Stellaris

Stellaris

Playable Robots (fixed) [outdated]
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Update: 19 Aug, 2016 @ 11:01am

Initial Upload

Update: 15 Aug, 2016 @ 11:27am

https://github.com/gtosh4/playablerobots/commit/abb578b7dc6c32ecfe68b8d33f37e6c640cd5081

Update: 11 Aug, 2016 @ 9:20pm

https://github.com/gtosh4/playablerobots/commit/665cfe4d16b5977772c14ebb5a96c25205e5f327

Update: 11 Aug, 2016 @ 5:41pm

Initial Upload

Update: 4 Aug, 2016 @ 1:56pm

Fixed bugs:

a) It seems that food tiles on your homeworld have energy added, rather than replacing the food.
b) Whilst your species now keeps its name (yay!), you no longer have a founding world ("this species comes from the of .")

https://github.com/gtosh4/playablerobots/commit/1a958b61e2ddd36f67fea37c384d3da8dfd55cb0

Update: 31 Jul, 2016 @ 1:29pm

Bump growth rate to 2.0/2.2/2.4/2.6

https://github.com/gtosh4/playablerobots/commit/65881605d811d4be9e4234257576f3953c79d919

Update: 29 Jul, 2016 @ 2:47am

Support all traits and portraits

https://github.com/gtosh4/playablerobots/commit/06c801bf1f6fb8ef20ad4df666a809299a7e6de0

Update: 27 Jul, 2016 @ 7:53pm

Add support for Colonize Unlimited preference traits.

https://github.com/gtosh4/playablerobots/commit/291f7f434847138110e0d965f15a7c36dffa6fa1

Update: 26 Jul, 2016 @ 3:42pm

  • Move policy changes to a new filename to not overwrite the default file. Also remove irrelevant policies and only overwrite the necessary ones (leadership and ai).
  • Switch from 'on_press_begin' to 'on_game_start'
  • Add missing portrait 'robot1' to buildable pops

https://github.com/gtosh4/playablerobots/commit/23f152d4655a99820c741a411bcbdb229a16537c

Update: 25 Jul, 2016 @ 9:07pm

Add opposite traits for the Breeder traits and when you reach level 3 upgrade (100% habitability bonus) you are refunded you adaptive traits since you no longer need them.
Fixed bug where 'ai1' portrait couldn't build pops.

https://github.com/gtosh4/playablerobots/commit/8bde3affcdedf9ff730a228c5e10a4d1127a4970