Garry's Mod

Garry's Mod

TTT_Canvas
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Update: 29 Nov, 2019 @ 4:26pm

Update to @241

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Changelogs from HG:
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(241 (b8696ef7bf96))
- Replace missing art texture with dev texture
- Bump TTT text version

(240 (855f6c66e605))
- Fix clip brush on lower stairs

(239 (c59c91980964))
- Bump tags

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Also: Fixed lua script to be map specific.

Update: 29 Nov, 2019 @ 2:19am

Update to @238

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Changelogs from HG:
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(238 (53d4624d1bc1))
- Bump TTT text version
- Exit Cordon

(237 (fb3844c5ffe7))
- Reduce inner large round office light brightness

(236 (e6840c50db91))
- Revamp large round office ceiling tiles in innner area
- Increase light brightness in large round office inner area

(235 (6cd211cccd86))
- Revamp inner large round office
- Replace old windows in large round office
- Add beams to large round office main entrance

(234 (33298de1f77d))
- Put LRO Dividers in hidden visgroup and fix leak
- Hide BANANAS visgroup

(233 (33c76934dd0c))
- Revamp large round office (again)^(again)

(232 (fe769c943fc7))
- Add doorknobs on a lot of brush doors
- Brighten up lower round hallway near white-room entrance
- Continue nodrawing old dev textures

(231 (07c19774006a))
- Bump Tags

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Also: Fixed lua script to be map specific.

Update: 5 Feb, 2019 @ 2:28pm

Update to @230

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Changelogs from HG:
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(230 (5aebe72739ec))
- Bump TTT Text version
- Fix vent & light alignment of lights in largeroundoffice

(229 (076e82aaba70))
- Nodraw ceilingtiles in small round office

(228 (80bdedc5169c))
- Remove unused team filter
- Add npcsniper relations for !activator
- Add experimental flare
- Add comments to entities

(227 (f58b47bebc0e))
- Replace brush-based pipes with models in basement entrance
- Remove soundfoam models in lobby
- Fix some plaster face-aligns
- Push upper stair wall further into walkspace

(226 (5911d0d28ce7))
- Bump TTT Text version

(225 (cc6fda76a676))
- Remove vestigial exterior of auditorium
- Replace some EP2-only textures
- Remove single window from large office
- Block vis in large office with window blinds
- Start replacing large office windows with more optimized ones
- Change large office colors
- Add ceiling-tile panels and lights

(224 (c1d3adccf011))
- Fix leak in large round office

(223 (bcad8db9692c))
- Add areaportal in lower round hallway
- Refine large round office
- Remove areaportal from presentation room storage door
- Bump TTT text version
- Shift skybox building exterior to represent recent geo changes

(222 (547f222c849a))
- Add art displaycase metal frames
- Remove wall art brushes in auditorium
- Forget .log

(221 (b013206a1d49))
- Shift and extend large round office viewing windows
- Remove makeshift opening in hallway to large round offices
- Add storage room to link large round office and presentation room
- Change external building texture from stone to metal in areas
- Replace external window texture

(220 (609268c24d3f))
- Bump Tags

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Update: 17 Jul, 2018 @ 8:53pm

Update to @219

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Changelogs from HG:
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(219 (9f37e8af1c4f))
- Add bananas to visgroup
- Add black stripe to large office partition
- Replace carpet texture in large office
- Bump TTT Text version

(218 (a0888563288e))
- Add occluder back in auditorium
- Add hints to large window area for ambient cubes

(217 (cb96d07873d3))
- Remove leftover template table

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Additional: Included lua script to run r_radiosity 4 - should fix lag for most people.

Update: 3 Jul, 2018 @ 1:04am

Update to @216

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Changelogs from HG:
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(216 (2b4942e4aca7))
- Make sure to disable fading on the auditorium props
- Fix some detail geo
- Add striped bands to large office deadening wall
- Add target for remover
- Add description text for some entities
- Bump TTT Version

(215 (e99cec80d697))
- Add many desks and misc props
- Added detail to window office across from projector room
- Add wall into large office area (I'm re-doing this room AGAIN)
- Change skybox unseen textures to non-ep2 reliant ones

(214 (8e97d30d46c8))
- Fix wall light fixtures not having spotlight effects
- Add misc physic prop detail
- Add meeting-room style windows to lower connecting hallway
- Bump TTT Text revision

(213 (2ec2fe0cfe43))
- Remove fade scale on brackets, should fix lag

(212 (b6c4cc2e4236))
- Bump tags

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Update: 30 Apr, 2018 @ 9:56pm

Update to @211

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Changelogs from HG:
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(211 (c521f169974c))
- Texturize glass frames in auditorium
- Fix stripey hall stairs to be 8x12 rise/run
- Add some details
- Support for non-refract glass edges
- Add doors to secure the whole employee area of the building
- Add some lights and other details
- Misc fixes
- Bump TTT Text version

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Other: Now packing content with map, canvas_content is no longer required, however will not conflict if still installed.

Update: 31 Oct, 2017 @ 12:22am

Update to @210

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Changelogs from HG:
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(210 (fca228433c0e))
- Fix visible dev textures
- Bump TTT text version

(209 (26a01c19f8ce))
- Removed a bunch of occluders
Weren't placed in key spots, probably more trouble than worth

(208 (ae43886a9044))
- Bump HG tags
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Other: Included a workshop resourceadd lua file, this should make clients download the content when the server loads the map. This could be done manually, but I figure I should probably do it.

Update: 13 Oct, 2017 @ 2:23am

Update to @207

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Changelogs from HG:
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(207 (e48c4b58b217))
- Add more playerclips to light fixtures
- Fix skybox wall texture
- Add cubemap to sky area
- Replace desks with new models
- Add more random spawn weapons proper

(206 (3d71ef6da629))
- Add playerclips to light fixtures
- Add texture to small office vent drop

(205 (7000b4df5fae))
- Add auditorum metalrails
- Add detail in T room

(204 (20888d4c431b))
- Add playerclips to lower stair pillars

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Other notes:
I forgot to update the in-map notification text, it still says the map is at @203

Update: 24 Sep, 2017 @ 5:06pm

Update to @203

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Changelogs from HG:
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(203 (a79c9ff6e297))
- Bump TTT Version Text

(202 (f714a9bf4c40))
- Remove last trigger_playermovements

(201 (5bfded7f5c45))
- Fix player crouch on ladder trigger

(200 (51e8577dd554))
- Add weapon deployer
- Add supernay spawner

(199 (ebda7a857583))
- Bump HG Tags

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Update: 17 Jul, 2017 @ 10:32pm

Update to @198

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Changelogs from HG:
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(198 (8e4c0f85cfcd))
- Add bananas
- Add T weapon despencer

(197 (b64382249f3b))
- Add bleach
- Hide auditorium occluder

(196 (78306746b59c))
- Fix stutters in auditorium
Was due to lots of static prop fading

(195 (5df7bf264f06))
- Remove a lot of force ducks
- Doubled sniper timer
- Add bird killer
- Add breakable glass
- Fix missing overlay in sewer eE
- Increment TTT Text Version

(194 (21ef0dd4056c))
- Add fountain in outside
- Add force duck triggers on ladders
- Add fall damager filter in T-room ladder
- Add detail to lower hallway fountain
- Change outside fence texture

(192 (ce3b2642a386))
- Clean up accessability ramp
- Try to clean up EP2 textures
- Added detail to sewer
- Add weapon crates

(191 (4f5e69ec30c9))
- Redo access ramp

(190 (c6f992476b3f))
- Bump HG Tags
- Change logic related to TTT credit notice
- Add detail in basement
- Use 03C0's sprite method

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