them until Lv10 ANYWAYS *glares at everyone*)
- "Recuperate" is now the 2nd talent in the Recuperation talent tree. Sorry guys! (D:)
*** Those playing Hydra in a previous version will have ALL their points in "Recuperate" refunded upon entering the Wilderness.

[Fire Drake]
- A Drakeling's inspiration will now be displayed in the game log.
- Implemented a solution that should prevent Drakelings from being stuck at level 1.
- Various talent descriptions in the "Dragon Brood" Talent Tree have been clarified
- Discovered the cause of Raise Drakelings's "Kill Dragons" and "Kill Powerful" effects not triggering. They should now work correctly.
- Additionally, the order of feats for each talent level of "Raise Drakelings" has been rearranged. Please inspect this before resuming your Fire Drake runs!
*** These WILL NOT be refunded, because they affect the world in a permanent way! Sorry about that!
- Drakelings no longer have a "Give Orders" option (this will not be reflected for old Drakelings).
*** Please use the quick fix item provided on the wilderness to update Drakeling behavior (this will not remove the "Give Orders" option however)

[Ritch]
- The sting from "Deadly Sting" will no longer trigger if the target is already dead
- The order of "Ego/Mantis" talents have been rearranged! Particularly, "Guillotine" is now the 2ND talent in the tree!
- The bonus physical damage on "Bloody Edge" has been increased. COME ON!!! LET'S SEE SOME BLOOD!! (:D)
*** Those playing Ritch in a previous version will have ALL their points in "Ego/Mantis" refunded upon entering the Wilderness.




*** Version: 0.2.0 ~ "The 'King's Legacy' update!"
*** This patch greatly buffs Drakelings by fixing SEVERAL qualities/bugs about their interactions.
*** Also, I have created a new system for tracking the add-on version of save files, allowing me to implement "quick fixes" on a per-situation basis. (this means you shouldn't need to restart your save files as much anymore!)
*** To trigger an auto-fix, simply enter the Wilderness. For this update, characters with Drakelings are going to get an item that will correct various issues with Drakelings when used. I hope this will be a "pill" that heals, not harms (:D)

- Some general tuning up to various things (particularly, grammar and Drakeling talents)
- A LARGE fix for how Drakeling talent inheritance works. In summary, Drakelings can now learn talents in ANY order, as long as they have the necessary stats.
- "Dragon Scales" talents will now transfer to ALL of your Drakelings as soon as you learn them. (the quick-fix will implement this for old drakelings)

- Corrected a problem with the Dark Crypt quest. (TYPO! I'm sorry! (D:) )
- Corrected an issue with quick-switching weapons (I typo too much...)
- VARIOUS corrections to "Conflagration" talents. Let's just say it's working A WHOLE LOT better now...
- I have been looking into "Legacy", but it still requires more field-testing. Oh! You don't know what that is? ... *sneaks away*

Update: 16 Jul, 2016 @ 6:07pm

*** Version: 0.1.4 ~ "Now with more compatibility and hand-holding!"
- A solution provided by "HousePet" and his "More Tales" add-on. The wilderness is no longer being overloaded, and thusly, "OoTS" should now be compatible with add-ons that convert/transform the Wilderness. Props to you good sir for this solution! (:D)
- Gave pseudo-superloaded behavior to the "quickSwitchWeapons()" function. It will now ONLY overwrite quick-swap behavior if the current character is an Avatar, which should allow functionality from other add-ons to pass through normally.
- The "Birth Weakness" effect will no longer prevent you from entering the world map. AAAAAAAAAHHHHHHHH!!!
- Corrected a quest error after completing Dreadfell.
- "Rebelling" is now a beneficial effect (don't ask)
- Drakelings SHOULD no longer emote when they aren't present (what the...)

Update: 16 Jul, 2016 @ 10:39am

*** Version: 0.1.3 ~ "Now with more love for reincarnation (both you and Drakelings)"
- Corrected a critical bug that occurred if a player selected "Restart With The Same Character" as an Avatar. This prevented the "OoTS" flag from activating, which in turn disabled ALL "OoTS" events (such as the "Derth truce" event, or the "Heart of Gloom madness" event). The way this flag is triggered has been changed, allowing you to restart characters with no further issues.
- Corrected a critical issue that caused "Raise Drakeling" to fail in the middle of creating a Drakeling, producing a walking error-machine.
- Initial dependency for new Drakelings (excluding the unique ones) is slightly lower (this means they won't like you quite as much to start with)
- Shared EXP will no longer pop up for 0 EXP gains.
- Corrected the misdisplayed encumbrance value when upchucking certain objects.
- Corrected a bug where "Consume" would eat an entire stack of an object instead of just one. This, in turn, caused the upchucked object to return as only one object (which sucks).

Update: 16 Jul, 2016 @ 2:39am

*** Version: 0.1.2 ~ "Now WITHOUT horrible recursions! (hopefully)"
- I have identified EXACTLY what causes the terrible recursion when picking up "Serpent's Glare" or other consumables. I have tested absolutely EVERY situation possible and are CONFIDENT we will never be seeing that error again (wipes sweat off forehead) whew!
- Slight tweak to "Soul Reaper" talent identification. If you have, somehow, managed to unlock this already... I apologize! (xP)
- Fixed the error that fires when doing multi-head attacks while having "Hydra Mixture" active. Summary of the cause? I'm dumb. (xP)
- "Boldly and Fiercely" error is fixed. Silly coding was the problem!
- Determined the cause of the "disappear()" error during the beginning sequence. It seems I have NEVER once triggered the retreat while an Arrow/Shot was airborne, and the retreat event was trying (futilely) to despawn those (xP)

Update: 15 Jul, 2016 @ 11:11am

*** Version: 0.1.1
- A Hydra/Ritch specific problem caused the Reflection quest to fire an error. It is an otherwise harmless error however since neither have their Reflections implemented yet.
- Created "Dark UI" versions of equipdoll slots-- Play on Dark UI users! (:D)

Update: 15 Jul, 2016 @ 8:33am