Stellaris

Stellaris

Playable Robots (fixed) [outdated]
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Update: 24 Jul, 2016 @ 3:43pm

Add missing vanilla trait thrifty

https://github.com/gtosh4/playablerobots/commit/677f80ecff649b84943cdb565f532a8634962564

Update: 22 Jul, 2016 @ 12:00am

Require android trait for the new government types.

https://github.com/gtosh4/playablerobots/commit/2d615b0fd8dbc0643ddd941f2b1e9c33e28915f8

Update: 21 Jul, 2016 @ 11:18am

Update election_term_years from 5 to 10 to match changes made to other elected governments in 1.2.1

https://github.com/gtosh4/playablerobots/commit/bea35734d9c5113e2833ce079a508ddc41fde39f

Update: 20 Jul, 2016 @ 11:25am

Initial Upload

Fixes & features added in this version:

Cookiemonster364's fix for trait copying
Fix habitibility bonus progression (was 10% -> 5% -> 7.5% -> 10%) to (10% -> 50% -> 75% -> 100%)
Fix initial pops not being the same race and new pops (fix for xenophobic ethic and repugnant trait)
Add support for Awakening traits
Improve the game start tile modification a bit. Was: replace farms and power plant lvl 1 with power plant lvl 2. Now: replace farms with power plant lvl 1 & replace base tile food with energy.
Select synthetic playstyle by selecting the trait in species creation instead of as a window on game start.

https://github.com/gtosh4/playablerobots/commit/b0fe6c7f7ca8b3a342d1520d716d29c9121e79a8