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Read the description please
Make sure you selected the [code single]Synthetic[/code] trait when creating your species."
This does *NOT* work. I have tried it dozens of times now - if you set it up completely like you say, you can't build any pops. The only way it works is selecting the robots option under the appearance tab and using that, but it makes no sense how just changing the appearance of your species changes how tihs works or not. If I can't build any pops and they don't grow naturally, they will obviously not work out and my game is broken.
Is there a way to fix this that I have missed? Until one such fix comes by, I won't be playing with this because I can't :(
I'm just thinking about playing like this. Its not unfair because PC now has the same possibilities to expand with 100% Planets all around the Galaxy. And this with Insane Difficulty. I'm anxious to see the epic endfight battles :)
Just target the planet you wish to colonize (in system view, not galaxy view) and open console with the ^ key. Then enter following command: planet_class pc_ringworld_habitable
This will change the planet type. The drawback is, that all your planets will then look like ringworld segments :)
Btw any planet modifiers, like +Minerals or -Food or stuff like that will stay as is. So no "cheating" there :)
I haven't had any issues doing this with Playable Robots Fixed, but this CAN cause unexpected things to happen if you do this for all outdated mods.
I'd love to play this, but currently can't :(
Anyone know what's bugged, and how to fix it?
That is what happened to me earlier...I have done as I described and it has worked so far..I shall post again if I have any probs...oh I should add sorry for my crap spelling and I disabled PR and just selected PRF to run the game.
Hope that helps, I do like this mod, I just wish they were less emotional, or at least have a edict that conditions pops to be less emo.
This is an older save game I've had running since gtosh4 first started working on the mod. I haven't really had anything weird happening until earlier when I typed that up. I'm mostly just curious about what caused that to happen. I've purged those few pops that turned organic and haven't seen anymore since.
Not sure if this mod now conflicts with Colonization Unlimited, but this is the first time I'm experiencing this. So far this has only happened on one of my planets.
This is a New Species notification window that pops up:
"Many of the Synthetic Android inhabitants on *Planet Name* have turned to genetic modification to help them cope with the planet's hostile environment. The changes they have made to themselves are being passed on to their offspring, and their physical appearance is changing at an alarming rate. They have started referring to themselves as *Insert Species Name here*"
@Durgur : Unfortunately, not much I can do for this without mucking around what little control we get over sector AI.
@mrhade : That's the point. You get to choose either reproduce (don't select Synthetic trait) or build (select Synthetic trait).