RimWorld

RimWorld

Infused
Showing 21-30 of 38 entries
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Update: 24 Jan, 2019 @ 10:50am

Update on 1/24/2019 1:48:55 PM.
- Fix About.xml

Update: 7 Jan, 2019 @ 1:26pm

Update on 1/7/2019 4:25:37 PM.
- Allow all races including animals
- Implement hardcoded Stat blacklist for pawns

Update: 1 Dec, 2018 @ 3:48pm

Update on 12/1/2018 6:47:46 PM.
Added a check to prevent PrepareCarefully from adding more infusions.

Update: 27 Nov, 2018 @ 12:43pm

Update on 11/27/2018 3:43:14 PM.
+ StatsReport fix

Update: 25 Nov, 2018 @ 4:32pm

Update on 11/25/2018 7:32:25 PM.

I did a huge rework, rewrote the mod from 0. Fundamentally the mod is the same but now it's even more flexible for infusions. Control to the user and even more control to the modders.

+160 new infusions for tech items and beyond thanks to Raydarken
+ configurable chance and bias
+ infusions are no longer limited to prefix and suffix, You can cram as many as you want into a single item. By default only medieval gets 2 while tech items get 1.
+ leaner and better
- will error once if you are using an old save, something about a Map_Component, ignore, it won't give you any issues.

Update: 20 Oct, 2018 @ 10:51am

[Auto-generated text]: Update on 10/20/2018 12:50:38 PM.

Update: 13 Sep, 2018 @ 10:53pm

[Auto-generated text]: Update on 9/14/2018 12:52:25 AM.

Update: 18 Nov, 2017 @ 1:23pm

[Auto-generated text]: Update on 11/18/2017 4:22:34 PM.

Update: 3 Jun, 2017 @ 5:44pm

[Auto-generated text]: Update on 6/3/2017 7:44:23 PM.

Update: 3 Jun, 2017 @ 1:59am

[Auto-generated text]: Update on 6/3/2017 3:58:59 AM.